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About me

Returning player from the first Spintires,i like to learn, dismantle,disassemble,improve and create in various field like 3d,programing,electronic,mecanic.

Recent Posts
posted in MudRunner - General Discussion read more

@sodoma
Actually about the truck fliped, Mudrunner has some code who could be reused for that function without actually making something completly new.

When you are in the water your truck is taking different type of damage given the depth of the water you are in,well this is suited for this situation, yes there is some adjustment to be made sure but still it s close, and since there is allready a function to check if the truck is fliped or not, some adjustment has to be made to check in a more precise way the angulation of the truck to adjust the damage inflicted.

So without making something more complicated for that version of the game we could have a working function for that situation who allow you to keep your engine running or not,given the situation you are in and like in the water chose to cut your engine or not.

posted in MudRunner - General Discussion read more

@Joadoor
Like said by Sodoma pc don't need to upgraded that often if you do a good build to start with,the only thing you could have to replace is graphic card at some point but the motherboard and cpu ram can stay for much longer to get an idea i still have a i7 920(2009/2010) coupled with 12go of ram corsair and and graphic card upgrade from time to time and it hold pretty well with some new title.

A pc has to be taken care of at the software level mostly,a few things to watch:

-One of the most imortant thing is to be carefull when you are using your web browser,never rush to click on anything and it s valid for anything you will install on your computer pay attention to license agreement and make manual installation not automatic who can install some embeded third party software or malware in certain case.

-keep track of the processus running,keep this low as possible beside microsoft base process

-a browser with good plugin(adblocker) or Brave browser for exemple to really avoid a large mass of messy clutter and more problem

-use a lightweight antivirus or even microsoft one if you feel the risk is low you ll infect yourself

At the hardware level keep the interior free of dust and if any noise arise in the power suply area better check what s wrong before using it further.

Those are just a few things to keep in mind,and your computer can keep up for a long time sure at some point things like the pcie bus will saturate or other bus but it takes a while at least so far.
Also most of the time a pc is infected because of human error beside major software vulnerability,hardware vulnerabilty (those require lot more knowledge and are more aimed so far toward high value target) or heavy compromised website.

posted in MudRunner - Modding read more

@Forces
Thank you for the amount of information centralized in that thread.

3dsmax student registration form wich lead to dowload and a valid license
https://www.autodesk.com/education/free-software/3ds-max

As for the exporter:
http://www.cgdev.net/axe/download.php

Youtube learning channel for 3dsmax a good start to understand the interface and tools the most used:
https://www.youtube.com/user/3dsMaxHowTos
(i started with those video who provide some solid knowledge to build upon)

Edit By Forces
Added 19/Mar/2019 Thanks Man!

posted in MudRunner - General Discussion read more

@RiskyWisky
The cliping can happen on stock map as much as moded one nothing is different beside some extreme map,and in real life when you are in a really bad posture or some really bad terrain you can have your tire touch mudguard or anything else who happen to be above.
In Mudrunner i never saw collision set to be active between the wheel model and the truck model to generate friction and avoid cliping,since when you reach the moment the wheel clip through she can still rotate freely when in some case it shouldn't.
Anyway all this require a more refined collision model and extra coding to define the force applied to determine the amount of friction occuring and finally allow you to move the truck or someone towing you, wich is something will could see in the future maybe.

posted in MudRunner - General Discussion read more

@Sodoma
A few game i played had option in their menu or keybinding for the restriction we run into right now most are mmo or third person based game and the option are the following:
-slider in the menu to adjust camera max distance from the player position
-key binding to switch to freeview and move the camera where you want but there is still some limit set depending on the game
-key binding to cycle through different camera distance preset most of the time three or four
-key binding to shift left or right the camera from the player position or an option in the menu to set that as a preference
-option to disable camera collision so when you turn your camera for exemple near a wall in Mudrunner the camera will not glitch and just pass through texture or a part of it, this one is really rare and pretty self explanatory why

But even with all those listed above if you enter a high density forest for exemple the only remaining solution is cockpit view,since top view will probably useless due to the foliage,same situation in a narrow tunnel,otherwise for the rest we need more option to chose from and set the camera.

posted in MudRunner - General Discussion read more

What s annoying, to fix all that stuff you have to bypass steam security and game filecheck to change the xml.
Also for a paid dlc it can be a bit disapointing to charge people and get bug like that and unfinished model.

posted in MudRunner - General Discussion read more

@Sodoma
Funny story 🙂 on a really good map.

posted in MudRunner - General Discussion read more

Western Star truck has wrong position for the trailer make it stick to the frame we don't even see the fifth wheel anymore.
https://imgur.com/EQL1Dsz

posted in MudRunner - General Discussion read more

Without going to 64bit straight, they could add an option to launch with Large Address Aware flag wich is really basic even Autodesk used that trick on some of there CAD software to circumvent that same problem we are facing right now.
Sure you still have to be carefull to not throw 10 to 15 mods plus a map.


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