I can turn my prow quite easily to soak Dark eldar battle ship torpedo volleys, their ship size and lower rotation compared to the Asuryani C's. All the while Drukhari are taking continuous damage from my batteries plus turrets with limited armour protection.
If he wants to burn his thruster + vauls turn to get a broadside shot on my cruisers I can immediately delete one of his BS's with my own BS with mwj. I find drukhari much easier to deal damage back to compared to asuryani. The torpedo meta from elves is just boring, give them something else more interesting.
Well they obviously can implement multiples in a Launch bay, they changed the SM battle barge to a triple launch bay. But they have specifically changed the Despoiler to a 'heavy launch bay' , when in fact it should probably be a quad launch bay if it was to follow true to the original Gothic. Or they could just change the hanger bay battery to something similar to the Retailator. Even with the price decrease its still garbage, and even more so now with the big nerf hammer to ordinance in general.
You can still bring four starfalls.
Dark eldar have no holofields and 9k range with 50 armour.
Corsair have four torpedo shots in one volley. Not 8. are extremely susceptible to boarding. The additional dps from vauls does take into consideration armour values, unlike torpedos.
In case anyone did not realise, Asuryani cruisers now have a second charge of 8x armour piercing torpedos. Did we not learn from the first patch that this was completely broken? Why has this been added back? Complete step back in the wrong direction. Just one clean hit on a cruisers makes it all but dead. And all people will do now is the same starfall spam of boredom followed by shotgun torpedos just like before.
Just give them three charges of 8 but remove armour piercing from 100% to -25 like any other torpedos.....
I’d like to see Khorne passive change troop quality to good from average, call to arms can really kick you in the shins if you roll a 1 and get it completely mitigated if your using actives on boarding.
All the other changes you suggest look interesting especially castellen robots.
At high epic / legendary good Necrons won’t starpulse cannon fodder units. They just shoot them down the conventional way. Besides one squad of fighters will do nothing. Doom sythes can shoot down every thing else like bombers and assault boats. So yeah this might work at lower ranks or lower experience. Relying on your opponent to make a mistake to make hangers viable.
If you do somehow get a squad of bombers or assault boats past his jump, mass recall , doom sythes and of course the starpulse delete you button then congratulations. You could also see them as none viable, like me.
I'd be happy to wait longer to find an enjoyable game than 5 seconds to find a boring one against a Necron, I dont think they are OP, they have problems in other matchups. I'd just like to use ships that Necrons makes none viable. I'm forced to use the same fleet over if I want to rank up, because half my roster choice is not viable against specifically Necron. Got kinda bored and stopped playing 1v1. So started playing 2v2 more, but its quite unstable so yeah not playing so much any more.