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posted in BFG - General Discussion read more

There is something to be said about Design Intent.

It makes sense to design so that if a player wants to be playing a kiting fleet/faction, they should be required to do the extra work to use it most effectively, that movement and positioning and subsequent success from that are part of what the players must do themselves.

But the fact is that auto-Engagement and Engagement Distances are a thing, so the current behavior just seems half-baked, to me anyways. It can pick a target, it can go straight toward it, and it can go parallel, and that's it.

posted in BFG - General Discussion read more

@romeo said in [Suggestions] Change the AI behavior in regards to Engagement distance.:

Unfortunately, there's never going to be a perfectly intuitive way of handling this, because of circumstances each time. For example, it might be worth letting your enemy close the gap slightly if you know you can finish them off before they get too close. I think the current system is probably best left as is, while more finicky specifics can be done with the cogitator and multiple move commands.

The suggestions only modify the default ai behavior when you right-click. Right now it just performs pretty badly. There isn't a detriment to implementing the behavior. It'll just make you have to micro less because (you know that) the ai will perform 'ok'.

Your example (and any 'other circumstances') is always going to be something that a player will need to do themselves. If you want them to be closer, simply set a lower engagement distance...

posted in BFG - General Discussion read more

Preface: I don't know if the devs will even read this, and sorry if this isn't the right place to put this. (crossposting with the subreddit)

Whether Engagement Distance is set or not, ships go straight forward towards the enemy until they move into range to attack. Ships that engage from the Side then proceed to turn 90 degrees and fire.

Side-firing ships don't seem to maintain Engagement Distance, at least not well at all. This is especially important for ships who want to maintain a range advantage, for example, Corsairs with Runic Targetting upgrade, and long-range Chaos ships. They seem to turn at most only like 5 degrees to move away from the enemy.

My suggestions with an example is this: You have a targeted enemy ship that has a weapons range of 9000, and you have a ideal/maximum range of 13500 (or even if they have Macro weapons while you have weapons like Lances.). It's in your advantage to keep distance from the enemy.

The first suggestion is that 1) when your ship enters the distance bracket nearing the desired Distance (which would be 13500 to 18000 here), it turns to a 40 degree angle to still be closing in, ready to a) fire weapons or b) launch a Boarding Action for ships set to 4500, etc.

  1. When your ships are inside of their Engagement Distances, they then turn away to 40 degrees to better distance itself from the enemy while still be able to fire.


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