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posted in Insurgency - General Discussion read more

didn't know it allowed different key bind. I thought it was like the old game. thanks for the information.

posted in Insurgency - General Discussion read more

When I am prone and hold shift to steady by breath, so I can get a good shot on the guy, my character will just stand up because it thinks that I was trying to run even though I am prone, sitting still, and aimed down sight. it has gotten me killed multiple times and is really annoying when it could have ended up as a kill instead of a death.

posted in Insurgency - General Discussion read more

The ACR would be a cool gun in the game.

posted in Insurgency - General Discussion read more

After they fix the bugs and refine the game some more It would be cool if they added patches as a cosmetic for security.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

when firing most security weapons on single it sounds like it is firing more than 1 shot but when I go full auto the sound takes a while to actually be input with the animation.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

did the player customization get reset because I do not have the cosmetics but I still have the game rank?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

the game is to dark. on certain parts of maps all I can see is the reticle.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@thehappybub i agree it should do something just not as much as it is doing now

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

The biggest issue in the game right now is by far performance. I can really only play one map on local play without it being very laggy and stuttering.

the next issue I have with the game isn't bad compared to the issue of performance but it is something I would like the dev's to work on and improve after they fix performance.
I think the recoil is to easy to control. it is so easy when you have a foregrip or are crouching. I think this has made full auto more viable than it should be.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

all very good points and definitely agree. On the issue of TTK I hope that they do not count shooting someone's arm or leg as a body hit because in insurgency: source you could shoot someone's hand once or twice and they would die which was not very fun to be on the receiving end of. I do like the model that you put
"Weapons 7.62 - 1 hit for unarmored, 2 hits for heavy armor
Weapons 5.56 - 1 hit for no armor, 2-3 hits for heavy armor
Currently the snipers bolt action are broken, 2 chest shots to kill is ridiculous"
I also think 9mm should take 3-5 shots to the chest (3 with no armor, 5 with heavy armor)
A .45 should take 2-3 shots. the bolt action snipers are definitely broken and are completely useless.
on the issue of restricted areas I hope they do the same thing for the restricted area as insurgency: source where it has a red tint on the map.

I hope that they add an option to adjust lighting because there are just spots on almost all the maps that are to dark to see anything like certain rooms and corners and is just a darker lighted game overall.

the performance of summit and crossing are still pretty bad especially when supports are used.


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