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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@slazenger said in Nobody wants competitive. Stop trying to force it.:

The focus should be for Sustained combat first then coop/competitive second.

So what exactly stops NWI from working on sustained while adding comp mode?
The things NWI is working on is core mechanics, performance and other stuff. Everything related to sustained only is something that is done within 1 update, such as roundtime, winconditions etc.

I dont understand OP either, only because he had bad experience in source comp mode, there should not be a comp mode at all?
It can be hard to hop on comp servers and have to deal with 5on5 firefight, actually people communicating and doing planned, non chaotic things. But why is the other people bad than?
To be honest, when this experience stopped you from playing comp instead of pushing you to do it better next time (maybe at another server, with mates)... the problems is not the gamemode/toxic players but you lacking ambitions to do it better.

A good Competitive mode is what a niche multiplayer game keeps alive (not those coop-salebuyers that you find in source-ins). Source comp had several temporarily successful teams/leagues. The scene did not grow because devs stopped development for comp after a while.
Noone needs another cs:go, siege or whatever comp successor, what we need is a working system for competitive (ranked matchmaking etc) and the rest will grow after a while.

Personally I find it much more irritating to spend hours of development on improving an AI which is still boring to play against and will never replace the feeling of playing multiplayer. But I wont start a topic and rant about it.

Fortunately devs know the comp scene of ins source very well and how much potential it had and (hopefully) wont listen to one guy and his - bad experience based - opinion.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@benz said in Killfeed feedback - competitive only:

@mr-pink said in Killfeed feedback - competitive only:

Just one of the thousand scenarioexamples: you nade an indoor objective that is under attack.. with a killfeed you know you cleared it. without its insurgency.

Did you even read my entry-post in this topic? Otherwise you'd know i dont want a killfeed for kills, that arent in your line-of-sight.

You aren't disagreeing with me here. What's your point?

Can you actually read the intro post and try to come up with gameplay/user-experience arguments that support your claim of "no killfeed"? Or will you only argue by nostalgia and irrelevant examples?

In your OP you say: "
"The general player experience in public competitive matches is awkwardly bad in some cases, because you lack basic information like kills, not because those kills couldn't be confirmed, but because people don't have a mic/can't use their mic."

So the problem is not that there is no killfeed but the lack of information given by players (to the player).

I found this one that describes the problem I got with your suggestion quite well:
"If you complain that you can't drive your car at full speed on a broken street, you repair the street, you don't make your car drive faster."

Remember that? Its your words from 2nd September in a one of the TTK-Threads.

Transformed to this topic it would mean:
Either hope the players have a mic and can use it OR put more attention to the radial menu.
So, I agree, the keyword "killfeed" of your OP made me stop thinking logical and starting to rant. Now I just say, killfeed wont make the gameplay better at this point, it will change the gameplay in a way I personally would dislike.
Reasons for that are already given, tedeski made some good points there.

Rather give "Enemy Down" voice command more importance, maybe change it to: "Confirmed kill" so players know what this one should be used for.
Also commands like: "Area Clear" or "Need help" should be added, to tell your teammates the status of the objective you are at (as suggested here)

Ins14 and even insmod had such voice comms (positive and useful nostalgia) 🙂 I want nwi to add it to ss aswell, rather than a killfeed option.
Besides, LOS-only killfeed can lead to more confusion (not to the rest of the team, but to the player itself), because new players might think their nades never kill.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@thehappybub said in Killfeed feedback - competitive only:

@mr-pink maybe on comp, but for versus its annoying more than it is "fun"

OP is asking for comp, hence I reply on him in that way.

It can be there for Push and Skirmish, even for coop or however that botstuff is called. The few rounds I played skimrish and push told me, that this is nothing more than team deathmatch most of the time. I dont think adding a killfeed will be bad there. But the last shelter for tactical players(firefight) should stay without, because it hurts more than it helps in my opinion 🙂 Besides, Versus Firefight should get reduced to 16 players total, because this one is much more intense, leaves space for communication and tactics and is easier to follow...

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@thehappybub Which is wrong. If you remove the aspect of not clearly knowing if enemy is dead, Firefight-gameplay will suffer a lot and lose one of its most interesting aspects.
Ins2014 and insmod had servers with killfeeds and no, it was not as much fun as playing without. sry for nostalgia, but since thise is not cs forums but ins forums its worth mentioning it.

Just one of the thousand scenarioexamples: you nade an indoor objective that is under attack.. with a killfeed you know you cleared it. without its insurgency.

If people are confused by not knowing if enemy is dead or not when playing at comp servers, than this is might generally be the wrong game than.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@benz Yeah, got it. From user-experience and gameplay sight: Killfeed wont make the game better. period. 🙂

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Rather add a killfeed to versus, but for comp, I dont know.
Insurgency always lived from non-killfeed gameplay and "no bs-hud", why do you want to change that?
I would even go so far, to disable scoreupdate in the scoreboard so kills are not visible at all.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Noone asks for removing c4/IED from versus. I was asking for removing it from Firefight gamemode, since you got no respawnwaves there. Easy as that.

I dont care about realism or kids that dont get how firefight generally works, it just breaks the gameplay when there is people dropping c4 in the obj or at spawnexits in non-wavebased gamemodes. fact.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@thehappybub said in Remove IED from Firefight:

How is it matchbreaking? If anything RPGs are matchbreaking ...

It is totally right all explosives except for grenades should be banned from Firefight.

@ziggylata said in Remove IED from Firefight:

Can you at least explain why you want something rediculous?

Because of possible:
exitcamp, objectivecamp, rpg prefire into exits/lanespam etc.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Why did you add the Overtime/Tie of a round to Firefight gamemode?
If you do so, make it best of 7 atleast. A Firefightmatch needs a winner, a winner per round and a winner per match.
In my opinion there is no problem in letting a FF-round end in holding the majority of objectives after the time is out. That forces the "losing team" to contest/capture objectives.
A Tie in a round does make the whole Firefight system worthless/useless in my eyes.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

What the title says, plz remove such matchbreaking Explosives from non-wave based gamemodes.