@marksmanmax inb4 everyone wretches because you brought up PUBG
Anyway, I really don't like it when the front and rear sight posts look to be so far apart. It's why I can't use the MP7's iron sights. Wouldn't mind if they were just a little easier to use.
@ctbear1996 Same thing happened in INS2. The competitive community demanded a matchmaking and ranking system, of which they got both. Ranked competitive was dead within a month.
6 players in competitive.
Waste of time. It's already dead. The competitive INS2 community got exactly what it asked for and they don't even use it.
You know that playtime in the beta doesn't count towards the refund limit, right? You could put 300 hours into the beta, then get a full refund 1 day before release.
There's literally no risk.
@depleted Yes, right now I think the progression system needs a lot more fleshing out.
Back when I used to play Call of Duty 4, I played a match once where I nabbed an M14 rifle off a dead enemy. I ended up getting more kills with it than my primary and absolutely loved the weapon, but found out I needed several more level ups before it was available to pick for a loadout. So I grinded challenges and played tons for a few days to get the level ups needed to unlock the M14. It was great fun and felt extremely rewarding to have my hard work pay off in the form of this awesome new weapon.
I want something like that for Insurgency. If I see an item I really want, let me put the work in to get it.
@freddy-m Technically just because it's a bolt action doesn't mean it should do more damage (at the end of the day it's still firing a .308), but this is one instance where gameplay balance should trump authenticity. Otherwise, there's no real point to the bolt action rifles when you could just use a DMR instead.
@troyboy Yes. So much this. It feels like right now, you have to very carefully plan out your spending in order to get the items you want. You can't mix it up at all, like say buying some cheaper items to tide you over until you get to the good stuff, because every credit is super precious.
NWI said at the current, you earn 100 credits per hour. That's 12 hours to unlock a single helmet... the only way I could see that being intended by design is if they were planning to sell credits which I sincerely hope they're not.
Let us have fun with the customization system and don't make it so restrictive.