Returning player from the first Spintires,i like to learn, dismantle,disassemble,improve and create in various field like 3d,programing,electronic,mecanic.
Without going to 64bit straight, they could add an option to launch with Large Address Aware flag wich is really basic even Autodesk used that trick on some of there CAD software to circumvent that same problem we are facing right now.
Sure you still have to be carefull to not throw 10 to 15 mods plus a map.
I just gave up spent a lot of hours trying on this without any result, and also no i don't have any remaning folder from Spintires and made sure of that,i think it s related to steam cloud or something who keep information and shouldn't.
Also the notepad ++ plugin refuse to work properly too,spend a lot of time trying to find a solution, i found somewhat a fix but it s just not reliable enough to work with.
The goal was to upload a truck model made from scratch but if you have to spend more time on troubleshooting and wipe out each time all your xml and rename everything because somewhere there is something reading up your setting and messing eveyrthing up it s a nightmare specialy when there is a lot of addon involved.
On a side not i suspect win10 and notepad ++ and his plugin to not get along very well.
I speak about win 10 updated not six month late because some of them can have some effect on Notepad ++ and their addon.
Since today i had a really annoying issue who make the Editor unusable,some files(xml,mesh,etc) are uploaded even though they don't exist or are hiden in the mod folder of the editor.
Also we have some random file suppressed from the mod folder too.
Right now we are two person with the same problem.
Is there a specific folder where the editor is potentially using as temp/cache folder beside appdata and the main folder?
Is there some kind of cloud based data?
We tried the following:
-uninstall the editor
-suppress the mod folder
-suppress the mod from the workshop
-wipe appdata mudrunner folder and editor folder
-steam file check
-tried to upload a basic truck didn't work and my mod was still uploaded
-tried to upload empty folder to steam my mod is still present untouched
Now the whole mod is corrupted in the workshop and missing some file, and have some i removed on previous upload.
Also on a side note when a mod is uploaded there is no real information about the success of the upload, the small windows with a progress bar is progressing then shutdown and that s it ,nothing in the output section either but you can still have a corrupted upload.
Any answer on this would be appreciated.
Hi since a few weeks i decided to start to do some moding and learn how things interact with each other(beginner here ) and encoutered some bugs one of them is the following:
While the truck is in movement light marker are a few centimer away i have to say i raised the suspension of the truck i tried to change a bit the axis of rotation,but nothing helped just had a nice experience sending my truck flying in the air^^
Also what is the maximum size when we want to upload a photo in the forum?(it allways fail for me at 60%)
Yes a friend had his editor completly turned upside down after the update and the test ground was showing a white window and nothing else, both game and editor stock,no injector nothing he had to manually install all the archive to make it work again.
Also the notepad plugin started to work too
Well i guess you are one of the lucky then,i had hard time making it work the first time and now all over again,i mean it 's a plugin why it had to be a nightmare to make it work.
i have more plugin on visual studio and never had some much headache about it.
So if someone has something constructive about that,i would greatly appreciate it.
Actually i saw russian player do that in front of me a while ago but he probably had a workaround either through editing live memory or something else so,it's not completly out of possibility.
There is just something somewhere who need to be done.
What i m interested in is where the limitation are either you can still do some xml editing but will not pass the file check or is it something in the executable who need to be altered.
I was looking to modify some trailer addon to have an attachment point to have an other trailer attached behind,i tried to edit the .xml of a trailer without much success.
I remember reading it was impossible to do so but i didn't find that topic again.
-is it possible?
-if not what are the current restriction?
Here a snipet of the xml
<WinchSocket Pos="(-9.298; 0.727; 0.609)" />
<WinchSocket Pos="(-9.298; 0.727; -0.609)" />
<WinchSocket Pos="(-6.519; 1.173; 0.662)" />
<WinchSocket Pos="(-6.519; 1.173; -0.662)" />
<WinchSocket Pos="(-2.162; 0.82; 0)" ParentFrame="BoneHandle_cdt" />
<InstallSocket Offset="(-2.047; 0.816; 0)" Type="KamazTrailerCart" ParentFrame="BoneHandle_cdt" />
<AddonSockets _inheritRemove="false" />
<Socket Names="KamazTrailerCart" Offset="(-7.047; 0.816; 0)" />