And another annoying thing I forgot to mention : textures keep refreshing every time I move into a new area or once I'm dead and switching between players on the Dead Cam. Don't know if it's a cache problem since my setting in that regards is on High as well...
Overall framerate and smoothness has generally improved for me (Laptop ROG G751).
I still notice some drops when a lots of character models are around (in the truck when start a mission or in spawnzone for instance).
TTK and Hit Registration seem worse to me now. Don't know which one is the culprit but it feels like it takes longer to take down enemies. Don't think it's my Internet lagging since I now have steadier 50-70 ms.
Big annoyance though comes from the optics, especially the x1.5 Insurgent side. When I crank Scope Details to High, this particular optic is blurry, like looking at the bottom of a glass. I don't think it's intentional... Setting it to "Low" however makes it better.
That’s what I wanted to go check actually. Would be nice to see them pop up again!
I wish I did get a screen cap, did not even realize what happened! The character model popped up when I was selecting my armor. I first noticed the fact that it didn’t have the headscarf on, and then I noticed the rifle.
You don’t have to believe me, but I know what I saw and it made me excited for what’s to come!
So, you know how sometimes when you select your loadout the character and weapon models sometimes glitch and you don’t see what you actually have selected... well what a surprise when this time my insurgent breacher instead of carrying his shotgun was instead sporting a nice Galil!!! The third person model was definitely there but no means of selecting it anywhere... was this an unfortunate sneak peek at some added content we’ll get before the December release?
Maybe the MG class will finally get some new options to play with!
I always like to push my rig to the brink, and with my three years old laptop (ASUS ROG G751), I am able to set everything to Very High, fidgeting between 1024x1024 and 2048x2048 Shadow Map Res and such and still able to get a (mostly) smooth experience. I haven't tested it enough yet and will give it some more time, but having jumped back into a Coop game on Summit (which was previously the worst performance-wise to me) and I was able to have a much MUCH more pleasant experience overall.
As you said, there are still some stutters here and there, and I am not sure it has to do with how high I am putting my settings as putting them lower won't prevent some occasional stutters and frame drops. Tried different situations (staring at an exploding vehicle, being caught into a firefight, or just roaming around a building or on top of a high point with lots of backdrop to render) and I can't really pinpoint where the drops in frame happen. At this point, I am starting to think it has to do either with server performance or with texture loading time which are always weird with UE4.
Good post sir!
I run a similar build as yours (i7 4710HQ, GTX 980m, 16 GB RAM, installed on HDD), like you Summit has a lot more performance issues than the other maps I’ve played so far.
I mentioned before how sceneries with pronounced depth of field were instances where I noticed the framerate drops. On Summit, I can’t pinpoint what’s wrong, just feels generally sluggish all around.
After first hot fix, I could run the other maps on Very High fairly confidently, with occasional drops but nothing unplayable. Summit has forced me to crank it down.
From a previous devstream, I believe there should be 6.
I have mentioned it in several instances, but the more I play and the more I see the slots for machinegunner remain tragically open...
The culprit is easy to pinpoint : this is the only class in the game that receives only one weapon to choose from! Though I agree that the rifle attributed to each Security and Insurgent sides fit the role perfectly, other options would definitely attract more players to it and make the class more fun.
In an ideal world, this is how I would like to see the class equipped :
- Security : SAW chambered in 5.56 (cheapest option) / M60 and M240 in 7.62 (with the M60 being one supply cheaper than M240)
- Insurgent : GALIL chambered in 5.56 (cheapest)/ RPK and PKM in 7.62 (same pattern)
Though I don't know how easy or feasible it is to port assets from Source to UE4, at least NWI would already have some assets for GALIL, RPK and M60 (Born to Kill mod) and only the M240 would start from scratch.
If you think this would be a good idea, please upvote so we can hope to have something more exciting for release than a one-armed gunner!
I would also mention one more point regarding smoke and fire effects. As of right now, they feel very unnatural and "patchy". Smoke almost looks like several sprites put together to give it a 3D feel, while fire just looks like randomly put patches of waving sprites. I dont't know if these are placeholders, but in my opinion they need some rework as they break the realistic vibe of the game.