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posted in BFG - General Discussion read more

Ship customisation was a pretty awesome feature and I really hope that stays in the sequel. It really allowed for creating a certain playstyle even with the same faction.

posted in BFG - General Discussion read more

Imperial Beastmen Fleet when?alt text

posted in BFG - General Discussion read more

It is just a matter of increasing the player count in a match, I think network issues is the biggest problem here, they need to be able to double the amount of players on a map and perhaps increase the map size. They could keep it as two teams only and that simplifies things a lot.

Really it depends on if their engine can handle it. If they are using the same engine as in BFG 1 ( and that would not surprise me at all) then that could be their limitation, as I have heard nothing about increased player numbers I feel that its going to be the same old 2v2 on the same game engine with just extra factions and story stuff built on. That would be a great shame as 2v2 multiplayer is very limited. Name me all the epic 2v2 multiplayer RTS games and then name all the epic 4v4 multiplayer games. Exactly.

posted in BFG - General Discussion read more

Yes I get that single player may well be the most popular game mode and whilst for me the game is about multiplayer I understand that a lot of people don't feel that way. I wanted to add that In order to fit more players into a match I would also be quite happy with less points per player so that the teams don't get too big as a happy compromise for performance. Total War Arena limits each player to just 3 units and the idea is great and very popular so even if each player on a 4v4 player team in BFGA 2 was limited to 3 ships such a game mode would no doubt be very popular. I say this that overbloated teams and poor performance should not be a reason to exclude 4v4 as even less ships per player would work and maintain performance. The point is that a game mode with more players enriches the battles and make the game much more social and enjoyable. I had many friends who played BFGA 1 and was often running into the situation where I was playing with a friend and then another one or even two hopped on and had to sit out. That really is anti-social and divides friends where so many people play online in groups on teamspeak or discord these days. Catering to those more sociable gamers who enjoy playing most games together in groups of 4 I think would really build a great following for the game.

posted in BFG - General Discussion read more

For all I know the total number of players possible in a single match of Battlefleet Gothic Armada 2 currently in Alpha Development may already be locked in from a development point of view. However here is your chance to let Focus Interactive know what you feel is the perfect number of players you would like to see able to play together in a single Battle and what would truly make Battlefleet Gothic a great multiplayer space ship combat game that would increase replayability and increase the longevity of this release. Vote now! Feel free to use this thread to discuss the pros and cons of larger player numbers in a match.

https://www.strawpoll.me/15706244

posted in BFG - General Discussion read more

Ok so i'm being a little dramatic : ) My point still stands - which Total War are you thinking of as most of those games have had 4v4 battles. The latest Total War Warhammer is also 4v4 yet features a 2 player only campaign. This is a downgrade from previous multiplayer campaigns like Total War 2 Medieval which featured large multiplayer campaigns.

A game with more players in the same battle is more engaging for a greater audience. Even Homeworld had 8 player battles. I would much prefer less factions, less campaign even if the game had 8 players as its core multiplayer component.

posted in BFG - General Discussion read more

4v4 player support for a max 8 players in battle simultaneously or the devs are squandering an opportunity to build a great multiplayer game. A skirmish mode should also exist with the ability to freely set teams so free for all, 4v4, 1v7 2v2v2v2 and all manner of other possible player team combinations in such a setup. Games made like this last the test of time. 2v2 games die in obscurity.

posted in BFG - General Discussion read more
  1. 8 player Multiplayer (4v4) Lets do Multiplayer right this time. 2v2 was simply too few players when every other RTS game has like 4v4 standard.

  2. Allow steam workshop for cosmetic additions to ships and custom community made maps.

  3. Skirmish battles where player numbers and teams could be set on match setup so free for all, 4v4 1v1, 2v2, 3v3, 1v7, 2v6, 3v5, 2v2v2v2, 3v3v2 whatever. Let it be a proper multiplayer game with great multiplayer options.

posted in Battlefleet Gothic: Armada read more

How many total max players in a multiplayer battle for BFG 2? It's very important and this was the biggest let down of the first game. 2v2 was simply too few players when every other RTS game has like 4v4 standard.


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