@RoughRider - I agree its going to push some people's machines a bit. I'm trying to be smart about how I paint in vegetation and rocks. I guess if nothing else this will be a good test for me to see how far I can go with things. It wont be for everyone, but hopefully it will be worth it for people who can run it.
Just a heads up. It seems like maps larger than 64x64 are NOT playable for people WITHOUT the modloader. Last night, some people testing my map verified this by having a couple people in their lobby without the modloader and one with it. Once the mulitplayer game started, the one with the modloader was able to drive around while those without it were locked down and unable to move. I'm a little conflicted now.. This map is really coming along nicely but I know i'm going to catch a bunch of crap from people who don't know what the modloader is or are unwilling to install it due to fear of viruses and such...
I don't think this used to be an issue on previous releases of the game and feel like this just became a problem with the latest game patch. I just wanted to let you all know before you got too invested in creating a large map. I'm going to continue development on the map and maybe just switch it to private if it becomes a problem.
I can respect that @RoughRider. I could go back to normal maps if the editor was broke indefinitely but it would be hard for me. I was able to push the limits of the standard boundaries with my original Badlands but even that map wouldn't compile with the vanilla editor due to how steep I tend to make some of my paths. The standard editor just cannot resolve those without corrupting my terrains. I think i'd have to just start making massive swamps.