Website
Location
Pacific Northwest
Joined
Last Online
Recent Posts
posted in MudRunner - Modding read more

@RoughRider - I agree its going to push some people's machines a bit. I'm trying to be smart about how I paint in vegetation and rocks. I guess if nothing else this will be a good test for me to see how far I can go with things. It wont be for everyone, but hopefully it will be worth it for people who can run it.

posted in MudRunner - Modding read more

@Tattoo - Badlands 2 will be fine.. Its my new one i'm working on called "Coopers Creek" that will have the issues. Its 96x96 which currently will require the STMod to work unless Focus enables large maps natively. But thanks for the feedback.

posted in MudRunner - Modding read more

Just a heads up. It seems like maps larger than 64x64 are NOT playable for people WITHOUT the modloader. Last night, some people testing my map verified this by having a couple people in their lobby without the modloader and one with it. Once the mulitplayer game started, the one with the modloader was able to drive around while those without it were locked down and unable to move. I'm a little conflicted now.. This map is really coming along nicely but I know i'm going to catch a bunch of crap from people who don't know what the modloader is or are unwilling to install it due to fear of viruses and such...

I don't think this used to be an issue on previous releases of the game and feel like this just became a problem with the latest game patch. I just wanted to let you all know before you got too invested in creating a large map. I'm going to continue development on the map and maybe just switch it to private if it becomes a problem.

posted in MudRunner - Modding read more

I can respect that @RoughRider. I could go back to normal maps if the editor was broke indefinitely but it would be hard for me. I was able to push the limits of the standard boundaries with my original Badlands but even that map wouldn't compile with the vanilla editor due to how steep I tend to make some of my paths. The standard editor just cannot resolve those without corrupting my terrains. I think i'd have to just start making massive swamps. 🙂

posted in MudRunner - Modding read more

So i've almost finished creating a custom plant but I can't get the tree to stay grounded and unmovable. Do you guys know what code needs to be put in the xml files to lock down my custom tree?

posted in MudRunner - Modding read more

It looks like we are back boys and girls! I can now see large map support again!

posted in MudRunner - Modding read more

Does anyone know the shortcut keys to add a vehicle using the modloader if the UI isn't showing? The UI isn't visible in some multiplayer games for me but I can still use the freeroam cam so I know the mod is active

posted in MudRunner - Modding read more

@rufus - I'm dead without the modded editor. Making maps is my favorite part of this game. I think i'm just going to go back and revisit some of my old vanilla maps and spice them up. I'm thinking of doing a "Original Badlands Revisited" map where I add in new features and rocks and spice it up a bit. Kinda like a Badlands v1.5. That may hold me over until I can start working on my larger maps again.

posted in MudRunner - Modding read more

@Berylz - Alex just posted beta 5 but it still hasn't fixed the editor issues. I was so hopeful when i saw it up there. I think we are waiting for an updated directx9 dll. The current one is still dated 1/19. I think we are going to need something after 1/23.


Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.