@eyeofhorus Casual players always suffer when a game tries to go competitive. Id Software tried desperately to make Quake Champions an e-sport, failed miserably, got ridiculed by the entire FPS community, and now the Quake name is essentially worthless. All because they chose to listen to the 0.1% of their community demanding competitive instead of the 99.9% that just wanted a good Quake game.
Plus, here's my experience with ranked / competitive matchmaking in other games...
- Get stomped because the matchmaker put you up against a full premade team.
- Get screamed at over the microphone because you're not carrying the team.
- Get team killed / vote kicked for not being a miracle worker.
I tried a few comp servers in INS:Source and absolutely hated it, and it was for all of the above reasons. No fun allowed, treat the game like a job, get kicked because you failed a 1v5 clutch. Nobody wants to take responsibility for their own failures, everyone wants to find one person to gang up on. Not to mention the trolls who would grenade everybody at spawn...
Competitive is a miserable experience in every single game I've played. I don't get why everyone and their brother demands to have it in every single game now.
Insurgency will never be competitive. The idea that it could ever compete with other competitive shooters is a bad joke.
Just ditch competitive matchmaking and put resources into something the community actually wants. Stop trying to force an e-sports scene to happen. All you'll be met with is failure and a disappointed community. The Quake Champions developers tried desperately to force a competitive scene into existence and all it resulted in was the game being publicly ridiculed by the entire FPS community and subsequently dying off.
@thehappybub And that's why I laugh at the idea of Insurgency ever being considered competitive.
Insurgency will never be competitive so long as NWI is okay with cheese tactics like this.
Was like this in Insurgency and Day of Infamy.
Don't expect it to get fixed. Idiots just write it off with "Stop getting spawn camped" and after 3 games of this, it seems like the devs agree with them.
@thehappybub Yeah, I really don't get it... seems like in recent years the whole concept of friendly debate got thrown in the bin.
Honestly, though, nothing irritates me more than people trying to shut down discussion with "Shut up and go back to <insert mainstream shooter here>". Good lord, just because someone's opinion on TTK doesn't line up with yours doesn't automatically mean they just want the game to be COD or BF because here's the thing... those games exist. If I wanted those, I'd go bloody play those. I'm here because I don't want to play those games.
(I'm at least thankful NWI is taking a nuanced look at the issue themselves. I think they realize this is just a growing pain for the Insurgency community and once people get adjusted to the changes, most of the complaints will disappear. And probably be replaced with different complaints.)
@marksmanmax I will wait with cautious optimism.
Good lord... is this what it's come down to, now? We can't have friendly debate over this issue anymore, so we just insult and deride the other side?
I swear to fucking god, I'll die a happy man if I never have to hear the words "Go back to COD" thrown at me ever again.
(So I guess I'll die a very sad man, instead.)
Why is it that everyone who likes a slower TTK is automatically a filthy casual / COD player / BF player? Is nuance just not a thing on the internet anymore? Can't we at least give something a try before calling it garbage?
I know I'm kicking the hornet's nest by saying this... but the ultra fast TTK was the reason I didn't put more than 100 hours into the original. The gunplay lacked nuance. How can there be any nuance to shooting mechanics or weapon choices in an environment where everything instagibs? This'll be a weird comparison, but the feeling I got from shooting people in INS:Source was comparable to the empty feeling I get when I revisit old maps in Borderlands and am having to fight enemies 10 or 20 levels below me. Flanking and killing 10 people doesn't feel very satisfying when those kills feel so effortless.
Tripwire gave everyone who played Killing Floor 2 during early access unique skins for the 9mm pistol and a unique armor set. Little things like that go a long way toward making your community feel appreciated.
So just dump the whole mechanic because it's got some rough edges that could easily be sanded off?
Besides, you can still use crouch jumps to get over obstacles and bypass the vaulting animation. I do it all the time.