1.) Not one NWI employee is able to make such off-hand statements as soon as you throw some words at them via your anonymous account on the forums. It takes meetings, testing, more meetings etc. to decide on even simple things.
2.) You are entitled if you think that NWI or any developer/public figure has a duty to answer to your anonymous internet ravings, regardless if reading them in detail and silence is useful to them or not.
3.) If you weren't entitled already, NWI or any public figure constantly addressing anonymous internet ravings, and thus setting such precedence, would make everyone entitled to their attention and thus a wave of whining and complaining would start as soon as NWI would start running out of public relations resources to address everything or when they start making innocent errors in their statements because they didn't go through a series of meetings and testing before making decisions and making their statements about them.
Making as few statements and appearances as possible is PR 101 type of thing when dealing with a large group of people. That's the case for many reasons, not the smallest one being that eventually that group of people might grow too large to address at all outside of official media statements.
It's a game guys. Let's not hang on geopolitical analysis too much.
@tooth-decay They said there is no clear consensus from the community because you and other non-Insurgency """people""" came and fucked up the discussion.
SOOOooo glad you are gone. Now for the rest of these entitled and childish posts...
The only problems with TTK I get is when I miss. And from spectating other players, that seems to be the main problem most people have with killing things. I suppose more realistic recoil is less important than pseudo-realistic "lethality".
When I know I can run around in an open space like a prick because 2-3 bullets hitting me between each resupply crate is absolutely fine, how am I to rationalise that there is any lethality? It's consistently not lethal.
So Sandstorm IS exactly like Ins2, or is it not? Also:
You're not in the minority for being concerned, I cannot understand why so few people are here on the forums vocalising their frustration.
You seem to be a person full of contradiction.
That's an intended feature. There's wall penetration for explosives. NWI acknowledged the need to make it more obvious in-game.
To be honest I wouldn't mind this feature disappearing, especially while making chemical gas diffuse into buildings.
I don't understand? Almost nothing changed? The slider's exactly as I remember it being?
It will all be reset on release anyway. I've heard we'll get some points to spend for participating in the beta.
Like @Whitby said, GL rounds and rockets in 'explosives' slot makes a ton of sense: https://forums.focus-home.com/topic/32208/gl-grenades-in-explosives-slot
Not 100% sure about magazines etc. with the same mechanic, tho it is annoying sometimes when I want to do a pistol run but can't stock up on pistol magazines at the expense of a rifle.