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posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@akm4life said in Antialiasing Setting is broken ( .ini Fix in Original Post, as well as Supersampling):

guys where can i find the engine.ini?

In the instructions, in Main Drive X (C usually)

X:\Users{USERNAME HERE}\AppData\Local\Insurgency\Saved\Config\WindowsClient

Appdata is a hidden folder so once your in your User folder, can just add \AppData\Local\Insurgency\Saved\Config\WindowsClient to the navigation path on the top

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@grumf said in Why is the ACOG scope STILL on the Insurgent side!?:

B is already the default key for gas masks.

god damn your right whatever sure there would be a suitable key lol.. small price to pay to beable to switch CQB sights

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@mcfosat said in Why is the ACOG scope STILL on the Insurgent side!?:

@neokolzia said in Why is the ACOG scope STILL on the Insurgent side!?:

Middle mouse click isn't used right now

It's the default melee key
oh well.. sure would be an easy key like B or something, since V is voice, where I usually use that for Melee and B for voice

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Pretty sure Middle mouse click isn't used right now so that would be a easy hotkey to use for Switching Scope types, just there is alot of switching between CQB and medium/long range, so it would certainly be a useful feature so don't feel like have to hip fire in close quarters situations else have insanely high zoom scope for the situation

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@sirpenetrator said in Antialiasing and Lack there of:

@genoharadan said in Antialiasing and Lack there of:

@hoogin How?

  1. Go to C:\Users\YourName\AppData\Local\Insurgency\Saved\Config\WindowsClient
  2. Open engine.ini

@sirpenetrator said in Antialiasing and Lack there of:

@neokolzia said in Antialiasing and Lack there of:

@sirpenetrator said in Antialiasing and Lack there of:

@neokolzia said in Antialiasing and Lack there of:

Sure of course! keep in mind that r.ScreenPercentage=200 is pretty intense and still testing how useful it is.

Making up a quick comparison between settings. My 1080ti can barely handle max settings if I limit fps to 60 probably would be fine but its close, I'd likely super sample to something more reasonable like 150-175

Yeah, =200 is double that's probably heavy on the hardware if you don't have good enough hardware for it.
Okay! Looking forward to it. I have a 980 ti and probably have to live with 120 maybe 150.

Test up here

Youtube Video

Nice man! Appreciate your effort, thanks for the video and the comparison and trying out all the settings!
Just so I get this right

AA:
r.MSAA.CompositingSampleCount=8
r.PostProcessAAQuality=6

SuperSampling:
r.ScreenPercentage=200

right?

What settings did you test with now? Everything highest? What are you using now so it runs well with your 1080 Ti? (So I now what number I shouldn't pick because of my 980 Ti)

FPS results are in the Youtube video description sorry, yes everything was highest, 50FPS in menu, 90fps ish in that scene, and like 70 fps in a game. 1080ti OC'd to balls was maxed out at 110-120% power usage

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@sirpenetrator said in Antialiasing and Lack there of:

@neokolzia said in Antialiasing and Lack there of:

Sure of course! keep in mind that r.ScreenPercentage=200 is pretty intense and still testing how useful it is.

Making up a quick comparison between settings. My 1080ti can barely handle max settings if I limit fps to 60 probably would be fine but its close, I'd likely super sample to something more reasonable like 150-175

Yeah, =200 is double that's probably heavy on the hardware if you don't have good enough hardware for it.
Okay! Looking forward to it. I have a 980 ti and probably have to live with 120 maybe 150.

Test up here

Youtube Video

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Sure of course! keep in mind that r.ScreenPercentage=200 is pretty intense and still testing how useful it is.

Making up a quick comparison between settings. My 1080ti can barely handle max settings if I limit fps to 60 probably would be fine but its close, I'd likely super sample to something more reasonable like 150-175

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Also I found this with some googling and found it working as well, Supersampling!

Can be put under Engine.ini as well

[/script/engine.renderersettings]
r.ScreenPercentage=200

So for AA fix and that for instance

[/script/engine.renderersettings]
r.MSAA.CompositingSampleCount=8
r.PostProcessAAQuality=6
r.ScreenPercentage=200

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@sirpenetrator said in Antialiasing and Lack there of:

@hoogin said in Antialiasing and Lack there of:

@sirpenetrator said in Antialiasing and Lack there of:

Strange. Don't know for what that 4 should stand for then.

I think it default to the highest with a higher number, I'll try putting 25 in and see if it starts 😃

EDIT
Yes it seems to default to the highest possible as the game still runs. I guess screenshot comparison would tell if there is any difference between 3 or 4.

Well just adding a random number like 25 wouldn't do anything and it'll just default to the highest possible. But thanks for trying haha.
@Neokolzia apparently just posted a screenshot. He's pretty fast in testing this lol. I'll wait a bit to see what else he has to offer in terms of comparison. And then I'll probably make the changes myself - if the FPS will stay in the satisfying part.

I didn't notice any massive hit to FPS, if Any. If I can create a bot match to get in same spot I'll compare the two directly

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@sirpenetrator said in Antialiasing and Lack there of:

@hoogin said in Antialiasing and Lack there of:

Yes, 0 = low --- 3 = very high, It's just an assumption that it's the same in the other file.

Okay, well if you set the settings for "very high" and the .ini shows 3 we can take it as a reference point yes. I'm gonna fiddle around with it a bit.

Update:
Just checked the game and how the .ini File changed, you're right @Hoogin
0 = Low
1 = Med
2 = High
3 = Very High

according to https://docs.unrealengine.com/en-us/Engine/Performance/Scalability/ScalabilityReference

6 would be highest, and apparently for r.MSAA.CompositingSampleCount 8 would be highest according to some ARK documentation

So currently using

[/script/engine.renderersettings]
r.MSAA.CompositingSampleCount=8
r.PostProcessAAQuality=6

and the effect is fantastic and fixes most of the issues.

Now
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