Take your time answering, but Pointy am I doing something wrong? I have unchecked Friendly Fire in the Server Assistant, but when playing Summit with friends last night we could kill each other. Is there something more I must enable or disable to truly turn off Friendly Fire, inside or outside of the Server Assistant?
It doesn't work for Coop, just put the Friendly Fire Modifier on 0 instead.
Could always upload it to GitHub, and add a Release in there. I kept most of my tools for Insurgency 2014 there.
Although I have a GitHub account, I don't think i have ever used it. (I should also thank you for sharing your code, some of my personal server side mods were based on your code)
@pointy Does this help with the lost connection to server problem?
No, it's only for setting up and maintaining a dedicated server.
I have migrated my website to the new host, it wasn't as bad as I thought it would be. Hopefully everything is working again. Let me know if there are any problems.
Sorry for the lack of updates, I was enjoying a nice break over XMas.
As I explained from the beginning, I wrote this app for my own use and for me, it pretty much does what I need. I added a bunch of features that I would personally never use to help people setting up and maintaining their servers, not because I am some sort of super hero, but because I want this game to succeed and community servers will be a big part of it's success.
Now the problem is two fold.
My time is limited and I have other projects on the go.
I am not really playing Sandstorm at the moment, which makes it difficult to test the application properly. While the devs have done an amazing job at making the game look and run smoother than the initial alpha release, for me it's lacking a key ingredient. Fun! Now I am only talking Coop, because that's all I play and I am not just speaking for myself, I am speaking for a group of players who loved the original Insurgency. Personally I have 600 hours in the original and I have already racked up a 100 hours in Sandstorm, so I think this isn't a rash judgement, as I have given it some time to mature. Now don't get my wrong, the original was not perfect and in fact, we didn't find it fun at all when we first started playing. What made it fun for us was the workshop mods and my own source mods, to change the game to how we liked it. (A little more arcadey, but still challenging, after all some of us are over 50 and don't have the reaction times of you young pups!) So why is the game not fun, the biggest issue is, you seem to spend more time running to the battle/objective than you do fighting. The spawning system is horrible, spawning you too far away from the action, forcing you to sprint 200 meters only to get headshot, 10 feet from the objective! I was also hoping for some more realistic AI, with UE4's perception system giving AI sight and hearing, I was looking forward to AI that doesn't cheat and know where you are all the time, yet I still find myself insta killed by pinpoint accurate molotovs/grenades when hiding behind /inside buildings and I am pretty sure I haven't been seen.
Anyway the project is NOT dead, but will move at a slower pace from now. One of the new projects I am working on, shares some of the base code, so I will update Insurgency Sandstorm Server Assistant as the shared code matures.
I would be very grateful if someone could host the current version somewhere, as I am about to change my web host and my website will be down for a while.
Great tool! Really appreciate your efforts.
I've noticed that no matter what rcon interface I use, when I type 'help' to get a list of commands, it replies with strange ASCII characters.
ps. I'm an Android Developer so if you need any help just let me know
It's a bug in the server. any command that returns a longish response is corrupted. Hopefully it will get fixed in a future server update.
Hey @Pointy. You may be aware of this already, but could you add an option for competitve firefight as per 21st Dec. update:
"Added ruleset “CompetitiveTheater” which has no rule changes, only the loadouts, allowing community servers to create their own."
I believe this is a server commandline needing '-competitivefirefight' as an argument.
Yes, someone else asked about this. I will probably add a custom command line field, so you can add any other command line options you want.
Rcon is working for me on my local server, port forwarding shouldn't make any difference if you are running on the same machine as it uses the local host address.
Ah man. I managed to get something running, and something else breaks facepalm
Ah well. No biggy. Will just shuffle maps before starting server if we want to try a different map.
Have tried a different rcon port? Getting an 'Unknown response' error on connection, seems a bit odd to me. You haven't by chance set the same ports for query and rcon?
My CFG file defaulted (for some reason) back to setting my rcon port as 27015. I changed it to 27016 and it works now.
Thanks for all your help! Everything works fine now! Have been playing quite a few games with my friends, no issues with the server assistant so far, everything runs smoothly! I literally only just found out about the rcon port issue, but we already played a few hours finished, so I can only test it out tomorrow or something, will update again!
Thanks for letting me know.
Thanks to Ricko for reporting the Discord bot bug. If you are using it, you will have disable and re-enable the bot each time you start the application. (It's has already been fixed in the next release)
Have a great holiday everyone.
Version Alpha 0.8.4 is now live, please try the update through the application. (Help>Check for program updates)
This release is mainly bug fixes, but also contains the first implementation of the schedule for local servers. At the moment it is limited to server messages, but will be expanded on once I know the core functionality is working correctly.
It appears that localisation has been an issue. mainly for decimal/floating point numbers, when the language uses anything but the period as a decimal separator. I am hoping these issues so please let me know if you are stilling having problems.
What I have discovered so far...
SteamCmd doesn't appear to be localised and always uses a period when showing download progress, although it does localise the date stamp.
The server/UE4 also appears always use a period when writing floating point values the config files, regardless of the windows language settings.
Please let me know if you have found otherwise.
Insurgency Sandstorm Server Assistant, uses the decimal separator specified by windows for showing values in the UI but will use the period writing internal configs, the game.ini file and reading the SteamCmd output.
Hopefully your configs will load without problems, regardless of what language they were previously saved in. If there are problems loading a config, float values will be blank. You will have to reset them manually or you can reset them to default by clicking the new config button and then reloading the config.
Please also try the schedule for me, even if you do not plane to use it, so I can be sure there are no issues before I implement more tasks.
Thanks for the hint with RCON but I wont need it because I just activated the "Vote Map" feature
Already played a few hours with friends today - thanks for your program and help!
The vote map doesn't seem to take into account the current map cycle though.
If you are wanting to change the map while in game use the built in admin menu. (see the Admin page for instructions)
I have updated the first post with current known issues and a list of changes for the next release, which hopefully will be done over the weekend.
I am assuming that unreal localises the decimal/float values. If you get a few minutes can you look in GameUserSettings.ini? (it's written by the engine when you start the server)
Oh and another question
How can I change the maps via the Assistant Program of yours?
Do I have to set up the RCON thingy in the program?
And is there a way to shuffle the maps automatically? Because the Map Cycle List I save is (logically) always in the same order
Thanks for showing me the settings, it looks like the engine ignores localisation when writing the configs.
Rcon must be enabled to use the controls on the status page.
For me, the maps never play in order anyway, but if that changes, I will add a shuffle option.
@Pointy Just stumbled upon this thread and many thanks for creating this!
Sorry if i seem inexperienced, but i am unable to download the server files and am unable to specify the server path as I cannot locate InsurgencyServer.exe. No issues with downloading SteamCMD.
Have tried downloading using the Manual mode and although SteamCMD states:
'Success! App '581330' fully installed', I am unable to configure the server path as the executable seems to be missing
Am I missing something? Many thanks in advance for your work and assistance!
There are some issues with the Setup Wizard at the moment.
What do you mean 'unable to download the server files'? Do you get an error? Need more info.
If your language is not English then there is an error with the progress bar while downloading, but it will still download in the background.
If you have downloaded the server files, then the folder structure should look like the following...
Then all you do is browse to the folder you installed the server files to and select the exe.