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Community Manager for Focus Home Interactive.

Twitter: @Netheos_

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posted in World War Z read more

Hi everyone,

We're happy to release a hotfix on PC for World War Z today. It should fix the most urgent issues reported by players since release earlier this week. Please find the patch notes below.

Thank you so much for the massive amount of feedback and reports posted on social networks and in this forum. We continue to work on them for future updates and improvements.

World War Z - PC Hotfix April 20th

  • Fixed crash on game launch, reported by some AMD users.
  • Fixed a large number of connectivity, matchmaking and party system issues.
  • Fixed a large number of gameplay crashes.
  • Fixed a large number of gameplay bugs that caused inability to progress on levels.
  • Fixed texture corruption on Vulkan in some cases.
  • Improved Vulkan performance.
  • Improved Vulkan stability.
  • Partially fixed sound stutter issues.
  • Fixed issue with some friends not being visible in a friend list.
  • Fixed freeze on typing “<” in chat.
  • Reduced AI bot efficiency on lower difficulty levels.
  • Improved Slasher base perk.
    • With full stamina Slasher deals damage to 2 zombies in 1 melee swing.
    • With low stamina Slasher deals damage 1 zombie in 1 melee swing, plus his melee is not slowed down.
  • Slasher
    • Added “start with an improved chainsaw” perk on level 17
    • Shock Therapy perk moved to level 21, replacing the perk Executioner II
posted in Focus read more


Focus Home Interactive is pleased to welcome among its new partner studios Sumo Digital, one of the largest independent game development studios based in the UK. The studio has experience working with some of the biggest names in the industry, including Sony, Microsoft, and Sega. The first fruit of this collaboration aims to deliver a multiplayer experience without compromise in a universe as dark as it is violent, developed by Sumo Newcastle, the team behind EVE: Valkyrie.

“We are very pleased to partner with Sumo Digital, a world-renowned development studio. We were immediately seduced by the project of the extremely talented team in Newcastle, offering gorgeous artistic direction in a dark universe and uncompromising gameplay that always entertains. Along with its multiplayer and community components, we trust the title will attract a very large number of players.” said John Bert, COO of Focus Home Interactive.

“We are very excited to work with Focus Home Interactive.” said Gary Dunn, MD, Sumo Digital. “From the very first meeting it was clear that they are a dynamic publisher with a passion for games and that they share our desire to create high-quality original titles. They have completely embraced the world we are creating and we very much look forward to what we believe will be a very productive partnership.”

posted in Focus read more


Among Focus Home Interactive’s premier partners, Saber Interactive occupies an important space. Along with MudRunner 2 releasing later this year, Focus Home Interactive is delighted to announce that they are partnering once more with Saber Interactive (Halo The Master Chief Collection, NBA 2K Playgrounds Series, Quake Champions…) for the development of new ambitious projects, but also for the Switch and Mobile port of some important licenses.

“We are very proud and happy to count Saber as a faithful developer partner. Saber Interactive has an excellent vision of the market and the industry, with creative teams able to come up with crazy and spectacular game concepts able to conquer a massive number of players like World War Z or MudRunner. In addition to great creative minds, they also are talented developers, creating high-technologies like both the impressive World War Z “Swarm Engine” or the MudRunner “Advanced Physics Engine” allowing the studio to cook outstanding and unique gaming experiences. We are happy to strengthen our collaboration with this studio for the development of new titles within the years to come.” said John Bert, COO of Focus Home Interactive.

“In our two decades of game development, we have found Focus to be one of the most talented and dedicated publishers.” said Matthew Karch, CEO of Saber Interactive “We are excited to have the opportunity to expand our relationship with such a fantastic team. We can’t wait to share more about what lies ahead.”

Two new titles to be develop within the coming years

The first title developed by Saber and born after extending its partnership with Focus, will be a totally new and ambitious IP, consisting in an amazing coop game that will benefit from all the talent and the experience of the studio in delivering spectacular, fun and entertaining games.

Their second title may be the most ambitious project in the publisher’s history – a AAA-quality experience supported by one of the most important licenses in the Games Workshop universe.

Saber will be bringing some great licenses on Nintendo Switch and Mobile

The studio will also be working on the port of some of the publisher’s flagship licenses onto Switch.

Call of Cthulhu and Vampyr, two great titles respectively developed on consoles and PC by Cyanide Studio and DONTNOD Entertainment will both be produced by Saber for a release on Nintendo Switch later this year. And for the first time in its history, Saber and Focus are delighted to announce that the MudRunner franchise will finally land on iOS and Android in the coming months.

posted in Focus read more


We're delighted to announce that our ongoing partnership with Games Workshop has been strengthened with the signing of multiple new titles across various IPs. Focus and Games Workshop will be working with developers at Saber Interactive, Gasket Games, and Streum On Studio across a wide range of genres and established franchises.

Saber Interactive will be working on one of Games Workshop’s most important licences, Warhammer 40,000, using their unique expertise and technology to develop a never-before-seen triple-A experience for consoles and PC.

Gasket Games, composed of veterans from the Dawn of War franchise, are developing a title matched to their core strengths in one of Games Workshop’s most popular IPs.

Finally, Streum On are evolving what they achieved with Space Hulk: Deathwing in a new IP, utilising their know-how in the First Person Shooter genre.

Focus and Games Workshop are also excited to continue their work together for the coming years and look forward to delivering and creating great experiences for Games Workshop fans and videogames players across the world.

posted in Focus read more

Hey everyone,

As we near the end of Focus' yearly press event "What's Next", we're happy to share the official PR text we've shot to press to keep you all in the loop! It's been a hectic two days, but a great event for all of us here at Focus.

Read on for more info about some exciting announcements regarding some of what's to come over the next few years:

Focus Home Interactive launches What's Next 2019

On April 10 and 11 2019, Focus Home Interactive gathers media, studios, and partners in the heart of Paris for the annual What’s Next event. Over two days, we reveal details of our 2019 catalogue, and the teams give exclusive presentations and interviews.

Following the company's strategy announcements, visitors also experience a specifically designed showcase revealing some of Focus Home Interactive’s premier partnerships for the coming years.


Focus Home Interactive is proud to announce the renewal of its partnership with DONTNOD Entertainment, one of the key figures of the videogame industry. Vampyr, the first game of the partnership, impressed press and players from around the world. We are proud to announce that more than a million copies have been sold to-date. This new co-production promises to be one of the most ambitious in the history of the publisher and the studio.

After the success of The Surge, and with the long-awaited sequel The Surge 2 due in a few months and looking better than ever, Deck13 and Focus are excited to announce the renewal of their cooperation with the development of a brand-new franchise which builds upon the strengths and expertise of the studio.

With the massive success of MudRunner and excitement building for World War Z, the talented developers at Saber Interactive will embark once again with Focus on the production of two new titles with exceptional potential. One of these titles will be supported by one of the most important licenses in the Games Workshop universe.

While the much-anticipated A Plague Tale: Innocence will release in just a few weeks on May 14, Focus is proud to count Asobo Studio among its continuing partners, including on an upcoming production benefiting from the creative and artistic talent of the studio.

Focus is also pleased to extend their journey with two long-time partners: Passtech Games for the development of a new IP in an indie vein, and Streum On Studio for a new shooter in one of the most popular Games Workshop IPs.

Finally the group is proud to announce that it has reached an exclusive agreement for video game adaptations of Chaosium's Call of Cthulhu franchise for the next ten years.


Focus Home Interactive is pleased to welcome among its new partner studios Sumo Digital, one of the largest independent game development studios based in the UK. The studio has experience working with some of the biggest names in the industry, including Sony, Microsoft, and Sega. The first fruit of this collaboration aims to deliver a multiplayer experience without compromise in a universe as dark as it is violent, developed by Sumo Newcastle, the team behind EVE: Valkyrie.

Gasket Games are a cross-platform game development company based in Vancouver and comprised of former team members from Relic Entertainment (Dawn of War, Company of Heroes) and Blackbird Interactive (Homeworld: Deserts of Kharak). They will leverage their passion, talent, and more than fifteen years of experience making strategy games in the development of a brand-new Games Workshop title in a rich universe.

Artistic talent, passion, and innovative design are three terms perfectly defining the unique games from Limestone Games, an independent Estonian developer that joins the Focus line-up today. The company is proud to continue to support young studios with high potential and give them the means to fully express their vision.

Pushing, evolving, and innovating is also the ambition of Lightbulb Crew, a talented studio based in Paris. Their game offers a dedicated artistic direction and unique concept, with what it takes to push the boundaries and break the rules of the tactical genre.


An integral part of the ongoing Focus strategy announced a few months ago, the company will concentrate on Nintendo Switch along with iOS and Android platforms, using its flagship licenses and creating games offering exciting experiences adapted to these media.

Farming Simulator, the phenomenon franchise developed by the excellent GIANTS Software, will thus be available this year on Nintendo Switch. It will be accompanied by Call of Cthulhu and Vampyr, both produced on the Switch by the teams at Saber Interactive.

While MudRunner 2 will land on consoles and PC later this fiscal year, Focus is happy to announce that mobile players can also look forward to the ultimate off-road experience on their iOS and Android devices in the near future.


A few days from its scheduled release on April 16, World War Z, the 4-player co-op shooter from Saber Interactive adapted from the smash-hit film by Paramount Studios, is playable to the press in attendance from around the world. The game will offer hefty doses of action and spectacle, where players will try to survive the immense hordes of bloodthirsty zombies composed of several hundred undead.

A Plague Tale: Innocence has already impressed journalists from around the world who were able to play a preview of the early hours of the game. It is also playable during What’s Next as players wait to dive completely into this dark and poetic adventure at the release of the game on May 14.

Unveiled last year, The Surge 2 is also playable for the first time. An exclusive hands-off presentation and a hands-on session will once again show the talent of Deck13 to create ever more advanced hardcore combat systems and sci-fi worlds

A few months ahead of release, Spiders showcase their brand-new RPG in a never-before-seen GreedFall gameplay presentation. A true invitation to travel and explore, GreedFall promises great freedom to players and a captivating story.

With MudRunner having sold millions of copies, the company is looking forward to releasing MudRunner 2, the sequel including ever more ambitious content and gorgeous realization, making this the ultimate off-road experience.

posted in MudRunner - General Discussion read more

@8up-local said in Preparation for MudRunner 2:

@netheos wait, i thought that survey was about getting to know the community? not for get feedback on possible MR2.

Community Update 13/03/19 note the bold print at the bottom of the first post by @chaton

As @unster says above, it's always a bit of both. Gathering data about the average MudRunner player is important for us, but of course when we're listing features and asking you to choose your favorite ones, it's with the future of the MudRunner franchise, especially MudRunner 2 and its post-launch content.

posted in MudRunner - General Discussion read more

Hey Zoglet,

Thanks for your post and question. I confirm that MudRunner 2 will be presented to the press on April 10-11 at Focus' yearly event "What's Next". You can expect previews about the game in the weeks following the event.

It's a good idea to create a dedicated section of the forum to MR2. We'll work on that in April to have a space ready for discussion about the sequel.

About having a feature list posted on the forum, it would be cool on your side but we have to manage expectations from the community. After years of work on MudRunner, we have a relatively clear idea of the most wished features. MudRunner has been developed with them in mind and many of the most suggested features/content in this forum are planned for MudRunner 2.

But game development, as any long term project, is all about managing objectives and ressources and the team won't be able to have absolutely everything wished by players in the game at launch. Having a list of features wished by the community, but not necessarly planned in MR2, posted by a CM in this forum would set a huge amount of expectations from players, and it would potentially be deceptive.

We've already asked the community what they wanted to see in the future in our survey, and we're happy with the results as it's close to what we're working on. But we're not ready yet to publish a full list of features for MR2.

We're really looking forward to the time when we'll share more about MudRunner 2 with articles and videos, but we're not there yet. Thanks for your patience and trust me, it's for the best 🙂

posted in MudRunner - General Discussion read more

@unster I'll relay that to the team, I'm sure something is planned on that front. We have a free DLC planned, meaning there will be some additional content and buf fixes, for sure.

As 8sup local said above, I'd still recommend to save your game files.

posted in MudRunner - General Discussion read more

@unster said in What happened to the Mudrunner Facebook/Twitter pages?:

@netheos What hydrowasul said. What I had in mind was the game logo on Steam, the same logo that's in the workshop. Also your Facebook page still references Spintires.

The workshop visual should be updated now. As for Facebook, some posts can't be edited sadly. Thanks for the report!

posted in MudRunner - General Discussion read more

@hydrowasul Thanks! They should all be updated in a few days max.