Posts made by ortsmor
posted in Space Hulk: Deathwing read more

The bug "Fixed sometimes not getting XP at the end of the mission." is not fixed as I lost most of my XP and currency progression as client when host left.

posted in SHD - Bug Reports read more

When host leaves game during mission loading, client looses most level progression and all currency progression.

On loading chapter 5 host decided to leave. Client had almost reached level 4. After connection loss progress was reset to level 2 with 0 renown currency.

It would be nice if the client saved network progress more regularly, because it is soul crushing to have progress reset every time a game is aborted, to a point where it almost becomes a blocker. I would rate this a critical bug for player experience.

posted in SHD - Bug Reports read more

Client can load in before world has finished loading. When client loads in before the world has finished loading, the client is presented with a screen of an empty scene from the engine editor, until the world(or possibly host) has finished loading.


posted in SHD - Ideas & Suggestions read more

The current graphical style of UI in Space hulk: Deathwing, would do well with a revamp. Space hulk: Deathwing is a beautiful game with a high level of polish on all 3D model assets. However the 2D assets that are part of branding the game and communicating gameplay to the player is of a much lower quality and brings the overall visual experience down as it is a big part of it. The current design has several readability issues when navigating through mission menues, loadout and gameplay. An upgrade could help communicate gameplay to new players better and make multiplayer a better experience. A graphical revamp of the UI could also lift the overall visual quality of the game and help with branding as well as better represent the warhammer 40k universe.
This need is most apparent on loadout menu, tactical interface, loadingscreen and multiplayer menu in both readability and visual quality, but a new art style and UI design overall could polish the game a great deal.

posted in SHD - Bug Reports read more

When client joins game and host has yet to load in, client can skip debriefing and deploy. Game will then start on clients end. If client opens a menu by pressing "Esc", The UI Hud overlay will stick on screen if it is still up when host joins. Client can then open a second menu by pressing "Esc", but not close the first. Client and host was on different regions when bug was discovered. Not clear if latency had any affect.

Steps to reproduce: Open a new multiplayer game as host. Have a client join game, ready up, skip debriefing and deploy. Have client open menu by pressing "Esc".
Thereafter continue to deploy as host.