Best posts made by mr.pink
posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I would like to see such efficient videoclips with semi auto usage. TTK seems to be fine now, but at the moment it seems better to use fullauto over semi, no matter what distance. I dont know why it is like that, maybe because of the optics making it easier to aim and aimcontrol when shooting fullauto?! Some suggested, that recoil is too easy to handle with fullauto, especially with those dozens of options of attachments/supplypoints u have.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Doesnt really matter how you name it, insurgency and insmod had the useful Semifire gameplay, plz bring it back. 🙂

I feel like kindergarten with fullauto and optics only...

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

As the title says, even in matchmaking it takes a while to even teams out, which leads to disconnects on the lower team.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Ins2 had it, DOI had it....Would love to know what you are currently working on and what is planned, especially in beta times.

Like, still focussing on performance optimization? Whats the status of the maps you are (re-)working on?
What about the critical bugfixing, such as comp queue, tab->spec for the round, No manual sideswitch to other team due to low player count possible etc?
When is the server browser coming, at nonusual playtimes using matchmaking is a waiting game while a dedicated server where region based people meet and play will be much better.

posted in Insurgency - General Discussion read more

@best-waifu said in Esports?:

Absolutely not. The game modes are meant to be punishing on the attacking force.
There is not a single mode where both team are equal with the condition set for the match.
Don't get me wrong, I'd love to see more balanced game modes but NWI seem to hate this idea.
So forget Esport for now and the long future.

Firefight E-Sports can be something fresh and new, the gamemode is already proven well compwise (DGL/ESL/etc). If just the game itself gets better 🙂

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Would be awesome to check/uncheck maps I prefer, especially in Beta asap. Summit has worst performance atm, would be nice to uncheck it, so I dont have to leave server and requeue all the time.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

How about splitting the XP to the actual "playlist" you are playing?

It doesnt say anything when a player levels up in coop and jumps on a firefight server with his coop rank, its the same the other way around.

When iam playing e.g. competitive, I would like to know the comp rank of the guys I play with, nothing else. The rest can be checked in the steam profile.

When waiting for other players it might for now just be enough the be able to run through the map with teamvoice on - for testing things, talking about strats and so on.

The players online indicator might be bad now, but turns into a good things once there is 50+ players shown. I say, keep it in.

There could/should be some special cosmetics stuff that once earned in each one of the three playlists, can be used/shown in the others. Thats a good thing. XP gain can stay as it is, when the ranks are only shown in the relevant playlist/gamemode iam playing. Because its not comparable across the playlists, only between players in same playlist.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

This may be a current problem with low playercount. When vet guys join as a lobby they get assigned to the same team and it looks like its unfair teams.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Noone asks for removing c4/IED from versus. I was asking for removing it from Firefight gamemode, since you got no respawnwaves there. Easy as that.

I dont care about realism or kids that dont get how firefight generally works, it just breaks the gameplay when there is people dropping c4 in the obj or at spawnexits in non-wavebased gamemodes. fact.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@benz Yeah, got it. From user-experience and gameplay sight: Killfeed wont make the game better. period. 🙂

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@benz said in Killfeed feedback - competitive only:

@mr-pink said in Killfeed feedback - competitive only:

Just one of the thousand scenarioexamples: you nade an indoor objective that is under attack.. with a killfeed you know you cleared it. without its insurgency.

Did you even read my entry-post in this topic? Otherwise you'd know i dont want a killfeed for kills, that arent in your line-of-sight.

You aren't disagreeing with me here. What's your point?

Can you actually read the intro post and try to come up with gameplay/user-experience arguments that support your claim of "no killfeed"? Or will you only argue by nostalgia and irrelevant examples?

In your OP you say: "
"The general player experience in public competitive matches is awkwardly bad in some cases, because you lack basic information like kills, not because those kills couldn't be confirmed, but because people don't have a mic/can't use their mic."

So the problem is not that there is no killfeed but the lack of information given by players (to the player).

I found this one that describes the problem I got with your suggestion quite well:
"If you complain that you can't drive your car at full speed on a broken street, you repair the street, you don't make your car drive faster."

Remember that? Its your words from 2nd September in a one of the TTK-Threads.

Transformed to this topic it would mean:
Either hope the players have a mic and can use it OR put more attention to the radial menu.
So, I agree, the keyword "killfeed" of your OP made me stop thinking logical and starting to rant. Now I just say, killfeed wont make the gameplay better at this point, it will change the gameplay in a way I personally would dislike.
Reasons for that are already given, tedeski made some good points there.

Rather give "Enemy Down" voice command more importance, maybe change it to: "Confirmed kill" so players know what this one should be used for.
Also commands like: "Area Clear" or "Need help" should be added, to tell your teammates the status of the objective you are at (as suggested here)

Ins14 and even insmod had such voice comms (positive and useful nostalgia) 🙂 I want nwi to add it to ss aswell, rather than a killfeed option.
Besides, LOS-only killfeed can lead to more confusion (not to the rest of the team, but to the player itself), because new players might think their nades never kill.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@thehappybub Which is wrong. If you remove the aspect of not clearly knowing if enemy is dead, Firefight-gameplay will suffer a lot and lose one of its most interesting aspects.
Ins2014 and insmod had servers with killfeeds and no, it was not as much fun as playing without. sry for nostalgia, but since thise is not cs forums but ins forums its worth mentioning it.

Just one of the thousand scenarioexamples: you nade an indoor objective that is under attack.. with a killfeed you know you cleared it. without its insurgency.

If people are confused by not knowing if enemy is dead or not when playing at comp servers, than this is might generally be the wrong game than.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@slazenger said in Nobody wants competitive. Stop trying to force it.:

The focus should be for Sustained combat first then coop/competitive second.

So what exactly stops NWI from working on sustained while adding comp mode?
The things NWI is working on is core mechanics, performance and other stuff. Everything related to sustained only is something that is done within 1 update, such as roundtime, winconditions etc.

I dont understand OP either, only because he had bad experience in source comp mode, there should not be a comp mode at all?
It can be hard to hop on comp servers and have to deal with 5on5 firefight, actually people communicating and doing planned, non chaotic things. But why is the other people bad than?
To be honest, when this experience stopped you from playing comp instead of pushing you to do it better next time (maybe at another server, with mates)... the problems is not the gamemode/toxic players but you lacking ambitions to do it better.

A good Competitive mode is what a niche multiplayer game keeps alive (not those coop-salebuyers that you find in source-ins). Source comp had several temporarily successful teams/leagues. The scene did not grow because devs stopped development for comp after a while.
Noone needs another cs:go, siege or whatever comp successor, what we need is a working system for competitive (ranked matchmaking etc) and the rest will grow after a while.

Personally I find it much more irritating to spend hours of development on improving an AI which is still boring to play against and will never replace the feeling of playing multiplayer. But I wont start a topic and rant about it.

Fortunately devs know the comp scene of ins source very well and how much potential it had and (hopefully) wont listen to one guy and his - bad experience based - opinion.

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