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posted in MudRunner - Modding read more

@Forces I usually manually rescale the .dds to either 1024x1024 or 4096x4096 in photoshop right after I create the initial heightmap in the editor. I use the NVIDIA plugin for CS6 and I set the output to the GR 32 bpp : floating point preset using the 16.16f, 2D Texture, Flipped Vertically options- 0_1553709279929_ee2a0ec9-e011-4447-b99e-2ab4fd98b556-image.png

I haven't been having any tearing issues using that in conjunction with the 4G modded editor.

-PiX3LMonkey

posted in MudRunner - Modding read more

Blackwater, i've seen that happen to my height fields when i use the modded editor for a bit, then either accidentally load the unmodded editor, or have the modded editor break. First, i'd recommend keeping daily/weekly backups of your _mods folder with your maps in it. When you have a good height field, save a copy as a PSD file just in case the editor flips it to an 8 bit file (which happens sometimes and adds really bad stair steps to your whole map). Finally, try opening you .dds file in photoshop and look for black spots next to areas that are pure white. Sometimes the editor doesnt know how to handle areas of maps that are 100% white (or max height). Try going to those spots on your map and knocking down the height a bit. I'd be happy to look at your .dds file if you want to send me a google drive link. Hope that helps

-PiX3LMonkey

posted in MudRunner - Modding read more

I find that the SpintiresMod link is usually available on vk.com before anywhere else. Just look at the "Links" column on the right. It usually takes you to a direct download page without all the other bs.

https://vk.com/spintires_hard

Enjoy!

posted in MudRunner - Modding read more

@RoughRider - I agree its going to push some people's machines a bit. I'm trying to be smart about how I paint in vegetation and rocks. I guess if nothing else this will be a good test for me to see how far I can go with things. It wont be for everyone, but hopefully it will be worth it for people who can run it.

posted in MudRunner - Modding read more

@Tattoo - Badlands 2 will be fine.. Its my new one i'm working on called "Coopers Creek" that will have the issues. Its 96x96 which currently will require the STMod to work unless Focus enables large maps natively. But thanks for the feedback.

posted in MudRunner - Modding read more

Just a heads up. It seems like maps larger than 64x64 are NOT playable for people WITHOUT the modloader. Last night, some people testing my map verified this by having a couple people in their lobby without the modloader and one with it. Once the mulitplayer game started, the one with the modloader was able to drive around while those without it were locked down and unable to move. I'm a little conflicted now.. This map is really coming along nicely but I know i'm going to catch a bunch of crap from people who don't know what the modloader is or are unwilling to install it due to fear of viruses and such...

I don't think this used to be an issue on previous releases of the game and feel like this just became a problem with the latest game patch. I just wanted to let you all know before you got too invested in creating a large map. I'm going to continue development on the map and maybe just switch it to private if it becomes a problem.

posted in MudRunner - Modding read more

I can respect that @RoughRider. I could go back to normal maps if the editor was broke indefinitely but it would be hard for me. I was able to push the limits of the standard boundaries with my original Badlands but even that map wouldn't compile with the vanilla editor due to how steep I tend to make some of my paths. The standard editor just cannot resolve those without corrupting my terrains. I think i'd have to just start making massive swamps. 🙂

posted in MudRunner - Modding read more

So i've almost finished creating a custom plant but I can't get the tree to stay grounded and unmovable. Do you guys know what code needs to be put in the xml files to lock down my custom tree?

posted in MudRunner - Modding read more

It looks like we are back boys and girls! I can now see large map support again!