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posted in BFG:A2 - Technical Feedback read more

Here's an example:

Nothing, nothing could separate these two. Not even cancelling all orders of rear one and driving front guy straight ahead (around the 51s mark). Very frustrating.

posted in BFG:A2 - Technical Feedback read more

Experiencing this also, they are by far the worst race for this, perhaps because of the lack of manoeuvres to get out of it, but it's a definite issue.

They seem to get caught up in one anothers tentacles far too easily.

Edit: It is as if they are simply "too long"

posted in BFG:A2 - Technical Feedback read more

Three things on these guys:

Firstly the "front" no ram damage is pretty inconsistent, they'll take damage when you'd think they should not. Hard to reproduce on demand, I may have a video I can fish out. Maybe the cone just needs widened or something?

Is it intended that when claws are destroyed, they take ram damage again? Should it not act more like the imperial ramming upgrade which is unremovable?

Lastly, they have big pathing issues when attacking a ship side on, couple of times now I've had them flat out get stuck and refuse to move after a ship is hulked, which is awkward because they cannot escape the scuttle then. Can't turn, can't move it via boost, can't reverse. Just stuck there in certain death.

Cheers guys

posted in BFG:A2 - Technical Feedback read more


The claw damage tooltip for tyranid ships with them is showing a placeholder variable rather than a number.

To see this, open the ship info and check the claw weapon info.