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Community Manager for Focus Home Interactive.

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posted in Space Hulk: Deathwing read more

Greetings Brothers,

The sixth update is now live for Space Hulk: Deathwing!

This update adds exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players.

Today's patch focuses on additional gameplay variety, as well as fully introducing the Special Missions mode to singleplayer and multiplayer.

Special Missions bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomised sequence of missions and Genestealer spawns for a truly unpredictable challenge.

Here are today's patch notes:

Additions

Full Special Missions feature released in both single and multiplayer

  • All 7 chapters playable.
  • All the content can be accessed in single-player (from the main menu) and multiplayer (through a lobby).
  • You unlock the special missions in singleplayer after completing the chapter in the solo campaign. For example if your most advanced save is in chapter 7, you will have access to single-player special missions from Chapter 1 to 6.
  • If you no longer have your save file or haven’t finished the campaign, but would like to try the new game modes in singleplayer, you'll find HERE a file unlocking all special missions. Put the file in C:\Users\USERNAME\AppData\Local\SpaceHulkGame\Saved\SaveGames

New Multiplayer Skills

  • Proximity Mine
    • Places an explosive proximity mine.
    • Heavy Weapon Skill
  • Skull Drone
    • Summons a combat drone to temporarily fight at your side.
    • Tactic Skill
  • Frenzy
    • Briefly increases your melee attack speed.
    • Assault Skill
  • Fire Storm
    • Briefly increases your weapon's rate of fire.
    • Heavy Weapon Skill

Gameplay Tweaks

  • The limitation on classes in multiplayer has now been removed.
  • Shortcuts for orders have been enabled in multiplayer.
  • It is now possible to go back to main menu during the score screen of a multiplayer game.
  • Holding shift when out of endurance no longer drains your endurance.

Bugfixes

  • Multiple AI navigation fixes
  • Multiple localization fixes
  • Fixed some issues with collisions
  • Fixed a rare issue with LoD
  • When joining an already in-progress multiplayer game, you should no longer see the partially loaded chapter for a few seconds (it can still happen on some low end hardware).
  • Broodlords should no longer have a pathfinding issue causing them to fly to their destination.
  • Fixed Belial saying a random line at the end of a Special Mission
  • Fixed a bug where the first dialogue of a chapter would play when opening the armory in the bridgehead
  • The language of the logs and objectives during a multiplayer game is now based on your own settings rather than those of the host.
  • Fixed an issue that caused the logs to not be properly displayed in multiplayer.
  • Motion blur is now working properly for all hardware.
  • Fixed many issues when joining a game where all the others players were dead. This includes graphical glitches resolutions, overlapping menus and a possible block.
  • Fixed an issue where a widget would appear repeatedly.
  • Fixed a block at the end of chapter 6 where a player was teleported inside the last room at the end of a multiplayer game.
  • A few rare random crashes have been resolved.
  • Fixed GUI issues during certain objectives when joining a multiplayer game.
  • Fixed a possible overlap with the armory HUD in a multiplayer game or when spectating through the death camera.
  • Fixed a couple of minor issues in Chapter 1 Special Missions.

Known Issues

  • Rare DirectX crash
  • If you try to join a full server, you will be connected to a different one with an available spot instead.
  • It is possible for the inventory menu in multiplayer to overlap with the game and create an unplayable state.
  • It is possible that guests cannot open their inventory menu in multiplayer game.
  • When an objective is finished in multiplayer, it might stop the current action of a guest player.
  • Relics are not currently acknowledged on the score screen for guests in multiplayer game.
  • In multiplayer, if a Librarian equips a powerfist, you will see a small gap in his arm
posted in Space Hulk: Deathwing read more

Greetings Brothers,

The fifth update is now live for Space Hulk: Deathwing!

This new update kicks off the countdown to Space Hulk: Deathwing's Enhanced Edition for PS4 and PC on May 22nd, 2018.

This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players.

This latest patch focuses on more gameplay variety by introducing the Special Missions game mode to multiplayer.

Special Missions, which have been added to Chapter 1 but are coming later to every chapter in the game, bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomized sequence of missions and Genestealer spawns for a truly unpredictable challenge.

We are also excited to share a glimpse of just a few of the upcoming features players can look forward to in the Enhanced Edition:

  • Full multiplayer progression system with loot and class customization
  • New multiplayer class
  • New weapon and skills
  • New enemies

Here is today's patch notes:

New

  • Special Missions arrives in chapter 1 in multiplayer!
  • Played in the existing maps, players must successfully achieve different objectives randomly chosen.
  • Genestealer variations have been added - more scale and shading diversity!

Gameplay

  • Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
  • Narthecium heal cooldown set to 60s.
  • When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).

Bugfix

  • Fix of a possible block when opening the inventory as a guest player.
  • Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
  • Fix of a rare case when you could be stuck in an empty lobby.
  • Multiple graphical glitches fixes.
  • Multiple controller menu fixes.
  • Multiple GUI and menu fixes.
  • Fix of a potential blocking issue with saves created during the first objective of chapter 7.
  • Fix of a potential block occurring when loading a save at the end of chapter 4.
  • Fix of issues related to dialogues being played when loading a save.
  • Fix of an issue occurring during a dialogue with the slomo option.
  • Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
  • Fix of an issue when saving with a jammed weapon.
  • Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
  • Performance improvement in the psygate.
  • Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
  • Fix of a SFX issue after locking a door.
  • Fix of a bug allowing players to unlock doors without being near them.

Known Issues

  • Crash DirectX is still being worked on.
  • When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
  • If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
  • If you try to join a full server, you will be connected to a different one with an available spot instead.
  • Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly.
  • When an objective is finished in multiplayer, it might stop the current action of a guest player.
  • Zoom sensitivity has been changed from the previous build, let us know what you think about it!
posted in Space Hulk: Deathwing read more

Greetings Librarians,

We're pleased to release the update 4 for Space Hulk: Deathwing.

This patch brings a host of fixes and improvements – we’d like to extend a huge thanks to all players that have played the beta and given us feedback. Your help has been extremely useful in the continued improvement of our game.

Our first priority after the release was to fix the most urgent technical issues. That's why the main changes of this patch are technical fixes - we updated the graphical engine and rebuilt all the levels.

Here is a short list of features and improvements of the update:

  • More weapons in Multiplayer – this includes the addition of the Heavy Flamer and Hellfire.
  • Expanded class loadouts in Multiplayer – each class has more choice of what to bring into battle!
  • Improved multiplayer load times – simultaneous loading time for all players.
  • Performance improvements.
  • Loading time improvements.
  • General stability improvements.
  • Multiplayer experience improvements.
  • Improved Anti-Aliasing options.
  • Hardware-related issues Fixes (on AMD GC).

That's only the first step and there are still many more exciting things to come, as we’ll be supporting our game with free content updates throughout the year.

We'll now focus on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.

Space Hulk: Deathwing - Update 1.29d

New Features

  • All the multiplayer classes (except the assault) got extended weaponry available.
  • Added new weapons in multiplayer (Heavy Flamer and HellFire).
  • PAD menu is now available.
  • Genestealers Psykers are now able to teleport.
  • Genestealer Warrior-strain will now have a chance to release a thorax swarm on death.

Improvements

  • Overall Performance Improvement LD / IA / Gameplay / Streaming.
  • When loading a multiplayer map, all players now load at the same time.
  • Improved loading times for all maps.
  • Added more accurate deconnection popup in case of issue in a multiplayer game.
  • Improved Anti-aliasing options.
  • Improved Genestealer Behavior.
  • Axis Inversion now works properly in the wheel order.

GUI

  • You no longer see your class icon on top of the screen in solo play.
  • When entering a new ship, the description of the ship can no longer be seen while in tactical map.
  • In multiplayer, when playing the chapter 5 to 9, the XP bonus for guests players is no longer seen for the host.
  • The class icon of the precedent played chapter no longer displays on the following one.
  • The minimal number of players required to finish chapter 3 is now properly displayed.
  • It is no longer possible to see the GUI on the wrong side of a door when interacting with it.
  • Fix minor issue with the special effect in the Geneseed room for Guests.

Menus

  • You can no longer use escape as a keybind (this could block you previously)
  • You can no longer heal an ally during its death animation
  • The option menu now displays properly in multiplayer lobby
  • Fix having a black screen at the start of the game if you used too often ready/cancel as Host.
  • Fix possible block after a pop-up disconnect
  • It’s no longer possible to overlap the bestiary and reliquary panel in the briefing.
  • You can now close the map with escape in multiplayer.
  • You can now change the playlist in the multiplayer lobby without having the focus on it.
  • Improved character limit for multiplayer name server.
  • The difficulty is now properly displayed for new guests accessing the lobby
  • It is no longer possible to display the last weapon unlocked while on the skill tree screen
  • Fix possible camera issue when joining a new lobby.
  • Fix sometimes the tactical map being displayed in-game after hacking a turret.
  • All the multiplayer lobbys are now properly displayed after leaving a game.
  • Sound options are no longer resets.

Multiplayer

  • Fix in-game voicechat being activated all the times.
  • The steam voice-chat can now be properly used in-game.
  • The reload animation is now properly played all the time.
  • You now see properly the launch timer of a lobby upon joining it.
  • Fix creating a new lobby not resetting the difficulty.
  • You can now close the in-game chat by clicking outside its box.
  • Fix camera view not working properly while dead.
  • Fixed a bug that closed doors other than the one with which the player was interacting with.
  • The minimap is now properly refreshred for every players.
  • Fix a possible exploit regarding class limitation.
  • Fix multiple issues with the respawn.
  • Fix a possible block when using too much the “previous teammate” input before respawning.
  • Fix multiple objective not being properly displayed for the guest.
  • Fix an issue with sometimes not having the good weaponry at the start of the game.
  • Skills cooldown are now always properly displayed.
  • Passives are now always properly displayed.

Sound

  • The low health sound is no longer played after getting out of a vision.

Singleplayer

  • Fix sometimes missing relic in chapter 2.
  • Fix sometimes having a bad camera after the vision in chapter 3.
  • There is no longer an invisible wall in chapter 4.
  • When Nahum dies, the amount of healed he used to have is no longer displayed.
  • Fix some graphical and objective glitches in the tutorial.
  • Fix an issue with objective display in chapter 7 after loading a save.

AI

  • Fix numerous case of Genestealers being stuck/blocked.

Stability

  • Stability improvement on AMD Cards.
  • Fix of a possible crash linked to particle system.
  • Fix of a possible crash when using alt+shift in rare cases.
  • Fix of a possible crash when jumping-in a gameplay game.
  • Fix of a possible crash when using the zoom in very rare cases.
  • Fix of a possible crash when joining a game where the host was dead.
  • Fix of a possible crash in the loading screen.
  • Fix of a possible crash when the guest opens the menu in the multiplayer briefing.
  • Fix of a possible crash when going back to the main menu.
  • Fix of a possible gameplay crash in chapter 2.
  • Fix of a possible gameplay crash in chapter 6.
  • Fix of a possible gameplay crash in chapter 7.
  • Fix of a possible crash occurring when joining a new game through a steam invite.
  • Fix of a possible crash in chapter 9 after being teleported.
  • Fix of a possible crash when a player left the game while dead.
  • Fix of a possible crash for the guest when respawning.
  • Fix of a possible crash while loading a new a chapter as a guest.
  • Fix of a possible crash with quickmatch joining.
  • Multiple other crash fixes.

Graphic

  • Multiple Z-Fight fixes.
  • Fixes of several graphical issues when zooming.
  • Graphic correction in the last room of the game.
  • AMD graphics cards no longer see unsightly shadows in some chapters.

Gameplay

  • It’s no longer possible to open the 3rd door on which the C.A.T was working on, during chapter 8.
  • Having a custom objective on the C.A.T path will no longer block him.
  • Fix a rare block on the objective Purge in chapter 3.
  • Fix a rare block on the first encounter in chapter 1.
  • Fix sometimes starting a chapter not in the psygate.
posted in Styx - Welcome Area read more

Welcome to Styx: Shards of Darkness' official forum!

This is the main community hub for Cyanide Studio's infiltration game Styx: Shards of Darkness. You'll find here all our official announcements, as well as various information written by the developers.

  • The Welcome Area is the place to introduce yourself!

  • General Discussion deals with everything about Styx: Shards of Darkness: your feedback, wishes and general information about the game!

  • Technical Forums is for technical support and bug fixes!

  • Off-Topic speaks for itself - discuss everything but Styx: Shards of Darkness here!

Please read the Forum Rules before posting.

Have fun,
Focus Home Interactive & Deck13

posted in Plague Tale - Welcome Area read more

Welcome to A Plague Tale: Innocence's official forum!

This is the main community hub for Asobo Studio's aventure game A Plague Tale: Innocence. You'll find here all our official announcements, as well as various information written by the developers.

  • The Welcome Area is the place to introduce yourself, as we welcome you in the community!

  • General Discussion deals with everything about A Plague Tale: Innocence: your expectations, wishes and general information about the game!

  • Off-Topic speaks for itself - discuss everything but A Plague Tale: Innocence here!

Please read the the Forum Rules before posting.

Have fun,
Focus Home Interactive & Asobo Studio

posted in GreedFall - Welcome Area read more

Welcome to GreedFall's official forum!

This is the main community hub for Spiders' RPG GreedFall. You'll find here all our official announcements, as well as various information written by the developers.

  • The Welcome Area is the place to introduce yourself, as we welcome you as a adventurer in the community!

  • General Discussion deals with everything about GreedFall: your expectations, wishes and general information about the game!

  • Off-Topic speaks for itself - discuss everything but GreedFall here!

Please read the the Forum Rules before posting.

Have fun,
Focus Home Interactive & Spiders

posted in Mordheim - Welcome Area read more

Welcome to Mordheim: City of the Damned's official forum!

This is the main community hub for Rogue Factor's tactical game Mordheim: City of the Damned. You'll find here all our official announcements, as well as various information written by the developers.

  • The Welcome Area is the place to introduce yourself, as we welcome you as a warband leader in the community!

  • General Discussion deals with everything about Mordheim: City of the Damned: your feedback, wishes and general information about the game!

  • Stories and Lore is for discussions about NMordheim: City of the Damned's world and story - official info about the game, Warhammer lore but also your speculations!

  • Technical Forum is for technical support and bug fixes!

  • Off-Topic speaks for itself - discuss everything but Mordheim: City of the Damned here!

Please read the the Forum Rules before posting.

Have fun,
Focus Home Interactive & Rogue Factor

posted in Necromunda - Welcome Area read more

Welcome to Necromunda: Underhive Wars' official forum!

This is the main community hub for Rogue Factor's tactical game Necromunda: Underhive Wars. You'll find here all our official announcements, as well as various information written by the developers.

  • The Welcome Area is the place to introduce yourself, as we welcome you as a gang leader in the community!

  • General Discussion deals with everything about Necromunda: Underhive Wars: your expectations, wishes and general information about the game!

  • Stories and Lore is for discussions about Necromunda: Underhive Wars' world and story - official info about the game, Warhammer 40K lore but also your speculations!

  • Off-Topic speaks for itself - discuss everything but Necromunda: Underhive Wars here!

Please read the the Forum Rules before posting.

Have fun,
Focus Home Interactive & Rogue Factor


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