I agree with the whole idea. I also hope that we could performe melee strikes while we are swapping weapons. For now swapping animation also locks player from doing any melee attacks which is quite unfair. Landing animations also give too much delay before you can shoot or melee even after the character finishes the landing animation. There are too much unnecessary animation locks in the game.
I think people here are missing a big point. World War Z is an online-based 4 player co-op game. The bot feature people are talking about is purely for offline, single play games. And why would the developement team should add a feature for offline players to a online game? Even Left 4 Dead didn't have such complicated AI feature implemented. If the developement team should add something for the game, it should be for online players. Some might say "I can't always get a good players to play with online" Welp, welcome to the online world. Maybe multiplayer games are not just your cup of tea. Since you cannot control the playerbase nor designate certain players to play with you. There are also other great single player games like Days Gone or Metro Exodus. Why would you guys come to an online game and ask for a offline feature? The offline play on World War Z is only an emergency feature for people who lost internet connection temporarily or who want to play games during server maintenance etc.
I had the same issue after the update. To fix this, you should reset the key mappings and rebind them again as you want. It applies to any player who has rebinded "use" key to something else. Seems like the update does not properly retrofit the custom key binds when a new interaction introduced into the game so you have to do it manually.
The new special infected truely adds another layer of tactical teamwork play which makes you cover the infected teammates when some of your team got hit by the infector's spit. But in actual gameplay, it is hard to recognize who's got hit by the infector and needs a cover. Infected teammate needs even more urgent help than an incapacitated one since he or she has even more limited time before going dead than a downed survivor. Like any other special zombies which make its victims glow when they pounce/incapacitate a survivor, infector should also leave a visual mark when it infects a player. Adding a visual indicator such as overhead markers or glowing displays will help the players recognize their teammates in danger better, encouraging more cooperative gameplay.
one more weird thing is,
that the matchmaking seems to connect me to remote regions somehow. I live in Asia where only few speaks English but I see english speakers often in this game than I expected. This kind of thing is not likely to happen unless the game doesn't have enough player pool in your own region. But I'm pretty sure this game has enough player base in Asia so I wonder how could this just happen.
Is there any way to check my region/server set in the game?