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posted in Insurgency - Technical Feedback read more

There is no such thing as spawn killing in this game. You are protected when you spawn. When leave spawn you have to make choices based on past experience. There are always different paths to take and smoke to give safe passage.

No matter what, at some point you are going to be able to be shot and there are going to be people waiting to shoot you. Does it really matter if this happens at 20 steps out of spawn or 100? If you run out without thinking everytime and get repeatedly killed its your fault.

posted in Insurgency - Technical Feedback read more

I don't know about the other stuff, but the rocket will always disappear if you die. Unless it's almost to the target. I thought they said it wasn't intentional, but I don't know if they are going to fix it.

posted in Insurgency - Technical Feedback read more

If only they had smoke grenades in this game....

posted in Insurgency - General Discussion read more

@gunn3r916 You can add friends and build a larger stack as well.

posted in Insurgency - General Discussion read more

Currently, you can only have 8 friends in a party for push. I'd like to see this bumped up to 14 so we can do full teams.

posted in Insurgency - Technical Feedback read more

@chaton The bug occurs on every map. It does seem to be more aggressive on crossing. The screen gradually gets darker over time. Sometimes it's fast other times it happens slowly. To brighten the screen you need to look down and hit escape twice.

My settings:
Full screen
1920x1080
Vertical sync disabled
Gamma 2.2
Field of view 90
Anti-aliasing off
Texture quality very high
Effects quality high
Foliage quality high
Shadow quality low
Post processing quality very high
Frame rate smoothing off
Frame limiter 120
Motion blur on
Scope setting normal
Dismemberment on
Rag doll count medium
Foliage interactions on
Super sampling off
Ambient occlusion on
Anisotropic filtering 8x
Tessellation on
Screen space reflections medium
Dynamic shadow resolution 512x512
Cascaded shadow map resolution 512x512
Texture streaming pool high

Motherboard- asus z170 sabertooth mark 1
Processor i5-6600k@3.5GHz (overclocked to 4.2GHz)
Nvidia Geforce GTX 1080 armour
Ssd Ocz-trion 150

Thanks for sending the info along.

posted in Insurgency - General Discussion read more

I wouldn't mind if people can dive as long as their hit box doesn't disappear like when sliding.

posted in Insurgency - Technical Feedback read more

All of the bugs have been fixed (for me anyway) except the brightness bug. I constantly have to look down and hit escape twice to fix it. It's really bad on crossing but can happen in any map.

posted in Insurgency - General Discussion read more

Instant swiveling is not realistic.

Actually, the bad thing about prone is how you can see someone prone looking one direction and they shoot you without ever moving.

posted in Insurgency - General Discussion read more

It's annoying, but realistic. Try lying prone with a firearm and making those moves. Sometimes it is better to crouch if you can't cover everything you need.


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