The guy disconnects exactly before he has to choose an unfavorable blocking results, then when he reconnects, he is able to re-roll. That sounds really fishy, like a bug which is already known to narrow part of community and is abused. Worth investigating.
@kaintxu , what are you doing here so far is almost pointless. Cyanide will most surely ignore you, they tend to be slow even on highly rational and detailed reports/proposals. If you hope to rise a storm in the community and create a drama, hoping this will push them, then fat chance - these forums are not that much popular, and only some die-hard BB fans with no life monitor them on regular basis, they won't be moved an inch by your pretty awful and repulsive presentation, in contrary, you keep alienating them.
If you really would like to be constructive and try to prove something, stop your pointless raging and blabbering and present what could at least remotely pass as a solid proof of the issue. A dozen of replays where you have 4-5+ CAS on high AV players in a match would do, if they don't constitute for a 10% of your games, what would mean they are just rare extremes (see what @Javelin wrote above regarding the online vs offline and number of games)
Otherwise, if you'll continue like this, you'll be mocked/ignored, then utterly forgotten by everybody. Nobody will listen to you, except from a couple of easy-to-be-impressed newbies who may once in a while visit this place. You are wasting your time.
But overall, I agree with @dode74 - there just should be an editor so anybody could create their own rosters to use in their league. What you're suggesting won't fit in official leagues for sure, as those changes have high impact on balance, and of course you've spent around 0 hours actually testing them. And of course because this would created discrepancy with the official ruleset, even if it's outdated already with rise of BB2016. Still, it's a lot of devs' work hours spent on very questionable adjustments. This belongs to custom team editor and private leagues. And won't happen in BB2, I'm already almost sure..
There are tons of suggestions of similar ambitious kind on this forum, I've personally posted around a dozen. Many of them are quite vital things greatly enhancing usability for regular users and league commissars. I expect that around 0,5-5% of them will be implemented in BB2/in foreseeable future, at best Especially now when it's confirmed that Cyanide are working on a new Spacehulk game.
They can very well not release new race but still improving the features of the current game via regular updates.
Can't say Cyanide is notorious of something like this. They are not like those indy companies, actively engaging with a community, publishing their future plans, providing regular feedback on what they are working at etc. They were fixing issues actively before, and even listened to feedback to some extent, but it seems their interest in this project died off notably recently.
which 'pow/push/skull' of the two you have rolled do you choose?
Regardless of the rest of the statement, that's really not the best example. There may be cases when you could choose Push instead of Pow, like when your goal is crowd-surfing somebody you want to be removed for sure. If it's POW, the only thing you are sure is they are down, no guarantees of removal. Many cases are not that obvious as you may think, that's why it's better to not limit choices too much.
Just so nobody gets confused about the actual luck in that match. You won it due to a +5 pass (without reroll) in combination with diving catch (+3 according to goblin-spy, I don't know why) after doing 2 gfis before the pass (and a +3+2 dodge away with the receiver before that), the rolls involved being 4-5-1(dodge-rr)-5-5-4-6-6
That's usually how "rigged dices" actually look like in reality. Good things are taken for granted.
Could you still help me finding the match in question? I want to witness it for myself.