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United States
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33
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-straw walker/rip
starwalker

About me

Stunnerpan, nr1stunner@gmail.com and experience.

I mean. What sort it is a good a lot so it forces everyone it was a good a.

Recent Posts
posted in Insurgency - General Discussion read more

Its difficult to turn down the best gear

posted in Insurgency - General Discussion read more

It might be possible to mod in any guns especially securing the developers.

Thanks for that encouragement though theirs awlays gonna get good. Some might be better, but at least its a solid effort.

I'm gonna hope that mods which can actually be realistically modded in(where are all the sounds?) Could be a developer job.

posted in Insurgency - General Discussion read more

The point of a combat simulator is to provide nonstop concerns.

posted in Insurgency - General Discussion read more

If player movement is predetermined it would be pretty bad but now everyone can react to error movement by simply stop

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

A great theory would be to put some variables into body armor hits, maybe deflection stats. What did everyone else come up with?

posted in Insurgency - General Discussion read more

I reckon more or less that the core instinct in friendly fire is fear. It's something scary when homies turn hostile or even just have a gun. What can be done to prevent friendly, strategically wasting assets, and even on the squads!
If more comfortable discourse would be the only thing that would be quick but you risk lulling senses by trying to be comfortable, I'm talking about gaming. In real conflict it would probably be enough. But still it would be miserable to chicken soup a teammate and watch him sleepily die.