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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@biass said in The problem no one is talking about w/ regards to TTK:

@oldkingcole225 Sorry, i don't consider someone who thinks this game can induce fear as a peer, you let your fear of playing the game as a game influence your opinion on the game's balance.

@oldkingcole225 said in We want the one hit kills.:

INS 2 is a PTSD simulator. It always was

@oldkingcole225 said in We want the one hit kills.:

...maps were maps that negated the fear of running from cover to cover...?

@oldkingcole225 said in The problem no one is talking about w/ regards to TTK:

In Insurgency 2, it was absolutely terrifying to run from cover to cover.

@oldkingcole225 said in The problem no one is talking about w/ regards to TTK:

They're running over hills, across open streets, and straight to OBJ because they don't feel the fear

I should not have to go on.
I believe Sandstorm needs to be changed to allow the game to be played properly without abusing a meta else it will fail as a game. It's more about AP rounds dominating said rather then wanting a higher TTK which a lot of people seem to miss. If you want Sandstorm to be an improvement from source the systems behind the game need to be improved as well as the graphic fidelity, and the balance is always a good start.

No I let the experience of the game influence my opinion on the game's experience. The game played well before and the sequel should take note.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@xdark said in Doesn't feel like the same old Insurgency:

@tuliottr said in Doesn't feel like the same old Insurgency:

@marksmanmax the issue we are complaining about is not the new mechanics, but the change in the core gameplay. They are making Sandstorm to be a more competitive, tweak shooter; totally the opposite of Ins2014

Except you can watch pro-league gameplay and it's 100% tweak shooting, sliding into areas, pre-nading, and auto-spamming...

Youtube Video

So not a damn thing has changed.

Pro-league Insurgency is a bunch of chumps who play firefight. The game should not be balanced for them.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@biass said in The problem no one is talking about w/ regards to TTK:

@oldkingcole225 said in The problem no one is talking about w/ regards to TTK:

District and Siege are both maps with choke points, but none of them have areas with a single choke point that you had to take aim duels with. There were great flank options in both maps and you could die way before you reached your allies at the frontlines just because a flank had been lost. I don't understand how you think these maps were maps that negated the fear of running from cover to cover...? Maybe you played Firefight most of the time?

It's up to your level of game sense to know where and how an enemy is playing, if you were unaware you had someone peeking essentially into your spawn that's either on you for not paying attention or your team for not communicating it to you properly. I'm confident in my map knowledge and also if you're up to that paying attention to when a new wave might spawn, im not scared to run freely where i know enemies will not be which enables you to again on example siege again, sprint all the way around the map and end up behind the insurgents spawn only needing to put a bullet in the back of someone who was trying to hold the street. for example. If you're in that part of the map after the initial cross (which the cars make the security cross very easy) you often just have to hold the end of the alley way as you run through

Oh, also insurgency:s doesn't really have an ADS penalty for coming out of sprint. so there isn't really a need to walk around slowly, if you're playing with low weight you ADS faster then most people in the server as it is already. And there is not a whole lot of footstep noise either.

I played all modes, i just join whatever server has players.

And it's people like you that know how to exploit and poke holes in frontlines in order to cause chaos for those like me trying to create some order. Nice to meet you. Now please let's continue this great game we've been playing rather than changing it.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@biass said in Has the TTK been increased? if so... why?!:

@oldkingcole225 said in Has the TTK been increased? if so... why?!:

Don't mean to be a dick but you're kinda making a lot of assumptions about someone you know nothing about.

Just like when you instantly jumped to him saying he was trying a "hostile take over of the game", no?

I obviously don't speak for the guy, but it's his words that say he wants a competitive game.

I'm sorry if I take someone by their word.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@benz said in We want the one hit kills.:

@oldkingcole225 gj generalizing those games. real deep. /s

Dude. This is why you shouldn't talk about a game you don't know much about. The type of gameplay I want Sandstorm to provide is THAT FUNDAMENTAL TO THE ORIGINAL GAME. Halo is the perfect example cause I played it for years and know pretty much everything about it up to Halo 4: Halo's TTK may have changed, but the TTK wasn't such an important element to the feel of the game that they changed the fundamental feel of the gameplay (Halo 4 changed it up with loadouts, but that's an exception.)

Sandstorm has a lot of problems and feels fundamentally different from INS. TTK is just one of 3 problems that the players have pointed out: TTK, movespeed, and size of the maps. INS 2 is a PTSD simulator. It always was. It isn't a competitive twitch shooter like CSGO. It's a complete s4!tshow of a game. You've been arguing so much about something you don't know about, that I can confidently say that you've just confused everyone here and I've tried to explain to you EVERYTHING that came up after you questioned me because I thought, for a moment, that you were actually representative of the community and it would be important to get my thoughts together and have out this argument so I can know where I stand and where you stand. But now I know that you just don't know what you're talking about. Go buy INS 2 and play push. You'll see just how different of a game it can be, and why I said all the things I've said.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@benz said in We want the one hit kills.:

@oldkingcole225 said in We want the one hit kills.:

COD, Battlefield, Halo, CS

Thats where i stopped reading your post, simply because you have 0 clue. 0. Not 1%. 0%.

Oh yeah cause modern day COD isn't the exact same spawn trapping fast paced twitch shooter it was in 2010, and Battlefield 1 isn't still the large scale vehicle-based sandbox that Battlefield 2 was, and Halo isn't still an arena shooter where you fight over power weapons, and CS isn't still a small-scale asymmetrical twitch shooter based on rounds and an economy... /s

Gtfo of here with that crap.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@biass said in Has the TTK been increased? if so... why?!:

@oldkingcole225 said in Has the TTK been increased? if so... why?!:

No there's a difference between feeling like AP rounds shouldn't be a loadout option because it's a "must-have" if it's there, and feeling like the game should be 2-4 body shots for a kill.

That's also what i said too, actually.

I see the misunderstanding here: I responded at first just to clarify and then responded the second time thinking I was responding to something else. Sorry about that. Yes you're right here.

Also, don't defend the guy. He just said he's not an INS 2 player. His words. You don't interpret them for him.

I don't class myself as an INS 2 player besides having close to 100 hours and getting upwards of 11 K/D a round (ministry pogchamp), but Benz is like me wanting the game to function well as a competitive game. People trying to reinforce the AP meta will return insurgency as a whole to a very boring and stale meta once again (which will be worse with sandstorms weapon diversity). I think spamming heavy armour will be the same, but i don't have an opinion on that until i know the hitreg is fixed.

Don't mean to be a dick but you're kinda making a lot of assumptions about someone you know nothing about.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@benz said in We want the one hit kills.:

@oldkingcole225 said in We want the one hit kills.:

INS: Sandstorm is a sequel to INS 2. It is developed for INS 2 players. When CS has a sequel, I'm not gonna walk in and start demanding that it change to be the way I want it to be.

Name me a sequel that plays like it's predecessor. Spoiler: there is none.

COD, Battlefield, Halo, CS, Red Orchestra, Dota, INS 2 played like DOI... I mean, what world do you come from? Literally every single sequel plays like the original. That's why they make it a sequel to the game and not a new game...

You were the one who started saying that you wanted a CSGO-like game

Quote me.

You want this game to be an alternative to CSGO:

I'm bored by the fact there is no good, competitive alternative to CSGO.

EDIT: My God I just saw you post in another thread that you "aren't and INS 2 player" and then make assumptions about the gameplay from a video you watched on youtube. You don't even play the game. Why are you acting this way to fans of the original? Please stop trying to take over this game.

Nice argument. Not.

Why does this community get all these people from?! 😃

Yes it is a good argument. Why are you arguing so much if you don't even know the subject matter that you're talking about?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@biass said in The problem no one is talking about w/ regards to TTK:

@oldkingcole225 said in The problem no one is talking about w/ regards to TTK:

@biass what? You thinking of DOI? INS was a pretty damn open game. Just getting to the "front lines" was a pretty dangerous task and I remember dying a lot just because I overestimated how safe certain areas were.

There were choke points in some maps, sure, but the game mostly consisted of holding those choke points with your gun and using smoke/grenades to move up.

I didnt play DOI, i skipped it because Australian playerbases are often too small to warrant a purchase.

Take District push for example, if you were defending you would run down the street until you got to the stairs, ran up said stairs and then just sprinted through the buildings until you A: lost an aim duel or B: you went down the opposing stairs and were in the enemy spawn

Siege is another good one, if you don't cross the street you''re basically fighting in a straight tunnel, if you're not weighing yourself down on weight you're often across the aforementioned street before anyone with the ability to hit you across the map is even setup.

about smoke: I come from CS and I can say with most certainty the average IN:S player is throwing a smoke without even knowing the basic mechanics of what it does. Sure it can up a new players confidence but even doing something like throwing a smoke and then not waiting for the smoke to disperse is actually just harmful to your push especially if you're on a timeframe. Also smoking your own team off? is very common too. lucky i don't really sit in a backline in this game much.

@coachon said in The problem no one is talking about w/ regards to TTK:

Agreed. If we're thinking of close-quarters maps like Embassy or Ministry, then yes, there are some easy routes to enemy spawn. But if we think of others like Panj, Buhriz, Sinjar, Peak, or even Heigths

Those routes still exist on those maps but are not so clear cut, you just need to be aware of what routes are closed off at what time, running (as insurgent side) to one side to the houses of Panj early is not going to be covered by an enemy early on, it's impossible. but later on there might be someone holding it as the game progresses, Running far right, pushing the building and then going out to the wall gives you an easy peek down to the "spawn" but it's harder to trap enemies with such a large restricted zone compared to station where you can easily catch entire spawn waves running through an alley way early on. Buhriz is often an easy run to the OBJ with few sightlines but those said are often a lot larger then in CQB maps so some afk with a scope might outgun you if they know where to go, same goes for sinjar if you can pass an early cross. Havent played much of peak but im sure i remember some routes around the sides, don't quote me

District and Siege are both maps with choke points, but none of them have areas with a single choke point that you had to take aim duels with. There were great flank options in both maps and you could die way before you reached your allies at the frontlines just because a flank had been lost. I don't understand how you think these maps were maps that negated the fear of running from cover to cover...? Maybe you played Firefight most of the time?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@biass said in Has the TTK been increased? if so... why?!:

@oldkingcole225 said in Has the TTK been increased? if so... why?!:

Just because they said that they didn't like what AP rounds were doing to the game doesn't mean that they like what Heavy Armor is doing to the game.

Thats... what i said?

@oldkingcole225 said in Has the TTK been increased? if so... why?!:

Holy crap dude.

There is a difference between playing a game and "playing" a game. I have 175 hours in company of heroes 2 but i never really "played" it.
Don't backseat moderate.

No there's a difference between feeling like AP rounds shouldn't be a loadout option because it's a "must-have" if it's there, and feeling like the game should be 2-4 body shots for a kill.

Also, don't defend the guy. He just said he's not an INS 2 player. His words. You don't interpret them for him.


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