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posted in BFG - General Discussion read more

Really cool idea.

If you played the Wargame series of games from Eugen Systems, which is published by Focus Home Interactive, it employs a similar system of requisition points for long tactical engagements.

I really like this idea for a mode. Though I remember the developers said that they want faster battles and having ships in reserve related to requisition points could increase the match time.

Im all for it. Make it so 🙂

posted in BFG:A2 - Technical Feedback read more

I will try to be as clear as possible with the following list. Its split into two sections: Bugs and Balancing (or General). With this list I will provide some questions for the developers to consider if they find them to be relevant in continuing their work on the game for future release. Let's help Tindalos make BFG2 the best it can be!


  • Tau Protector Fleet is bugged - when using a Custodian with its Gravitic Hooks, it brings in 3 Wardens. Those Wardens seem to be saved into your fleet build thus increase the cost of the fleet to over 1200. Hence in the next battle I would have 3 Wardens + 3 more from the Custodians Gravitic Hooks. In essence, the free escorts carry over from battle to battle. Is this supposed to work this way?
  • UI tooltips for firing arcs are either unclear or don't reflect weapon arcs. E.G. Necron Scythe Harvester Cruiser. It says on the tooltip 180 front/side, yet in actuality they only fire to the side.


  • The developers have discussed in their stream that they would like to increase the size of battles, hence the increase to 1200 points. However, it seems that several factions and a number of ships have also had their cost increase to the point where fleet builds now don't seem to be much different in size compared to BFG1. E.G. a common Eldar build in BFG1 was Voidstalker + 2 Eclipses. In BFG2 you can take the same ships + 1 escort. Is this what Tindalos intended? Could ships be better balanced in their cost so that battles are truly larger?
  • There seems to be a disparity between large ships and small-medium ships. BSs and GCs seem to overshadow most ships of lower classes even though Cs, BCs, and LCs seem to have more specialization on a cheaper chassis. Would it make sense to rebalance point costs or introduce numerical class limitations so that BSs and GCs are not always the most dominant? What would be an effective way to entice players to employ Cs, LCs, and BCs as their workhorses in support of their larger ships?
  • The current system or balance of victory points in battles does not seem to be as beneficial or effective enough as killing the enemy outright. It seems that the Time to Kill versus capping all points is lower. Moreover a lot of abilities that focus on killing ships (Nova Cannons and etc.) help increase the incentive to target enemy ships rather than go for points capping. Is there a way to entice the player and various players to either go after enemy ships but still consider victory points?
posted in BFG - General Discussion read more

@BrohanBroski In general terms, would it be more effective to specialize or have a multi-role fleet? What are some advantages and disadvantages of either approach to fleet building?

posted in BFG - General Discussion read more

It seems that in the current swing of things spam has to be answered by spam. I'm glad we are getting this now in the Beta for Tindalos to balance out for release.

In your opinion, what are some of the best or personally favorite ships per faction and why? What makes them good?Why do you take them?

posted in BFG - General Discussion read more

So carrier based gameplay, at least in the current balance seems to be rather poor or good against players who aren't aware of Brace for Impact?

Is there any combat situation where carriers would be useful, aside from scouting?

@CALiGeR_Reborn By your evaluation it seems that large ships tend to outclass basically anything below them, disregarding spam or special weapons. What specifically makes the bigger better than spamming out smaller ships?

posted in BFG - General Discussion read more

When considering fleet builds and faction strengths, what makes a ship solid or good or viable for a particular strategy?
For example, what makes a Defiant Light Cruiser better than a Dictator Cruiser or vice versa?

posted in Admiral Introductions read more

Hey everyone.
My name is PrimusPilus and I am a new admiral to BFG. I have played BFG 1 in the past, but never to the extent I wanted and I think with the release of BFG 2 I would love to engage with the game and learn it as best I can.

I would love to learn from more experienced players and would love to play practice rounds and be coached by effective admirals.

My favorite factions to play are Tau (either fleet), Necrons, and Imperial Navy (I suppose SM and AM are included in that one).
I am also a streamer at Metagamingtv ( and I will be streaming BFG2 regularly.

I appreciate any help, advice, tips, training, and practice and would love to learn this incredible piece of strategy and tactics!

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