I love scifi and fantasy fiction, and I love RPGs, even more when they let you be who you are on them. I love werewolves too :D
I like to play as mage in RPGs but I dont feel comfortable with light/shadow magic anymore if I have to believe in whatever god these people believe, it rubs me the wrong way I dont know. I really hope the main character can learn native magic (edit: already saw that can not be possible). Or at least you can say in-game that you have magic but you are not a believer
edit. I read the the main character can use magic because it is related to the Malichor Plague, so maybe this means I can roleplay as atheist mage/magic user???
I wonder what was the decision process for Spiders to chose Africa as the place that's getting colonized / has the magic cure for the plague, instead of something more exotic like India.
India has interesting social structure with dynasties and castes, and various interesting religious traditions like cows walking streets and being sacred. Huge temples. Yoga. Elephant rides. Tons of stuff.
Africa has tribes living in mud huts, wearing face paint and hunting with spears. Doesn't sound that exciting so you felt the need to spice it up with imaginary stuff. And they also they have magic! and tree creatures!
Although I guess India stuff has been a little overdone with prince of persia games, Africa only had Far Cry 2 in popular game media, there's that going for that choice.
this is not africa, the setting is fictional. In any case, the game take inspiration from colonialism so natives are kinda fictional native americans.
So we know Siora is our native companion, so we have our representative from natives (she's so beautiful I cant!)
We have left sailors, scientifics, religious, and mercenaries. My question is when we can expect more info about this? 2019 is so far away!
There's an old man doing light magic it seems, is he the companion from the religious faction?
I loved what I saw from E3, keep the good work! I cant wait for the game!
maybe it will be 2 straight (male and female), one gay and one lesbian. This would be only fair if every character have the same level of plot-relevance which I really doubt.
Why they should have the same plot-relevance? What do you mean by the same plot-relevance? I thought that players are mainly interested in interesting characters that somehow react to player and possibly evolve and thus these NPCs will have different backgrounds and character arcs. And each player will have different idea about who is interesting or important or why. You can hardly make "the same ideal plot relevance" for all.
@mariecécile-jacq said in On the romance options:
We're really focusing on the story and having strong and well-written characters. For reasons that will be obvious when you will discover the game, we didn't went for all bi companions.
I think you have the right approach in this case, Marie Cécile. To have 5 "well-written" companions with different backgrounds is IMHO better than to try to create 5 companions with the same importance to the story or the same power or something. For example you could create 5 soldier/mercenary/leader types with similar power but it wouldnt make the game better. To force bisexuality on every companion regardless of his/her background or personality doesnt help either imho.
Please keep in mind there are also players who are only mildly interested in romances, or doesnt care at all, or some even hate romances. And they want and will benefit from interesting companions too. Chat with companions in rover in Technomancer was pretty well-written so I have faith in you in this regard.
Being well written is important, too. What Nick meant was that in previous cases (I know you love examples so for EX: Alistair from DA: O) a character that was only available to players of certain preference just had so much more to offer the story. Whereas others (Zeveran from DA: O) had almost no major involvement in the plot after their introduction.
Keep in mind, I usually play straight so I got my happy ending with Alistair. It just wasn't fair that my ending literally had my romance option as the driving force for the resolution and others were just kinda "meh" towards the end.
You're right that they did amazing on Technomancer romance, and I think they could really do well here, too.
I just wanted to explain where the other concern comes from. You are by no means wrong by saying being well written is important. I hope for that as well.
THANK YOU this is I want I meant
@farflame I think it's very easy to understand what I mean for plot-relevance, of course not every companion is gonna be important always in the plot but I want the same level of care for everyone, and this included plot-relevance, I dont want a promiscouos bisexual elf that you can kill right away when you first meet him like in DAO, I want romances that are tie up to the main plot (Morrigan, Alistair, Solas, Cassandra for example)
It's true some people dont care about romances or hate them, but this is a old song already because you can simply avoid them and everybody is happy. Romances are not mandatory but optionals.
lgbtq people are interested in romance in rpgs because it's the only way to be a lgbtq main character in videogames, but we do care about other aspects of the game, just this is something we care the most because it let us be ourselves and being represented, because mainstream media in videogames dont give a damn about us (a few games are breaking the mold Tlou, LiS, and that's pretty much all)
also MarieCécile mentioned lesbian and gay romances so maybe it will be 2 straight (male and female), one gay and one lesbian. This would be only fair if every character have the same level of plot-relevance which I really doubt.
Anyways, I cant wait to see a gameplay or anything about the game!!!!
I hope this is not something like DAO where the plot-relevant characters (Alistair and Morrigan) were straight thus straight people having two options and lesbians/gays having only one side-character option. We'll see, if this is DAO situation I hope the plot-relevant ones are bisexual to get a lot of content.
I'm curious about how the scientist faction will resolve itself but I won't know which companion I'll find most interesting/romancable till I meet them.
Though if traveling with the native makes animals not hostile, so I don't have to kill any of them, they're gonna end up my constant companion
the last part! YES!, I hate killing wild animals, gimme demons and monsters but killing bears, wolves, rats, DRAGONS... I hate it