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Optimization (lower resource demand ofc), coop bot ai and pvp map balance is quite important to get right (both from general feedback and what I believe is success factors). Adding feature x or y should have lower priority.

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posted in Insurgency - General Discussion read more

@Alilolo

They would only need to remove clothes that gives camouflage in pvp or keep standard outfits visible to enemies in pvp. Creating a feature that optimize camouflage in all levels (with pvp) would be against their promise and reward players that grind for clothing. Just a reminder in case they read your suggestion.

posted in Insurgency - Technical Feedback read more

They probably care but lack decent programmers. Its been way too long to have any valid excuse for the amount of bugs and lack of optimization except lack of competence.

Still NWI is trying, and I believe another 6 months will do the game well.

posted in Insurgency - General Discussion read more

@Alilolo

Devs promised cosmetic unlocks would give no advantage, be purely about fashion. This was to ensure playtime and unlocks dont give artificial advantage.

I hope they stay by this promise.

posted in Insurgency - Technical Feedback read more

@el_cozon said in To all devs reading this: ********:

CSGO like gamemode that nobody wants to play

Just 500k players each day.

Competitive can be amazing if polished and is an interesting long term investment -> If a large playerbase is the goal (and of course it is).

Push is also cool, and having free weekends is a brilliant marketing strategy as it gives new players a "get out of jail" card if not satisfied.

To solve OPs issue here is easy if NWI wants to make sure our dedicated friend here avoids the noobs: Create servers with minimum hours played / level requirements as done already in for example rainbow 6.

posted in Insurgency - General Discussion read more

@cmocnotes

All maps planned and announced to release as night maps.

posted in Insurgency - General Discussion read more

Seems a lot of good stuff is still in the workings and I would guess the community will both grow and hopefully get more tools/features in the in-game meny when the modding scene hopefully catches fire this year and popularity with it:

https://steamcommunity.com/games/581320/announcements/detail/1603759333257289201

Read your posts today @Link , ambush announced for next year, you asked for it nearly a year ago ey - Still gotta play the patience game (wait for Sandstorm to be fully fleshed out).

Sinjar coming back with snow, still hoping for district, station, market, but its going the right direction!

posted in Insurgency - General Discussion read more

"Reply to this topic anyway" - Would be interesting to hear what NWI was thinking about the modest success of Sandstorm and the reasons why. I mean opinions not flavoured by marketing strategies but an honest and critical introspect would be cool to read in hindsight.

The numbers are kinda underwhelming ey?

https://steamcharts.com/app/222880

https://steamcharts.com/app/581320

posted in Insurgency - General Discussion read more

search

titles

"security issues"

Thread I made that explains it if unclear.

posted in Insurgency - General Discussion read more

@chaton

Hey, hope you remind NWI of this as well then:

Global leaderboards gets filled with only hackers in time, this is simple math. If you are playing legit your name will not stay on the leaderboards in the long run, and also leaderboards have the side effect of attracting more hackers. Anyone with insight into probability and hacking will be able to confirm this.