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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

This may be a current problem with low playercount. When vet guys join as a lobby they get assigned to the same team and it looks like its unfair teams.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

This needs to be added to sandstorm voicecommands.

The current voicecommand selection is useless. Most of the commands are either spammed or not used. If I want to tell my mate next to me, that I need a smoke here or whatever, I use my mic. On a 32 slot server the commands get spammed and noone can follow/check who said it on what location.

The most important: Area Clear (objective) or Need Help (objective) is missing. With an automatical detection when u are in the objective area this is the information ur team needs when the objective indicators are blinking.

All of the rest is for Coop-movie making and non-relevant in my opinion.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Ins2 had it, DOI had it....Would love to know what you are currently working on and what is planned, especially in beta times.

Like, still focussing on performance optimization? Whats the status of the maps you are (re-)working on?
What about the critical bugfixing, such as comp queue, tab->spec for the round, No manual sideswitch to other team due to low player count possible etc?
When is the server browser coming, at nonusual playtimes using matchmaking is a waiting game while a dedicated server where region based people meet and play will be much better.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

How about splitting the XP to the actual "playlist" you are playing?

It doesnt say anything when a player levels up in coop and jumps on a firefight server with his coop rank, its the same the other way around.

When iam playing e.g. competitive, I would like to know the comp rank of the guys I play with, nothing else. The rest can be checked in the steam profile.

When waiting for other players it might for now just be enough the be able to run through the map with teamvoice on - for testing things, talking about strats and so on.

The players online indicator might be bad now, but turns into a good things once there is 50+ players shown. I say, keep it in.

There could/should be some special cosmetics stuff that once earned in each one of the three playlists, can be used/shown in the others. Thats a good thing. XP gain can stay as it is, when the ranks are only shown in the relevant playlist/gamemode iam playing. Because its not comparable across the playlists, only between players in same playlist.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

now imagine you play a firefight game for that time and gain even less xp in that time... 🙂

The XP- gain should be separated to gamemodes, as suggested in another thread.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

It should be working like that, but it isnt. I can not join the team with less players, also not when going to spectator first (which btw lets you only spectate 1 round).

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

As the title says, even in matchmaking it takes a while to even teams out, which leads to disconnects on the lower team.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I would like to see such efficient videoclips with semi auto usage. TTK seems to be fine now, but at the moment it seems better to use fullauto over semi, no matter what distance. I dont know why it is like that, maybe because of the optics making it easier to aim and aimcontrol when shooting fullauto?! Some suggested, that recoil is too easy to handle with fullauto, especially with those dozens of options of attachments/supplypoints u have.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

The Feature to click on the player in the Tacmap that you want to spectate can be helpful there, hopefully this will have a "comeback".

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Havent played any comp matches yet, because it was not enough people queued at the time I was playing, but:

Comp servers should have audio hq messages disabled, just like in insurgency 2. It is different in competitive and can be distracting/annoying when you listen to footsteps and someone fakecaps and/or friendlies attack an obj which you either talked about before or just see at the tactical map.

Therefor more voicecommands have to be added, such as: "Need help" and "Area Clear", that clearly display in a written way when you are in an objective. It was helpful for people that do not speak english very well but stil want to give status of objective work.

Skins should be banned imo, New players will have it hard to identify friend/foe with tons of different skins, when playing versus you might have the time to realize, competetive should be instant recognition. I can think of some classspecific skins though.

A Lobby and a "Ready"-Button is a musthave.

Is there a visible enemy score on scoreboard in comp mode?


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