- Mission Editor: Removed the option to set Doors, Consoles, Turrets and Rubble as indestructible
I understand that Consoles, Turrets and Rubble can be destructible, but why the Doors ? We lost some tactical options with this update
How do we force the use of a console to open a door if they are all destructible ?
Is it because the AI currently doesn't handle doors linked to consoles and gather stupidly in front of them ?
We lost the only way to simulate the bulkhead door as we have in the boardgame...
About the first campaign mission after the tutorial, something is really frustrating.
There are two goals :
- main goal : extract 2 guys
- secondary goal : extract the sergent
If you extract 2 guys before the sergent, the mission end and you failed the secondary goal, even if your sergent is still alive... which is quite disappointing as you loose some rewards.
Suggestion: in that case let us continue the mission to give us a chance to extract the sergent too. If the sergent die, the mission is still a success but not the secondary objective.
Currently this premature end is frustrating for the player.
So, less than one month before the game's release : did someone have some news about the beta ?
@Netheos what means for you the words "a few weeks" we can read in the steam store page:
"Gamers who pre-order their Space Hulk: Tactics Steam PC key now before release will not only get 20% off, they will also receive:
Multiplayer Beta access a few weeks before launch"
Perhaps it's about time, no ?