well you have 5-6 litres of blood in you. Take 300-500ml glass of milk and spil it on floor ... of course it would depend on where and how many times you were hit and on the surface you are on but it doesnt seems to be exaggerated to me .. you can argue about how fast it gets out but nobody is gonna watch ingame dead body for minute as it bleeds out just pretend there is artery being hit
@mefirst I though about that that way first but than Im dealing with the recoil with my mouse movement. My character is not compensating for recoil in normal situations so I dont see why he should start to be considered when under suppression
That is why I think difficulties coming with being under fire should be represented mostly visualy or with something I`m not directly affecting by my cotrols .. sway, shaking, etc ..Something like SQUAD or Arma 3 are doing .. you can still fire back, but you damn dont wanna stick your head out of cover
If you are being shoot at (in game) you still might have worse recoil control with your mouse or worse aim due stress or trying to act too fast. Or not if you are calm .. and that is how it is supposed to be in my opinion
@plppln why should weapon change its characteristics based on how character you play is feeling ?
I`d understand blurred vision, vignete effect or other visual effects, even shakiness or sway, but absolutely not random effect on mechanical function of a gun.
Recoil seems to be fine to me .. easy to manage, with exception of LMGs where it is clearly game ballance thing .. having 1 shot kill 100 rounded low recoil LMG would be bit OP ..
Hipfire is again matter of ballance .. you can accurately shoot it pretty easily untill you start spraying .. so it works perfectly in cases where you jump into somebody behind corner on indoor but you can run&gun around with it ... also gives laser pointer reason to exist
I`ll take UZI over MP7 any time.
MK14 and FAL are about the same
AKM is really not worse than M4A1
I guess it is all about personal preference .. if you use mosty semi auto you dont prioritize fire rate and recoil as much as penetration and damage.