Community Manager for Focus Home Interactive.
Each unit has Actions Points (AP). They are spent for actions like Interaction, Close Assault or Movements. The AP count is reset at the beginning of a new turn.
Only the Terminators can retrieve additional AP (AP Squad) by converting a Card.
Convert a Card has a different effect depending of the faction you play.
Only Terminators need to have a line of sight in order to use certain actions (ie: Shoot Action with a Storm Bolter). A line of sight can be obstructed by a unit or an Interactive Object (ie: doors).
A Full Turn is the addition of Terminator + Genestealer Turns.
At the end of their Turn, each opponent draw the necessary amount of cards to have 3 of them in hand. If they already have 3 cards (or more) at the end of their turn, no cards are drew.
We advise you to set the timer to the maximum value for your first missions.
4 AP at the beginning of a turn.
Every movement costs AP. Due to their heavy armors, the cost depends of the direction (turn around or step back cost 2AP instead of 1AP):
AP Squad can only be retrieve by converting one Card per Turn. They are shared within all the units.
Terminator can shoot against a target or on a square only if it is in his line of sight:
You are not forced to wait the end of a unit’s animation to play an other one: orders for Terminators can be stacked and will be played in the same order.
It is also working with the commands Play and Convert for Cards in your hand.
6 AP at the beginning of a turn for a basic Genestealer.
Movements cost AP, but due to their agility, they can turn around for free.
Genestealer Player can bring more units on the battlefield by converting one Card per Turn. Each Genestealer Card has 2 Blips values on its right top.
Each Blip contain an amount of Genestealers hidden inside of it. The values are between «0» (lure) and «3». A lure Blip of «0» will disappear after a short time (Alpha Closed test: 1 turn).
The Genestealer player Turn is subdivised in 2 separated phases:
- Conversion phase
- Action phase
Only in this Phase a card can be converted in order to retrieve Blips. After the conversion, Blips to place are visible on the bottom of screen. The can do it only by selecting Entries Points. There are a limited amoint of Slots inside an Entry Point.
Ending manually this Phase is the only way to trigger the next one.
Units can be deployed and used.
To bring out a Blip, you have to follow those steps:
- move your cursor hover an Entry Point (no click is necessary)
- Click or press A
- Choose the blip you want in the wheel that has appeared above the entry point
- once the Blip you want is highlighted, press A (GamePad) or click (mouse)
- the Blip is now on the battlefield and no more inside the entry point
Once you have selected a blip or a genestealers, you are not allowed to switch and use another one until you have:
- used all of your AP
- reveal the blip
If you want to switch to another blip or genestealer, you have to "validate" your actions with it by clicking the "red cross" in the action bar. You can also hold right click or hold B on your game pad. Doing so, your unit turns inactive until next turn.
In order to have a Special unit on the battlefield, you need first to Play the corresponding card in your hand on the specified Blip and to have the required amount of Menace Point (or MP).
Once the Blip has been chosen, you will have to wait your next Turn before the unit appears.
Special01 : Bulwark Biomorph
This unit is slower than its kind: 4 AP (instead of 6) but it requires 2 successful dices (instead of 1) in order to kill it. These successes can be splited : one can come form a shot with a Storm Bolter and the second one from a close Assault Action.
Special02: Reaperfex Biomorph
His agility allows him to cross over squares already occupied by other units or Interactive Object.
He also has 8 AP (instead of 6).
Special03 : Broodlord
- He can use the action Vanish (the cost is 6 AP) which allows to move from its current square to an other one on the battlefield.
Player has to choose an eligible square nearby to do this action: < 13 squares from its origin ; > 4 to an opponent’s unit ; > 10 to an extract point
- If the unit is beyond 7 squares from a Terminator: 1 adjacent square of the Broodlord is an entry area for Blip
Special04: Miasmic Biomorph
When it dies, his body spills a gaz on its square (visually for the Close Alpha we used flames). It lasts 1 turn. Every cost for a Terminator’s movement in this area costs double.
Keyboard / Mouse
I think you have your answer and explaination above.
The Blood Bowl 2 community admin team has the full support of the Focus team. Toxic behaviour isn't acceptable in the Champion Ladder. You're welcome to enjoy the rest of the game and official competitions.
Have a nice day
Louis de Richet is thrown ever deeper into the web of intrigue… Complete Season and Season Pass holders can play today, full release on September 27.
The fourth episode of The Council, the narrative adventure game redefining the genre with RPG mechanics and consequences for every choice, releases today for all Complete Season and Season Pass owners. Episode 4: Burning Bridges sees allegiances explained, rivalries come to a head, and the ghosts of the past begin to catch up to the inhabitants of the island. Your decisions will haunt you as you decide the fate of Louis, Mortimer, and the world itself.
The Council has already enthralled players and press alike with a deep and captivating story featuring intricate characters and smart writing. The innovative concept brings the genre beyond its boundaries and allows for meaningful choices with impactful consequences.
Characters and their fates are up to you, and shown here is just one way things can go – how will your endgame begin?
Burning Bridges releases September 27 on Xbox One and PlayStation 4. Complete Season owners on Steam and consoles, and Season Pass owners on consoles can play Episode 4 now with a two day head start, as well as early access to the next, last episode.
Note that Episode 1: The Mad Ones, is required to play Episode 4. The Complete Season will include a total of five episodes, with Episode 5 releasing end of 2018.
The next patch for Fear The Wolves releases on Monday, the 17th of September!
Drop into a post-apocalyptic danger zone in Fear the Wolves, a competitive and atmospheric Battle Royale game from Vostok Games. Fear the Wolves drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl. The classic Battle Royale mode forces them to fight to be the last man standing.
The team has been hard at work making sure the game is constantly improving and today marks one of the first large updates for Fear the Wolves.
We've been condensing our models and creating new LODs to improve performance. Optimization is the top priority, and this will always be worked on throughout Early Access and even post-launch.
Several new points of interests have been added to the map, including complex industrial and urban settings. These dense and complex multi-storied buildings have loot on all levels so be careful and thorough!
Several parts of the map’s topography have been changed, with some tree heights being altered so that the extraction helicopter has new places to land.
Kill-hungry players will be pleased to know that player and wolf kills are added to the rewards at the end of each match. More difficult kills like headshots, vehicle kills, grenade kills, and melee kills are also rewarded with bonus points.
Spectator Matchmaking - You can queue for the next game while spectating
New Customization Sets – Unlock the Edge and the Gangster sets
10 Additional Languages – French, German, Spanish, Portuguese, Italian, Polish, Chinese (Traditional), Czech, Hungarian and Turkish
Improved visuals - Updated anomaly effects, weather effects, and a variety of new shooting VFX
Compass – By popular demand!
And much more - Squad radiation status display, toggle for movement keys, increased map precision
If you haven’t been playing since launch, we’ve added several new features in the last two updates. During non-peak hours, the playable area can be scaled up and down depending on the size of the queue allowing for shorter, more intimate and intense games. Weapons and loot have also been rebalanced, making shotguns and pistols more lethal, and higher tier loot more frequent in the cities.
More information will be revealed in the incoming months, so stay tuned for more!
Fear the Wolves is currently available in Early Access. Can you survive the apocalypse?
Welcome to a new article unveiling more about The Surge's newest expansion - The Good, the Bad, and the Augmented, coming to PS4, Xbox One and PC October 2.
In the bowels of the CREO facility, you'll explore an old and abandoned Quality Assurance lab created to push CREO’s tech to the limit. Warren will face Dr. Rischboter’s deadly test chambers that, for some reason, feel like torn straight out of a twisted Wild West TV show!
The mad doctor’s training rooms are accessible through several access points spread over the environments of the base game. The testing chambers are numbered from 1 to 9, each room being more difficulty to finish than the previous one, but also more rewarding.
Each stage can be customized with a series of modifiers which also alter the rewards for beating the room. As shown in the screenshot below, you can combine up to 4 of 16 insane modifiers available. You can pick a maximum of one modifier for each row.
Here is the list of modifiers and their effects:
Energy Dynamo - Constant energy fluctuations
Lactose Tolerant - After losing health, recollect it as cheesy treats. No injections available.
Free Healthcare - Med packs scattered throughout the levels. No injections available.
Leech - Player and enemies steal each other's life. No injectable use.
Vintage - Sped-up black & white fun, just like the good old days. No sound effects.
Chrono-Master - Performing moves makes time move faster than normal and increase the damage you deal. If you do nothing or get hit, it'll slow down again.
Combo Maker - Perfect combos increase damage, failed combos decrease it.
Rush Hour - A timer is set on Warren's life. Successful kills buy him more time.
Short Fuse - If you don't cut limbs, enemies will go out with a bang!
Danger Close - Dying enemies drop power cores.
Fire and Brimstone - Fire traps scattered all around the facility.
Epicenter - Every once in a while, a flame pit opens up right below Warren.
Polterguys - Invisible enemies, visible weapons, losta pain!
Arms Race - Auto-equip the weapon of the last killed enemy.
Cut-And-Go - Enter the episode without any armor, cut limbs to instantly equip the enemy's armor.
Black Belt - Dispense pain with your bare firsts - and look like a real drunken master! Hitting armored body parts will wound you.
At the end of each stage, fight against distinct Challengers, powerful opponents forged from the training scenarios who are equipped with 30 unique new equipment pieces – armors, weapons, and implants - that you can take for yourself!
The harder and crazier the modifiers, the better the rewards! Each gear from The Good, The Bad and The Augmented has an upgraded V2 version, some have even better hidden upgrades!
The testing chambers are slowly unlocked through the main story in a first run, and all available from the start in NG+. We can't wait to see you test the tons of crazy combinations available, such as the black & white "vintage" modifier
The Surge: The Good, the Bad, and the Augmented will be available on PC, PS4 and Xbox One on October 2.
We're sorry to hear that the size of the update prevents you from playing for a few hours, but we have to focus on releasing regular updates to improve the game.
I'd like to remind everyone that this forum is a place to exchange with other gamers about Insurgency: Sandstorm, not a fighting pit. Stay respectful to each other, and report any toxic behaviour if necessary. You can find the forum rules here.
Locking this topic now.
Have a nice day
Face the ruthlessness of the American Wilds in the upcoming Spintires: MudRunner expansion, available on consoles and PC October 23!
Though development of MudRunner 2 was announced just a few days ago, we're continuing our support for Spintires: MudRunner. Even more new content is on the way soon, as the American Wilds Expansion releases October 23. Watch the Teaser Trailer now!
Spintires: MudRunner will also make its debut on Nintendo Switch later this year in November, along with all content released to date including American Wilds.
The American Wilds Expansion features a number of highly-requested additions, including 2 new sandbox maps inspired by the rough lands of Montana, North Dakota and Minnesota, new challenges to tackle, and seven of the most iconic US trucks from household brands including Hummer, Chevrolet and Western Star!.
This means a total of over 30 vehicles, 60 add-ons, 10 sandbox maps and 11 challenge maps in the Spintires: MudRunner – American Wilds Edition, which brings together the new expansion, base game and DLC content.
Overcome muddy terrain, raging rivers, and other obstacles that realistically react to the weight and movement of your vehicle, powered by the game's advanced physics engine. Armed with your map, compass, winch, and driving skills, go solo or join up to three others in the coop multiplayer. On PC, download mods created by the passionate community for truck-loads of content and an ever-evolving Spintires: MudRunner – American Wilds experience.
The American Wilds Expansion, as well as the American Wilds Edition that includes the base game and all of the previously released DLCs will release on PlayStation 4, Xbox One and PC on October 23 and for the first time on Nintendo Switch in November.
Space Hulk: Tactics – Narrative Campaigns
Welcome back to the Space Hulk: Tactics development blog. Today we’re going to talk purely about the two narrative campaigns that tell the story of the Forsaken Doom, the Genestealer swarm that breeds there, and the Blood Angel squad that comes to defeat them. Since last time we discussed the plot of those campaigns with writer James Swallow, this time it’s all about the mechanics.
Playing the campaign follows your personalised squad or swarm as they make their way through the Space Hulk. On the Terminator side this starts simply with a Sergeant and four of his best Terminators kitted out with powerfists and storm bolters. As you progress, picking paths through the winding corridors, you’ll acquire equipment and materials to upgrade your squad.
While in Skirmish and multiplayer all content is unlocked from the start, allowing you to build whatever squad you like and tailor them to specific missions, the campaign has a progression system that sees you spending resources on weapons and cards to change your squad. Story events also see new units join you, like the Librarian. For the Genestealers, new biomorphs are unlocked over time, while biomass collected from battles can be used to upgrade cards and customise your strategy.
On the Terminator side, every time you progress the threat of the swarm will build as new Genestealers move into the area, hunting you. This is represented by the meter on the left of the screenshot above, and has many effects as it reaches different milestones. It may spawn new missions as the situation changes, or make upcoming ones more difficult. These non-critical missions can be fought as normal, or Terminators can be left behind to defend against the swarm, making them unavailable for the next mission - and eventually, you won’t have enough men to do so.
Choosing how to customise your squad, which route to take, how to deal with optional missions, and managing the threat meter makes every campaign unique. There are also points of interest scattered throughout the Hulk. These could be as simple as a cache of long-forgotten components to help you upgrade your squad, or situations that require a decision. Will you salvage the armour or weapons of some fallen Terminators, or leave them be to keep ahead of the swarm? Do you collapse an entire section of the Hulk to halt the Genestealers, or leave it open for exploration by both sides?
The decisions you make and the way you explore the Hulk will change as you move between different ships. Ork and Aeldari vessels have been pulled into the wreck over time, with their own challenges. Ork ships are dangerously unstable, while some Aeldari webway technology is still functioning and can be used to teleport to unexplored and otherwise inaccessible locations.
Interspersed with all this are the story missions, which play out as unique Space Hulk games using your specific squad. Cutscenes and communications during these battles will tell the story, while numerous side objectives will expand upon the importance of this particular Hulk and why so many squads have found their doom there over the millenia.
Whether you’re playing as the Terminators or Genestealers, there’s a long campaign for you to embark on, and it will be an experience individual to you. Next time we’ll dive into the customisation systems that define your playstyle as well as the look of your forces.
Space Hulk: Tactics releases for PS4, Xbox One and PC on October 9. www.spacehulk-tactics.com/shop
Champion Ladder Season 18 of the Cabalvision Official League has now started!
Congratulations to the coaches qualified for the Champion Cup 17 and to the winners of Champion Cup 16:
- Pupok on PC/Mac
- Dave_1225 on PS4
- Tomidius on Xbox One
Create your team, sign-up to the Champion Ladder and reach the top of the Ladder for a chance to earn your share of its €950 prize pool!
A few useful links for the Champion Ladder Season 18:
- Champion Ladder Season 18 Rules on PC/Mac, PS4, Xbox One.
- Official Champion Ladder Discord
- Champions' Cup Financial Fair Play Rules
Have fun on the pitch,
Cyanide Studio & Focus Home Interactive
Xbox One Champion Ladder Rules - Season 18
Fresh teams (max 1000 Team Value) with rookie players only may join the league.
Over 5 concessions by a coach in a season and you're booted for the remainder that season - that's a coach limit, not just a team limit. Get booted two seasons in a row and you're banned for the third season. Disconnections which fail to reconnect will count as concessions.
Champion Ladder season 18 ends Wednesday October 17th 2018 at 11:59am (CEST).
At the end of a season, 32 coaches qualify for the seasonal playoffs ("Champion Cup"). The season will qualify the best team of each race + 8 "wild cards" for best ranked second best teams of each race.
If a coach qualified a top race team and a "wild card" team, the top race team is the one qualified by default. You can contact our admin team to qualify the other team(s), but if they haven't received any message by the end of the season, ticket will be sent to default first choice.
If a coach qualified more than one team as a top race team, the highest ranked team is qualified by default. You can contact our admin team to qualify the other team(s), but if they haven't received any message by the end of the season, ticket will be sent to default first choice.
The 32 coaches and their teams plays in a Knockout tournament with Cyans on the line (see below), as well as a unique skill awarded to the MVP of the winning team of the final of the tournament: Fan Favorite. This skill is described in LRB6 as follow:
Fan Favourite (Extraordinary)
The fans love seeing this player on the pitch so much that even the opposing fans cheer for your team. For each player with Fan Favourite on the pitch your team receives an additional +1 FAME modifier for any Kick-Off table results, but not for the Winnings roll.
Winning a Blood Bowl 2 official season will be the only way to get this skill.
2800 Cyans and €950 are distributed in the Champion Cup, as follow:
- 500 Cyans
- Fans Favorite skill for the player on your choice
- 400 Cyans
- 3rd & 4th
- 300 Cyans
- 5th to 8th
- 200 Cyans
- 9th to 16th
- 100 Cyans
- 17th to 32th
- 50 Cyans
The teams and leaderboard reset every season.
Use of exploits will result in a ban. Please report the use of any exploits by PM to the admin team.
In-game griefing includes using non-game mechanisms to harass your opponent. It will result in a ban. Again, please report such exploits to the admin team.
To be absolutely clear, fouling is allowed at any time you are allowed to do so. So is stalling (i.e. clock management). These are not exploits, or considered unsportsmanlike in this league.
Kids play this game too, so bear that in mind when making your team. Your team may be ejected from the league if the team name and/or player names are considered offensive by the admin team and/or Focus/Cyanide.
If you encounter what you judge to be bad behaviour in the chat, you can contact Netheos directly on this forum by private message. Please send a description of the issue and any screenshots or files which might help to understand the case. It doesn't necessarily mean that we'll act against the coach you reported, but we'll look into the issue.
Official Discord of the competition: https://discord.gg/3ehwWNm
The above list is subject to change, particularly between seasons.
The admin team consists of:
- Tizzle Bizzell
- Cmmdr Slacker
The moderators can be contacted by PM on these forums.
Focus Home Interactive & Cyanide Studio