@reeceaus Difference between buying directly and buying indirectly.
Premium currency only serves one purpose: To obfuscate the actual value (or lack thereof) of the things you're buying. Not to mention they're manipulated so you always end up with a small amount left over after a purchase, so you'll be inclined to buy more. Or you can only buy in fixed amounts and the amounts are always just shy of what you need to get the thing you want, so a $5 item will actually cost you $8 since you can't buy the exact amount you need.
Versus just having DLC packs of cosmetic items where you pay a set price and know exactly what you're getting. I get that developers can't, nor should they, work for free, but I'd much prefer to just directly purchase things I want instead of all the shady manipulation that goes into microtransaction currency.
@burntflames The community has been asking for vote kick since alpha, and NWI just flat out told them no. Every other competitive game on the market has vote kick and nobody complains. What makes this one special, exactly?
Reflective damage is a novel idea, but flawed in execution. All it really does is make fire support nigh on unusable because no matter how many times you tell people "DON'T GO TO THIS PLACE, I CALLED IN A STRAFING RUN" there will always be 2 or 3 gits who decide they're going to ignore their commander's advice. Next thing you know, the commander is lying dead on the ground because of other people's idiocy.
Not to mention it does nothing to stop the people who troll by just casually shooting their teammates without actually killing them. The troll can weaken his entire team with this annoying tactic and there won't be any consequences as long as he doesn't kill anyone. In fact, it actually disempowers the victims because after they've killed him once to make him go away, he'll just come back and do it again and now there's nothing they can do unless they want to get reflective damage.
The fact that vote kick was omitted for full release and NWI's ridiculous reasoning for its omission deserves criticism. They're basically saying that trolls, griefers, and cheaters should have more rights than legitimate, honest players.
Oh, and by the way... the devs confirmed microtransactions are coming at some point later down the line.
I'm really getting tired of this "we may sell credit packs" nonsense. Are you going to put microtransactions in the game or not? Yes or no. None of this maybe, may, we're thinking about it. Yes or no, please. I'm sick to death of developers stringing me along.
I'm even more sick of how effing invasive microtransactions have become. It's bad enough they have to be in every damn game now, but it's insulting that developers string people along with vague, nondescript answers. I don't support pay2play games with microtransactions. It's the worst thing to happen to this industry by far, and I find it scummy to the highest degree when developers sell a game without MTs and then just patch them in later to avoid backlash.
Sell some cosmetic DLC packs for $5 if you must. None of this buy our virtual monopoly money meant to disguise the fact that you're paying exorbitant amounts of money for digital stuff bullcrap.
@burntflames People have been asking for vote kick since alpha, and the devs just told them no. I'd say that's not listening to your community.
And they're planning to add microtransactions at some point despite overwhelming opposition to the idea. I'd say that's definitely not listening to your community.
@tohkai They said we aren't getting vote kick because it was "abused" in previous games.
In other words, a bunch of trolls, cheaters, and griefers complained about there being consequences for their actions, so now everyone gets to suffer.
We all still bought the game, so NWI doesn't give a damn whether we want vote kick or not. They already made money.
@zucchini Even World War 3, which just went into early access, is getting flak for planning to include female player models. The developers haven't said anything about it other than "Yeah, we'll probably have female characters at some point" and people are already calling for boycotts and shouting down The Farm 51 as SJW propagandists...
It's like Captain Price said. Include female characters and your game is leftist propaganda. Don't include female characters and your game is sexist. Damned if you do, damned if you don't, really.
@resolama1 Do you know the drama that would ensue if they added female insurgents?
The game is already being overshadowed by the debate over whether there should be female characters in the first place. Let's not add fuel to the fire.
@mr-pink Alright then. What if I told this was my experience with comp in literally every game I've ever tried? (Rocket League, CS:GO, Siege, etc.). It usually wasn't a one time thing either... it was every match. I'm not thin skinned, but having to listen to people bark insults in your ear constantly while you're just trying to play the game gets really friggin' old after a while.
Competitive players ruined Quake Champions, which was one of my most anticipated games last year. They would literally tell the developers to remove all other modes besides duel so that everyone would be forced to play it. They'd literally compile lists of people they didn't like (a.k.a anyone that didn't play duel) and tell the developers to never listen to these people. They'd push back against the inclusion of popular casual modes like clan arena (a.k.a things that would have helped the game grow) because that meant taking resources away from their precious duel mode. And sadly, the devs gave into their demands and pretty much left their casual audience out in the cold. Sure, the competitive players got exactly what they wanted... but the game and franchise is basically dead in the water.
Now, I apologize if I came off as unnecessarily abrasive or accusatory in the OP, but the whole QC debacle left a very sour taste in my mouth. I and a lot of other people basically got forced out of a game we were excited to play because Id Software decided that the vocal 0.1% of the community was more important than everyone else (Ironic, considering they've now pretty much abandoned the game and are now making the Doom sequel, which isn't even going to have multiplayer...).
@eyeofhorus Casual players always suffer when a game tries to go competitive. Id Software tried desperately to make Quake Champions an e-sport, failed miserably, got ridiculed by the entire FPS community, and now the Quake name is essentially worthless. All because they chose to listen to the 0.1% of their community demanding competitive instead of the 99.9% that just wanted a good Quake game.
Plus, here's my experience with ranked / competitive matchmaking in other games...
- Get stomped because the matchmaker put you up against a full premade team.
- Get screamed at over the microphone because you're not carrying the team.
- Get team killed / vote kicked for not being a miracle worker.
I tried a few comp servers in INS:Source and absolutely hated it, and it was for all of the above reasons. No fun allowed, treat the game like a job, get kicked because you failed a 1v5 clutch. Nobody wants to take responsibility for their own failures, everyone wants to find one person to gang up on. Not to mention the trolls who would grenade everybody at spawn...
Competitive is a miserable experience in every single game I've played. I don't get why everyone and their brother demands to have it in every single game now.
Insurgency will never be competitive. The idea that it could ever compete with other competitive shooters is a bad joke.
Just ditch competitive matchmaking and put resources into something the community actually wants. Stop trying to force an e-sports scene to happen. All you'll be met with is failure and a disappointed community. The Quake Champions developers tried desperately to force a competitive scene into existence and all it resulted in was the game being publicly ridiculed by the entire FPS community and subsequently dying off.
@thehappybub And that's why I laugh at the idea of Insurgency ever being considered competitive.
Insurgency will never be competitive so long as NWI is okay with cheese tactics like this.
Was like this in Insurgency and Day of Infamy.
Don't expect it to get fixed. Idiots just write it off with "Stop getting spawn camped" and after 3 games of this, it seems like the devs agree with them.
@thehappybub Yeah, I really don't get it... seems like in recent years the whole concept of friendly debate got thrown in the bin.
Honestly, though, nothing irritates me more than people trying to shut down discussion with "Shut up and go back to <insert mainstream shooter here>". Good lord, just because someone's opinion on TTK doesn't line up with yours doesn't automatically mean they just want the game to be COD or BF because here's the thing... those games exist. If I wanted those, I'd go bloody play those. I'm here because I don't want to play those games.
(I'm at least thankful NWI is taking a nuanced look at the issue themselves. I think they realize this is just a growing pain for the Insurgency community and once people get adjusted to the changes, most of the complaints will disappear. And probably be replaced with different complaints.)
@marksmanmax I will wait with cautious optimism.
Good lord... is this what it's come down to, now? We can't have friendly debate over this issue anymore, so we just insult and deride the other side?
I swear to fucking god, I'll die a happy man if I never have to hear the words "Go back to COD" thrown at me ever again.
(So I guess I'll die a very sad man, instead.)
Why is it that everyone who likes a slower TTK is automatically a filthy casual / COD player / BF player? Is nuance just not a thing on the internet anymore? Can't we at least give something a try before calling it garbage?
I know I'm kicking the hornet's nest by saying this... but the ultra fast TTK was the reason I didn't put more than 100 hours into the original. The gunplay lacked nuance. How can there be any nuance to shooting mechanics or weapon choices in an environment where everything instagibs? This'll be a weird comparison, but the feeling I got from shooting people in INS:Source was comparable to the empty feeling I get when I revisit old maps in Borderlands and am having to fight enemies 10 or 20 levels below me. Flanking and killing 10 people doesn't feel very satisfying when those kills feel so effortless.
Tripwire gave everyone who played Killing Floor 2 during early access unique skins for the 9mm pistol and a unique armor set. Little things like that go a long way toward making your community feel appreciated.
So just dump the whole mechanic because it's got some rough edges that could easily be sanded off?
Besides, you can still use crouch jumps to get over obstacles and bypass the vaulting animation. I do it all the time.