3 bullets to kill with a sniper? 6-7 bullets to kill with an ak47? 2 RPG hits in a room to get 1 kill?
seriously this game just nerfed EVERYTHING when compared to the Source Insurgency...
If i go into a room and got surprised by an enemy, I am most certainly sure that i will not kill him by hip-fire, because he needs like 6-7 bullets to kill, and by hip-fire i can only hit him 3-4 times.
If i flanked 4 enemies, i can only manage to kill on of them, because by the time i unload 7 bullets on just one of them, the other 3 will have enough time to turn back and kill me. In Source insurgency i could kill all 4 if i flanked them, because it only need 1-2 bullets with an AKM to kill a single enemy.
This game needs a HUGE balance with armour and weapon damage. for now enemies are bullet sponges.
PLEASE FIX THIS. how hard can it be to maintain the same damage models from Source insurgency, just x2 all weapon damage, problem solved.
@zyres I totally agree with everything you said. Except the medic part lol. But yeah, it is far off from the original insurgency, and just feels like a battlefield clone right now
What made INS Source really good is its lethality. every single bullet shot is extremely threatening and dangerous. Now Sandstorm is basically a CoD clone where everyone is running around frantically because its takes too long to die.
The choice of AP ammo also made the player make very hard decisions when customizing.
Should I remove AP for a 7x scope? Should i take AP, but without an extended magazine? Should i take AP, but no grenades? Remove my heavy armor for AP ammo?...etc.
It made the player think about sacrificing power for more strategic options. Now you can basically add a thousand attachments and customization options, and you'd still have points to spare.
This game is losing its way.
@thehappybub I totally disagree with EVERYTHING you said. This game is notorious for its lethality (Insurgency Source). If you want a casual game, then play CoD or BF.
I have never heard a more cringy voice acting in any game. As an Arab, hearing the insurgents telling their fellow terrorists "hold tight habibi" (which translates to "hold tight bro") before they fire explosive mortars on their infidel enemies does not seem too authentic for me. I highly doubt radical terrorists call each other " hey bro" in a fight.
And why is it when the characters die, they shout the most unenthusiastic and most boring "aahh" ive heard. Seriously, how long were the voice actors in the studio for, to sound this bored?! do they get breaks during the day? I swear anyone on earth can do a death scream that is more convincing than what there is in this game.
Also the faked and forced accents. Oh my god. This is just too painful to hear. How hard is it to find someone who is actually an Arab, and pay them enough money to speak a few lines with a real accent? Every time any character tries to speak with a fake Arabic accent i cringe, and 1 eye starts twitching.
Now i want to talk about the women voice actors. I am 100% sure one of the devs told the women voice actors to try as much as they can to sound tough. They are trying and failing miserably to sound like warriors. The occasional crack in their voices when the woman voice actor screams just gives it all away. JUST SOUND NORMAL! How hard can it be? if you spot an enemy, just say it. No need to force your throat out of your mouth just to sound tough.
God, i really hope sound mods will make a return in this game, i NEED to change the character voices...
@riddim no. just NO. This game IS serious, it not CoD, and it is not Battlefield V. It is all about authenticity and realism. Maybe not as much as ARMA, but it certainly is not like CoD. So yes, the voice acting must also be serious.
The game will be released in a couple of weeks, and it still feels like a Version 1 early access alpha. It's way too unpolished.
Horrible animations, Cringy voice acting, bullet damage is not balanced, movement speed is not balanced, character models look like 1970s plastic action figures...etc. the list goes on and on.
With all honesty i enjoy Source Insurgency way more than this, so why should i keep this game? its still incomplete, and there is barely enough time to fix all its issues.
The Devs are following No Man Sky's steps by shipping out a half-baked game, and relying on a million future updates to fix the game by the next few years.
this game in its current state feels like a cheap Battlefield knock-off, its not as original as the Source Insurgency
So disappointed. I was a huge fan of this game, literally 800 hours in Insurgency Source...
I still need to spray and pray and hope i get a kill. TTK definitely improved after the update, but SOO many of my shots are not registered. Specially when playing as a machine gunner.
I learnt that using control bursts on an enemy is completely useless, because chances are I wont kill him, so now i spray'n pray that from the 20 bullets i shoot on 1 guy, a few of them will get him and he'd die.
INS Source had very clean gun mechanics. If you shoot a guy, it is 100% guaranteed to hit him...I never fired full auto with a machine gun, only single bullets or controlled bursts. Now is definitely not the case
Please look into this
EDIT: Oh yeah and i still get lag spikes and stutters, even when my ping is around 50!
I think there's a fundamental confusion at play here, none of the people are asking for a 'casual' experience, they want a 'realistic' and hard-core one. IRL, body armor at level 3 or above will save you from several rifle caliber shots, with bruising only for the first few.
On the other hand, the TTK should be lowered people seem to believe that a rifle bullet can one hit a person in heavy armor, which is incredibly unrealistic and would only make sense as a 'hardcore' experience if it was a WW2 or Vietnam Era game without any body armor whatsoever. Even one 9mm or .45 to the torso of an unarmored opponent isn't guaranteed to incapacitate, that's why IRL, police are trained to double tap armed suspects..
The game with the closest depiction of real body armor is Escape from Tarkov, which might be a little too much for my tastes, especially as we're playing as relatively poorly equipped forces. But if we had to shift the game, that's the direction it needs to shift from source insurgency.
I think the biggest reasons for a perceived too high TTK is the lack of reaction to getting shot, ideally a hit should cause massive aimpunch and sway to simulate the nasty bruise a stopped rifle shot will still produce. That will stop people from calmly turning around and headshotting you in turn, and make positioning and tactics all the more important!
Also, heavy armor could always be made a point more expensive, and slow users more, that isn't an issue of realism or hardcoreness at all, seeing as there all kinds of IRL body armors.
Also, now there's a use for proper sniper rifles for sniping as opposed to scoped ARs, as they're much more likely to guarantee a one hit kill at range.
Dont pretend like you are an army veteran that has survived multiple gun shot wounds and IED explosives...We all know you dont have any clue about what you are talking about. Nobody here wants a 1-to-1 real life experience military shooter. That's just plain dumb. We want the game to have the same fun core mechanics of the original insurgency (which is only a video game btw, not a real war simulator).
So i dont care whether armor can stop bullets in real life or not. I just want this new insurgency to have the same mechanics of the old game, with additional improvements like better graphics, better animations, more guns, more attachments, more maps...etc.
I hope the devs see this. WE DONT WANT ANOTHER COD CLONE!!!
You are 100% correct. This game does not feel like the original insurgency. It needs a A LOT of more time before it can be released. I enjoy the original Insurgency more.
I just noticed the game was delayed till December. And i am very glad they made that decision. However, i still wont pay anything for this game until i see its release state and reviews.
They aint trying to sell you SHIT
Yes they are LITERALLY trying to sell me this game, this is their entire purpose. They are a business company, they want to sell products to earn profit. LOL
@mefirst I guess you missed the part where i said EDIT, in full caps and bold.
Just to make it clear for you, in case you did not get it the first time. When someone types EDIT, it means they have edited the post after it was posted. So this means that I realized they delayed the game AFTER i have made this post.
I hope this is enough clarification for you to know the definition of EDIT. If you need any more assistance with the English language please do not hesitate to ask.
@bluemouse I really hope they deliver on what they promised. INS Source is literally my favorite FPS.
I have played many Betas before, and yes. They are almost near completion before release. All they need is a few tweaks here and there, and the game will be ready for the public.
But this game is no where near a Beta state with all the issues it has. It has a serious problem with its core mechanics. In a Beta stage, these issues must have been resolved LONG ago. It seems more like an early access Alpha.
This is why I refunded the game. Judging by history, games released after their beta stage are almost identical, only few minor glitches would have been resolved, and optimization and stuff like that. But since you showed that INS Source Beta was radically different than the release, this gives me hope in the developers.
I shall wait and see.
I will wait to buy it again when the game is in a state that can be considered complete.
Here are all the reasons why i think the game needs A LOT more time before release:
-Too many bugs (ex. my male character has a woman's voice and has invisible pants)
-horrible hit registry
-horrible damage model (2-3 bullets to kill with a bolt action sniper????)
-horrible recoil balance (some automatic guns have virtually no recoil, others are just ridiculous)
-Cringy voice acting
-Feels like another BF/CoD clone
-unbalanced pace of the game
-unbalanced match duration (some duration end in 5 minutes, others last 40. it makes no sense)
-No sense of teamwork
-feels unpolished in general (ex. un-intuitive main menu UI & mouse sensitivity varies from in-game to in-menu)
And the list goes on.
The Devs want to sell us a half-baked game. We all know how well that went for No Man's Sky Dev team. Won't fool me twice.
The game needs much more time before being released. At this stage, it still feels like an early-access ALPHA.
So disappointed. This is coming from a person with more than 800 hours of Ins Source
EDIT: I just noticed the game was delayed till December. And i am very glad they made that decision. However, i still wont pay anything for this game until i see its release state and reviews.