I didn't see any change, maybe because my personal mod is different
i suggest that you Return the original and check for changes
If it return to normal, try copying again the mod. But open the files with 7ZIP
i only work with 7ZIP otherwise the files became corrupted and i see this white textures
sorry i forgot the link
here is the mod
I'm with i5 3570K and 1070GTX running it on 60FPS
maybe i can make a 2K version.
about the ground, i try to add highmaps but didn't manage to add it to all terrines
Mostly for overlays.
also, It is possible to set the draw distance?
still working on it
i released version 1.2 and almost ver 1.3 but i wasn't pleased with some of the textures.
so this is going to be ver 1.4
just need to work and maybe remake some of the plants textures..
because they sometimes share the same texture on different plants, it took some time to make them look good in most of them.
How can i add height maps?
Sometimes its look like the game don't load the normalmaps
i tried to add normalmaps to cliffs, but i cant see any different, probably it dosen't load..
i change the files: overlays_cliff_dirt in the meshcatch
add the line - NormalMap="overlays_cliff_dirt__n_d.dds"
(i make sure that i see the cliff dirt in the game by paint it in blue overlay)
With the logs it work beautifully
and another thing - i change the gauge panel in cockpit view, but sometimes when i load the game
the needles disappears.. what am i doing wrong?
work with photoshop for textures save as .dds DX5 interpolation alpha
i working on textures mod for this game for few months
now American wilds came out and i decided to continue my work
i really want to add normal maps to logs and perhaps for other textures to
but i cant find away to make them work on original textures that came without normal maps
if some one know how to make it work i really appreciate this