Nice, UE4 already support 100 players, 64 will be easy.
At the Volume sound control I also would like to have a option to make guns much louder than it is now. It just don't like real on first person, looks like that they are using a temporary asset.
Title self explanatory.
Just like in PUBG a at top of the screen on a horizontal position. I this case a also suggest that players can chosse which side of the screen we want our compass(up, down), and for LEFT/RIGHT we can use a vertical model(like, when we move to our right the numbers will roll up, and vice-versa).
I set my compass to ways show up, and just don't like how the round Compass at the bottom of the screen are.
Nice Video. Totally agree with @MusicNote
I also agree with @Zayzek
Fun fact: in Beta 1 feedback I specifically asked for a INCREASE recoil in Ak's and M's rifles and a DECREASE for G3, and for my surprise they did the totally opposite(WAT?????).I thought that I didn't even need to ask for a increase recoil and then, BAM, this gem:
It's pretty obvious for everyone that still plays INS 2014 that the recoil, and weapon handling are really worse. I just surprised in how things are turning out.
Another thing changed most are the map design. Looks like the map are far more CQ than INS 2014 with far more distrations and lots of unnecessary objects to "increase imersion" that just make game slower.
Also, the color pallete are soo red and orange that makes me sick, and since most ppl are playing this game on low because of cr*ppy and resourceful heavy (that most of us don't have acquired the hardware, I think that even the industry still didn't reach a good product to run this s**t) UE4, the lack off good lighting effect are realy blocking, at least deviating, the away in which devs made the game to be played, if we still consider INS 2014.
About the Comp. mode: is just there for ppl that didn't manage to get in CS:GO Comp. scene.
It's just pitiful to see what this game is becoming.