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Community Manager for Focus Home Interactive.

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posted in A Plague Tale: Innocence read more

Roots of Innocence

Introduction

We’re happy to kick off a series of articles today, unveiling more details and info about the making of A Plague Tale: Innocence - a new adventure game developed by Asobo Studio and coming in 2019 to PlayStation 4, Xbox One and PC.

Next year, you’ll join orphan siblings Amicia and young Hugo as they struggle through the heart of a brutal and ruthless world, in which millions of rats ravage the Kingdom of France - already beset by war and the Black Death.

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But who are these young heroes? How have they been created? What are their inspirations? Where do these dark battlefields and gloomy landscapes come from? How did our team build a tale about the Black Death and children on the run? What have been the main corner stones for the creation of the game?

We invite you to get an insight into the creative process behind A Plague Tale: Innocence. The production of the game has been intense and captivating. The original idea comes from the ruthless Middle Ages. Amicia, the strong-headed firstborn, and Hugo, the overprotected younger brother, are born from this fascinating world. They are the starting point of our tale.

They are the soul of this fantasy which echoes in everyone at Asobo Studio. Amicia and Hugo are about our family circles and daily lives. That’s also why the game takes place in these landscapes from the South West of France, where medieval families, the Valois and Plantagenets, fought each other. It’s our French South-West.

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Every day, a team of forty people does its best to make A Plague Tale: Innocence worth of the vision we originally had. We all had to polish every tiny aspect of the game to deliver a final experience we’re proud of.

If you want to dive into this creative adventure, its underlying thoughts, and how everything lined up to be the game you’ll play next year, then join us each week for exclusive info about the making of A Plague Tale: Innocence!

See you next week at the roots of innocence.

posted in The Council - General Discussion read more

I'd add that you can expect a gap between episode 2 and 3 approximately similar to episode 1 and 2 🙂

posted in The Council - General Discussion read more

Of course ! Debate and discussions about the game are welcome here 🙂

posted in Necromunda: Underhive Wars read more

Necromunda: Underhive Wars is the first video game adaptation of the Games Workshop tabletop game, with a unique setting and perspective on the Warhammer 40,000 universe. Created by Rogue Factor, developers of Mordheim: City of the Damned, the game blends fast-paced tactical combat with RPG elements and deep unit customization.

Today, go deep into the rusted caves and corridors of the Underhive with three new screenshots showing warfare between the rival Escher and Goliath gangs, in preparation for the game’s release on PlayStation 4, Xbox One and PC in 2019.

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The turn-based tactical gameplay pits you against rival gangs in brutal gunfights across huge, vertical environments. Necromunda is a planet covered in poisonous ash wastes, forcing its population to live in Hive Cities, massive man-made structures built up over thousands of years to serve just one purpose: provide to the Imperium.

In Hive Primus, the rich and noble live above the clouds in the Spire while the poorest and worst-off live in a massive and forgotten subterranean metropolis, the Underhive, where criminals fight in perpetual gang wars for control.

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Command one of Necromunda’s iconic gangs, embracing anarchy, violence and death in an endless war for control to dominate this hellish place. As seen in today’s screenshots, pick between the Eschers, an all-female gang who made their name through selling drugs and chemicals throughout the Underhive, or the Goliaths, hulking warriors worshipping physicality and using strength-enhancing drugs to dominate in battle.

Compose your gang carefully, based on the style of warfare you want to wage. Every fighter is highly customisable in loadout and appearance, and has access to a career which unlocks further skills, traits, weapons, and visual elements. Battle in the vertical environments of the Underhive, use raised walkways to push a high ground advantage, set traps for unwitting victims, and ambush your foes to force them into bloody melee engagements.

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With each battle won, your gang members grow in power, earning more powerful skills and loot, but beware! Even victories will result in casualties - deaths and injuries are permanent, and you’ll need to live with the consequences of every battle.

For an even deeper challenge, Conquest Mode offers an endless campaign featuring 4X mechanics between the turn-based battles. Fight over key territory to take complete control and prove your gang is the most fearsome on Necromunda! Once you’re ready, bring your unique gangs online, challenging other players in competitive multiplayer in a struggle to claim the Underhive for yourself!

Necromunda: Underhive Wars releases for PlayStation 4, Xbox One and PC in 2019.

posted in BB2 - General Discussion read more

Hello, it doesn't change anything in the short run for Blood Bowl. The World Cup is still planned this summer.

We'll communicate about any big changes in the future.

posted in Vampyr - General Discussion read more

It should, what's your platform and where are you in the story?

posted in Vampyr - General Discussion read more

Hello,

Medical check -up and giving medecine are different buttons. It's Right button and Right trigger. Have you tried both?

posted in Space Hulk: Tactics read more

Space Hulk: Tactics – General Gameplay

In today’s briefing, we’ll go over everything you need to know to play Space Hulk: Tactics, the new game from Cyanide Studios that faithfully adapts the cult classic Warhammer 40,000 board game while innovating on the formula with a new twist.

Whether you plan to destroy the alien menace as the mighty Space Marine Terminators or bring the Imperium to its knees as the Genestealers, you’ll be an expert by the end of this.

Youtube Video

Space Hulk: Tactics is a turn-based tactics game that depicts small scale battles amid the claustrophobic environments of a Space Hulk – twisted amalgamations of starships, smashed together over eons, floating through the Warp and become a breeding ground for the hideous Genestealers. The Space Marine Terminators venture inside seeking glory, ancient relics, or wishing to protect whatever happens to be in the path of the Hulk.

Each turn sees you choosing how to spend action points to keep your units alive and destroy the enemy. Hitting is rarely guaranteed, but any successful strike is lethal. A single terminator can keep watch over a corridor and kill every Genestealer that comes at him without breaking a sweat – equally, if he is snuck up on from behind, he is almost certainly doomed.

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This makes your decisions vital. Will you spend the points to guard a corridor, or get closer to your objective? Does your Sergeant need to protect himself from potential attacks, or can he take a few long-range shots in the hope of getting a larger advantage?

Do you have enough Genestealers to feed the Terminator guns until they jam and can be overwhelmed, or is there a smarter, flanking route that will bring you victory? If there is, do you have enough time remaining in the mission to take it?

Those decisions are rarely hindered by unknown information as both players can see every enemy and decision made, with one key exception – blips. Genestealer blips are how the aliens deploy new forces to the field throughout the fight and can contain 0-3 Genestealers.

They are deployed in specific zones and can have their contents revealed at any time by the Genestealer player – but will be forced to do so if they come within line of sight of the Terminators. Managing your blips through bluffing, or accounting for them on the Terminator side, is the heart of Space Hulk: Tactics.

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Of course, every game is different. A huge variety of objectives and map types are available, including unique elements across Imperial, Eldar, and Ork ships. Locked doors, mysterious portals, deadly exploding barrels – you’ll need to play with and around all of them to master Space Hulk: Tactics.

With the in-game map editor you can even create your own missions and upload them to share with the community, making for near-infinite content variety.

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The final twist is the cards system, which we have added to Space Hulk: Tactics as an extra feature on top of the original rules. These cards are determined by your faction, your units and their equipment, as well as which Chapter you are playing.

They can affect everything – giving you better chances to hit, guaranteed melee kills, extra action points, or even spawning deadly, more advanced Genestealers like the massive Broodlord or the insidious Reaperfex. Every card can also be converted into action points on the Terminator side, or more blips for Genestealers. This gives you many, many more tactical options in every fight. Cards are not a microtransaction system, and every one is unlocked in multiplayer from the start.

Space Hulk: Tactics releases in autumn this year on PS4, Xbox One, and PC.

posted in Vampyr - Support Forum read more

@caius said in Bliding light glitch?:

I'm stuck in the boss battle against Fergal in the sewers(Chapter 3) because of a light that keeps constantly blinding me during the fight, i don't know if that is part of the battle or a glitch, but i literally can't see anything when it shines because the whole screens become white.

Is it a glitch or part of the boss battle?
I'm playing on Xbox One.

Hello, thanks for your report!

We're aware of the issue and are working on a fix. Sorry about that!

posted in Blood Bowl 2 read more

Hey Coaches,

Champion Ladder Season 16 of the Cabalvision Official League has now started!

Create your team, sign-up to the Champion Ladder and reach the top of the Ladder for a chance to earn your share of its €950 prize pool!

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A few useful links for the Champion Ladder Season 16:

Have fun on the pitch,
Cyanide Studio & Focus Home Interactive


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