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posted in Insurgency - General Discussion read more

Did some solid progress on the Mansion of the Estate:

https://i.imgur.com/gPb3WWZ.png

https://i.imgur.com/AQ73Qqr.png

*Also, got a rly cheap pack of vehicles from Epic Games Marketplace, including a Blackhawk Chopper, so we will see what happens with that (though, i still want the LearJet in-place, with runway.)

posted in Insurgency - General Discussion read more

Thanks, fixed my Boolean problem the old-fahioned way, deleted to roof and floor of the shell, made all the rooms the same way, cut the windows and doors, and it's working very well...

The Lear Jet has to b Optimized, it's at 10,000 tri's tright now, i will take time to weld it together so it's uder 7,500 tris soon enough, texting some very cool stuff for you guys atm, i'll post more progress when i'm satisfied it works 😉

posted in Insurgency - General Discussion read more

Luckily, i had a talk with jballou and he is back with the Discord server...

I was drunk, i [i]can be a hard-azz[/i] sometimes, and it stinks, i'm sorry guys.

Need a modeller capable of cutting doors and windows into the Mansion, unless you use 3ds max... it's giving me "Intersecting Operands" errors, and while i [b][i]Could Have Modelled the Entire Mansion Room By Room[/b][/i] it would have taken a month... Sketchup can do better than this. But Blender should be able to solve the problem.

posted in Insurgency - General Discussion read more

@jballou said in INS Map level planned and development begun, [WIP]:

OK, well, good luck I guess.

I'm sorry bruh... unpacking assets is not relevant to our Project.

At the moment, we are recruiting 'Map Planners:' Those who know what a map should be prepared for, ie. Ex.: "Push" Game Mode" Obj's are not meant to be localized to a 300m area, so we could use ideas.

The Mansion and Estate are quite large, however, making the map more interesting, with PointsOFInterest, outside the Estate are needed...

So, Wyked Games Group is recruiting Map Planners with working knowledge of Insurgency, This includes you, jballou

Ideas on how to expand the current build to to be more "INS :SS-friendly" would be great, and credits given in Steam Workshop upon a good-plan. 😉

posted in Insurgency - General Discussion read more

@jballou said in INS Map level planned and development begun, [WIP]:

Any idea why I can't message you on DIscord or see the channel any more?

You have been 'kicked': the following reason was given: "You unpack data for pre-created assets, and while i value your input, we are creating 100% custom assets".

Also we have had a major breakthrough in BluePrints, including, but not limited ot, NightVision...

posted in Insurgency - General Discussion read more

@divine-heroine said in INS Map level planned and development begun, [WIP]:

@reason3d I'll gather all the notes for objectives of what you requested as verification of the goal

a Very Important Goal AtTheMoment is Railings for the Estate, in "Filigree like" style, please

posted in Insurgency - General Discussion read more

@divine-heroine said in INS Map level planned and development begun, [WIP]:

@reason3d I'll gather all the notes for objectives of what you requested as verification of the goal

A possible Obj. is also a Lear Jet, where the HVT can escape from... which needs to be Secured, or Destroyed (Think: Weapons Cache on "push," as a Level Objective, as well!)

it's currently 10,000 triangles, i'm working on (tomorrow) into making it 4,600 or less) [to Keebler, i've revised my estimates.

0_1555223164740_71332230-18eb-497e-a439-8fa8eb61da54-image.png

posted in Insurgency - General Discussion read more

@max80 said in INS Map level planned and development begun, [WIP]:

@reason3d oh ok

Glad it's making more sense! 😃

Got a possible Recruit working on: "Making Camera Meshes' FieldsOfView into Real-Time Materials that render what the Cameras see to remote display monitors," So that if you get caught in the SearchLight Beam, or on Camera, it Can Be Noticed on a laptop's monitor, and laptops will be placed throughout the Estate....

Also, Divine Heroine, from these Forums, joined the Wyked Gamed Development Discord, and i asked her to use her exceptional painting skills to make some rod-iron, stylized railing textures, like one seen here:
https://i.imgur.com/6DreeHE.jpg

posted in Insurgency - General Discussion read more

Got carried away with the sci-fi experimental wireframe materials on the SearchLight Beam... reverted to a more Realistic look:
https://i.imgur.com/jkuQPHu.png

Also, evaluated which rooms could, and couldn't be sacrificed in the Mansion... remodeled the Exterior to allow for Vaulting to the 2nd floor (props will handle initial Vault, then one more to the canted rooftop at 2Flr.):
https://i.imgur.com/2XMG4tG.png

posted in Insurgency - General Discussion read more

@max80 said in INS Map level planned and development begun, [WIP]:

@reason3d - it mostly happens in that Panama map in insurgency source.

Oh, idk if it's NWI-created, but the generic palm trees in INS :SS, those i need...

Modified the SearchLight Beam to more "moderate-Standards":
https://imgur.com/jkuQPHu