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Community Manager for Focus Home Interactive.

Twitter: @Netheos_

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posted in FTW - Technical Support read more

Hello, the Closed Beta open at 11AM CEST, in 15min. You can play until that.

posted in A Plague Tale: Innocence read more

Welcome back to our series of articles unveiling more details and information about the making of A Plague Tale: Innocence, the upcoming adventure game by Asobo Studio to be released in 2019 on PlayStation 4, Xbox One and PC.

Let’s zoom today on the look of the young heroes of A Plague Tale: Innocence, Amicia and Hugo.

You must always first consider how the shape of character will appear from afar. Will it strike an imposing figure, strong and massive, or be smaller, frail, and weak? Will there be a scar, or a specific, recognizable hair color? Sometimes, the story creates these physical characteristics, while otherwise it comes purely from the imagination of the team.


Sébastien Renard, Lead Narrative Designer, explains that setting a face and an expression for a character takes most of the work. You can’t neglect any details as the player will spend hours with the heroes. Amicia must be in good shape, but not too athletic: she is a child from a noble family who never had to fight to survive. As for the story and psychology of the characters, coherence is key for the team. Hair, face, and expressions are the results of meticulous research into their historical and ethnological backgrounds.


Olivier Ponsonnet, Art Director, wanted to convey two main elements:

  • The physical bond linking two children of the same family, translated by the constant proximity and Amicia’s will to protect her brother. They have to be as one against a hostile world.

  • The historical details anchoring the game in the medieval era. Haircuts and clothes ensure the player is immersed in 14th century France. Amicia’s braids went through a lot of iteration in development, but now make her a unique and identifiable character. Reproducing it in-game was also a big technical challenge.

The team’s inspirations for young, lively Amicia and cunning-but-fragile Hugo also come from cinema. Movies that showcase frail young characters like Artificial Intelligence, The Sixth Sense, The Shining, or the works of Studio Ghibli were all in mind throughout development.


Finally, the look of our heroes is also linked to the gameplay. As a young teenager, Amicia can’t rush head down into battle. She must think and choose the option that is less risky for her brother. The lack of brute force to overcome enemies is reflected in the character model and forces players to be careful and crafty with the resources they have.

See you soon for more information and exclusive anecdotes about the creative process behind A Plague Tale: Innocence!

posted in Fear The Wolves read more

Hi everyone,

Fear The Wolves' Closed Beta will close today in a few hours (7PM CEST).

Thanks to all of you who joined the hundreds of games played in the last days and posted in our Official Forums and Discord. This was the very first time we opened Fear The Wolves up to thousands of players and we're happy to have received such a massive amount of feedback and reports.

As for any first test on a very large scale, it wasn't as smooth as we'd like the game to be for everyone, and we're sorry for those of you who suffered from technical issues. But that's the goal of any Beta and we now have a good idea of what you like in our take on the Battle Royale genre, and what needs more work!


The extraction system, the wolves and the S.T.A.L.K.E.R. vibe, among others, seem to have hit the mark and we're very excited to read that many of you liked these features.

We've worked hard this week to release daily updates for the Beta and we'll now focus our efforts on a big update addressing the largest issues you reported.

The next update includes but is not limited to fixes targeting the hit registration and early game server performance problems.

The Closed Beta will open again Monday morning, July 16th, to test the latest update and prepare the Early Access release next Wednesday.

See you Monday in the Zone,
Fear The Wolves Team

posted in The Council read more


The third episode of The Council, the narrative adventure game redefining the genre with RPG mechanics and consequences for every choice, releases July 24. Discover the first screenshots of this new episode!

Episode 3: Ripples continues the story of Louis de Richet as plots are laid bare, characters reach their breaking point, and an unexpected, terrifying truth is uncovered. It will take all of Louis’ influence to prevent the situation from growing out of hand.


The Council has already enthralled players and press alike with a deep and captivating story featuring intricate characters and smart writing. The innovative concept brings the genre beyond its boundaries and allows for meaningful choices with impactful consequences.

In the first screenshots for this latest episode, follow Louis as he wanders unexplored areas of the mansion, and ultimately comes face-to-face with his future. Who will you side with? Who can you trust? Your fate is still yours to make.


Owners of the Complete Season or the Season Pass can play Episode 3 on July 24. Episode 3 will be available as a single episode two days later, on July 26.

The Council Episode 3: Ripples, releases July 24 on PlayStation 4, Xbox One and PC. The Complete Season will include a total of five episodes, with new episodes releasing regularly in 2018.

posted in Fear The Wolves read more

Hi everyone,

End of our third day of Closed Beta for Fear The Wolves!

We're about to release our third update (see here and here for yesterday's updates). Thanks once again for the massive amount of feedback and reports we received - we now have a good idea of what you like in our take on the Battle Royale genre, and what needs more work!

As we've read a lot of comments and questions about the extraction system at the end of each game, we created a short videos to introduce in detail how it works and give you some hot tips for winning - enjoy!

Youtube Video

Please find below today's patch log:

  • Increased footstep volume.
  • Fixed a bug with footsteps while holding 2 handed weapons.
  • Made it so that players can only choose one server region.
  • Add a function to determine your closest region based on ping when launching the game.
  • Added more Client and Server crash fixes.

As yesterday, expect a short downtime to deploy the patch (5-10 minutes maximum).

We'll be closing the Beta tomorrow (Friday, at 7pm CEST) to work on your feedback and prepare a big update addressing the largest issues you reported. This includes but is not limited to the hit registration and early game server performance problems.

Thanks again,
The Fear The Wolves Team

posted in Insurgency - General Discussion read more

@wutse @lazy7cynic @firedrake99 @ph6 @lionstheboss @tribefan89

You all have access to the hidden forum now:

We're having some technical issues with the forum but we're slowly adding everyone there, no worries 🙂

posted in Insurgency - General Discussion read more


Thanks for your message.

Please make sure to post any message about the Closed technical Alpha in the hidden dedicated section:

If you don't have access yet, it should arrive in a few hours. We're currently adding all the testers in the proper forum group 🙂

posted in BFG - General Discussion read more

@hjalfnar_hgv said in Register for the Closed Multiplayer Beta!:

Ah, @Netheos ...I don't know if you have any influence in this, but when I applied for the closed beta I wrote my graphics card was below recommended. Then I went to Ebay and bought a better one that is above the recommendation. Any chance you or whoever decides who takes part in the closed beta might consider this? xD

Haha! Note that we'll send more keys than last time as it is a multiplayer Beta and we need more players to have good feedback 🙂

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