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posted in Necromunda - General Discussion read more

@sharkxpunch No doubt you won't be in a position to disclose anything to us upon that happening, but I guess we can welcome you to the fray as one of us! 🙂

The existence of an early alpha does show forward progress, I just wish there was more available to the community, even if only to further spur fanaticism 😃

posted in Necromunda - General Discussion read more

Good news indeed.

I wasn't aiming to be pessimistic in any sense, I guess after wanting to see a digital iteration of Necromunda for so long and getting far too excited early on that the excitement is waning a little. A large part of that was the photos from various events where reviewers were shown the game in action from an early build and yet we got to see extremely little publicly.

Still waiting in hope 🙂

posted in Necromunda - General Discussion read more

Seeing that Focus Interactive are recruiting for additional programmers, I imagine that their development speed has dropped.

At this point in time and the complete lack of any substantial interaction with the community, I'm not holding my breath for anything to be released this year before Q4.

Don't get me wrong, I'm a big fan of the FI team. I've loved their strategy games (Wargame series is phenomenal) and I think they'll do a great job with it all, but I think a few gears are out of kilter.

I would like to see them release any kind of information relating to the game and I've said that repeatedly on here. Concept art, character renders, environments, etc. Anything at all to show us something of the development process, rather than just the few people on here posting up thoughts and hopes for the game.

If you want to maintain a healthy community before the release of a game, there needs to be interaction with that community. Perhaps they are bound by GWs renowned IP protection, but surely it would be beneficial for potential sales to try an stir up and maintain interest from the community.

As it stands, there has been almost no new information in the last 12 months since a handful of screenshots were released. They've shown the game in action at events to the press, but even the press didn't get to write about it or publish anything (correct me on that if I am wrong).

I'll guess we'll just have to keep on waiting for something... anything.

posted in Necromunda - General Discussion read more

@glarghface said in Chances of Alternative gangs/groups? I hope so!:

for now i want some sweet base game, and build up from there.


A solid base game, where the mechanics are nailed down and we have all the core gangs/houses. Everything else can be added as DLC, which is pretty inevitable.
I've got no problem with DLC or expansions, once the core of the game is solid and captures the essence of Necromunda. 6 starting houses should give plenty of variety at the start. From there we can start to hope for additional gangs and factions, especially since GW is going to be releasing new factions this year that haven't been seen before (guilds and so on).

Depending on what GW release this year, I have no idea what to expect from that side, but I certainly do hope that we will see Spyrers included in the game 😃 I think I've mentioned that enough times on these forums!

posted in Necromunda - General Discussion read more

May have missed the chance to sign up, but at least we're seeing some level of progress now!

posted in Necromunda - General Discussion read more

The one day I'm off doing fieldwork this week and I miss this!!!

posted in Necromunda - General Discussion read more

Absolutely ANY information about the game would go a long way to keep the fires lit so to speak for the community.

It has been over 6 months since we heard anything about the game. No screenshots, no video, no devblog. Hell, I'd be happy to see some photos of someone working on terrain.

posted in Necromunda - General Discussion read more

You can get the rules for the tabletop Genestealer Cults from ForgeWorld, or conveniently through this link:

Spyrers hold a special place in my heart because they are one of the hardest gangs to start with, but once they get a bit of XP, they turn into death-dealing machines to the point where people would often refuse to play against them (Orrus with 2+ invulnerable save against shooting, while armed with twin rapid fire (3) bolt launchers and power fists).

Games Workshop have done a great job with the re-release of the tabletop game and it certainly looks like the PC game is following the overhaul quite closely.

Maybe that's one reason why we haven't heard anything in the last 6 months from the developers; GW not permitting new information to be released until they are happy with the content?

There are also Venator gangs, which are mish-mash gangs of random bounty hunters and hanger-ons which give people a lot more variety in what they field in the TT.

I would imagine though that the PC game will focus on the house gangs and anything beyond that will be DLC.

posted in Necromunda - General Discussion read more

I think it's relatively safe to assume that the content in the game will follow the releases made by Games Workshop themselves.

All the main houses have been released, with new gangs being released in 2019 that haven't been released before (Guilders is the leading rumour I think...). Outlanders (Scavvies, Ratskins, Spyre Hunters) will come after that, or so I hope anyway.

Each gang could easily be a DLC pack for the game, which I wouldn't really have any objection to if they're reasonably priced. I am waiting for Spyrers to make an appearance in the TT version, so I had best not hold my breath.
The Ambot will keep me happy for a while at least.

Genestealers have a substantial array of models available now, which are also getting their own standalone Codex for 40K soon. It'll be likely they will make some form of an appearance in Necro 17 as well. I dread to think what the statline for a purestrain will be...

posted in Necromunda - General Discussion read more


Nah, I went direct to Mark Gibbons himself 🙂

I'm going to wait until Delaque are released, then I'm going to have to start on them all.

Too much of a back catalogue of stuff to do at the moment...
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Escher and Spyrers were my favourites in the original TT. The Escher HPG was always one of my favourite models.