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posted in MudRunner - Modding read more

Probably a lot of trial and error, as the default driver's head is a separate texture from the body, but the AW driver is all one texture (isn't it?)
NM, I was thinking it was a single texture just based on a glance at @Tattoo 's reference image above... 😑

posted in MudRunner - Modding read more

@8up-local
If you have an image editing program like Photoshop or Gimp, you could possibly overlay the texture for the AW driver over top of the texture for the Russian/default driver so you can visualize where each part of the texture is. Probably a crappy description of what I have in mind, but do you understand what I mean?

posted in MudRunner - Modding read more

@riskywisky said in Adding The new Spintires Features Into Mudrunner:

Heck yea man, ive already been starting to edit the daytimes to make them look realistic. For the Sounds Go to Spintires/Media.zip/sounds and there you will find the Spintires Original Game sounds.

Are you sure it's a good idea for a moderator to publicly announce plans to blatantly rip content from another title?

posted in MudRunner - Modding read more

@riskywisky
Align the left bone to the pivot point of your left steering knuckle and then skin the knuckle only to that bone. Then repeat for right side (with right bone and right steering knuckle, of course). Then skin the vertices on each end of your tierod to the corresponding bone (vertices at left end skinned to left bone, vertices at right end skinned to right bone). I don't think you need a bone for the tierod as long as you specify the tierod mesh as your Frame.

<SteeringRack
Frame="tierod"
FrameSteerLeft="BoneRackLeft"
FrameSteerRight="BoneRackRight"
RackHalfSizeZ="0.8"
/>

posted in MudRunner - Modding read more

AFAIK FrameSteerLeft should reference the bone that your left-side hub/spindle is skinned to (and vice versa for FrameSteerRight, obviously) and not the tierod itself.

posted in MudRunner - Modding read more

Where are your bones? What geometry is skinned to each bone? Have you verified that your bones are zeroed for rotation?

posted in MudRunner - Modding read more

OMG!
Thanks for the heads up, hope @SmarOneNine is okay! đŸ˜„

posted in MudRunner - Modding read more

@nokadota
Spoiler tag, my dude! lol

posted in MudRunner - Modding read more

@brazz989 said in NEW MAP: Sasquatch Mountain:

Has anybody spotted the Squatch yet? Photo evidence anyone!?

Run this map for hours, but I always find myself forgetting to watch for ole Bigfoot because I have to focus on staying on the trail instead of watching the scenery... lol

@Blackwater
Maybe post a pic of what Squatchy looks like, so we know what to watch for (a pic that won't instantly give away the location, preferably, so we can still have the satisfaction of finding it ourselves)?

posted in MudRunner - Modding read more

@justafordguy
With the atrocious scores the Jeep Wrangler received in the NCAP crash tests, I'm surprised they're allowed on our continent... lol
Kinda glad the NHTSA crash test standards are a little bit more forgiving!


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