MSI GTX1080 AERO
16GB HyperX Furry ram
@sandmartin Lol where have you been? . Just teasin I can’t be bothered to find you a link but ya you will get a Tattoo and a one time credit boost that accounts for 50% of your total earned cosmetic credits accumulated up until December 12th! This is my understanding someone please correct me if I am wrong or have missed something. Have yourself a wonderful day friend!
@wolfram Well hey maybe for co-op sure have some magical health regen lol but as far as Versus goes absolutely not I personally really hope they won’t even bat an eye at it because it’s just not right. Bandages to stop the bleeding is one thing if they were to say go as far to add that you could actually bleed to death like a few games I know of but getting health back is just plain silly in my eyes and no place for it here. This is of course my opinion but obviously I feel pretty strong about it. But then you get into the topics if your wounded and now bleeding and need to bandage (which should take a good amount of time to apply) so you don’t bleed out do we now add the option of morphine to stifle a fictional pain and or add an adrenaline needle to temporarily simulate adding health back to the player? Once again all things not really needed in the game not saying that they couldn’t be added if done right but let’s take a game like squad your injured you need to bandage yourself if you have one then someone has a med kit and they rub it on you and you magically gain “life” (HP) back? Lol this has always kind of bothered me especially since no one is willing to do proper animations for any of it anyways I think it all starts to become a little overkill and not needed in a game like this. Once again my opinion but it’s a big old definite NO on any health regen in this game for me lol even co-op!
@basilikumger I still would have to disagree with this. I currently think the current commander/observer format is fine and enjoy playing both I get that it sucks when you have a shitty commander/observer but if it’s as you say “unplayable” then don’t.. move along and play as another class.. I have on a few occasions now come into a server where no one is utilizing either role and I will select commander and just play with no observer and do my own thing (still fun to just blast my gun) and 95% of the time this happens someone will notice and switch to observer and it usually works out well I find. Obviously this is not always the case but hey can’t win em all. Anyways I’m just saying I personally hope they don’t change it too much because I like it and I’m sure I’m not the only one but I feel I need to voice my opinion as I’ve seen a few people now wanting total overhauls/removals of either roles and I don’t see it. Maybe and hopefully we can all come to some sort of compromise but I once again like the way it is it has a certain simplicity too it and I have actually won very many matches with the commander and observer being of very little help. Sometimes just good old fashion hard work and grunts gets the job done. Have also won matches and was a very effective commander with a shit (all over the place) observer it can be done. Anyways just wanted to throw that out there!
@resolama1 I’ve seen many issues with door animations throughout the entire beta process. Several different issues too I even posted a video at one point somewhere on a few different threads of me sitting on a sandbag beside a door but still a good 2 feet away from the door and an enemy enters the room via door breach (kick animation) and not only does it kill me but my legs explode and I would just like to reiterate that I was literally nowhere near in the path of the door at all. I will say it was pretty comical to watch later in the recap and I had a moderator comment and say he passed the video onto the devs! So that’s always good haha.
@hossfxr I don’t seem to have a volume problem in that sense I don’t know why they’re so loud for you they seem to fit in well with the rest of the sounds. IMHO I wish the gunshots were a little louder maybe the nades as well lol but that’s just me. And as far as I have seen in my experience back to back air strikes is pretty uncommon seeing as the commander only has three to call in and with commanders on both teams that’s a total of six plus the cool downs I just don’t think it’s as bad as your saying but regardless it clearly bothers you and you are by all means allowed to have your own opinion. Wish they had maybe an option to literally customize different sound effects volumes because I would hate to see the sound or even frequency of air strikes nerfed personally! Just my opinion!
Yup I don’t think any change is needed in this regard. I also don’t like that changes might be made to a weapon etc.. or really the game in general based on its performance/needing of change or lack there of because of co-op. As a Versus only player I would hate to loose a feature in pvp because it’s OP’d etc.. in co-op. I’m obviously not saying that they shouldn’t make changes and or cater to the co-op community as I know it is pretty big and a lot of people are co-op only and that’s fine but I don’t play any co-op nor do I care about co-op no offence lol just my preference. Maybe it’s time to start looking at making changes to co-op and Versus separately. Not sure exactly how they tackle this currently but I’m thinking the changes are made to everything alike and I hope they pay special attention to make sure it works on both ends. Just sayin!