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@hydrowasul
Not sure, haven't played around with the _windshield mesh. I only messed with the _cockpit mesh to try and keep a dry cabin visible through the rear window from the chase cam.

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@hydrowasul
Yeah, it doesn't have to be super hipoly. Even a basic box will work, but only the space inside the box will stay dry, so I just recommended cloning the interior so that the boundaries between the wet and the dry would match as close as possible and you wouldn't end up with some parts of the interior staying dry while other parts get wet/dirty.

posted in MudRunner - Modding read more

@hydrowasul
Make a mesh that roughly (or exactly) matches the interior of the vehicle, and ensure that said mesh's normals face INWARD. Name it "_cockpit" (the game engine will not render this mesh) and when you're in the cab view, anything inside the mesh stays clean and dry (as shown in my first screenshot above). @Forces suggested a 2nd mesh (duplicate of my original _cockpit mesh) but with the normals facing OUTWARDS, but that causes my windows to be rendered opaque instead of transparent, so I was unable to see whether there was water inside the cabin from outside view. Might try making the 2nd _cockpit mesh transparent and see if that works.

posted in MudRunner - Modding read more

Added a _cockpit mesh to my 2003 TrailBlazer this morning, but looking for any input as this is my first implementation of it. My intention was to keep water and stuff from getting inside the cabin, and as you can see in the first screenshot it does work fine when using the interior/cockpit view. Is there a way to prevent water intrusion from the EXTERIOR views?
0_1541946648596_20181111101426_1.jpg
0_1541946666574_20181111101439_1.jpg

posted in MudRunner - Modding read more

Missing so much while I've been away from Mudrunner, but this is gonna give me the itch again for sure! Fantastic stuff @Tattoo , can't wait to try these out! Thanks so much for your hard work here! 🙂

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@rufus
MudrunnerMods.com has become quite notorious around here for poaching mods.

posted in MudRunner - Modding read more

@alejandro-fernandez
Try decreasing the "RubberRadius" value in your wheel's XML file.

posted in MudRunner - Modding read more

@wrangmog
https://steamcommunity.com/sharedfiles/filedetails/?id=1354961958
Sorry @Forces for the self-plug there, I promise it's the only time I'll do it.

posted in MudRunner - Modding read more

@digital-x said in Force19Mods:

Looking good Smar. Lots of little spaces for rivers I see already. This is sort of the lazy mans way of doing geometry but I much prefer it now.

Lazy? Naw. Smart. 🙂

posted in MudRunner - Modding read more

If you rob a bank and donate it to charity, you still go to jail...


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