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posted in Insurgency - General Discussion read more

I understand with the player count allowing people to only pick the maps they want will increase wait time, but playing the same maps over and over is frustrating.

Allow us to remove 2 maps from the queue, that still leaves a lot of maps left over for you to match us in.
It shows you Devs if people don't like certain maps.
If someone keeps getting put in the same map, then they can select it as their "opt out map" when they have had enough of it, instead of logging off.

Thanks

posted in Insurgency - General Discussion read more

We have profile stats.
They can be displayed on a leader board.
Individual stats can be grouped into teams for a team leader board.

In terms of competition etc community run leagues are best doing that and NWI can support them if they choose.

posted in Insurgency - Technical Feedback read more

I have not had the gamma bug since changing this setting to off.
Goodluck.

(Jundur/Waiting room/Snake, it's my birthday tomorrow so you can buy me a present if this works)

0_1547814319710_gamma bug fix.PNG

posted in Insurgency - Technical Feedback read more

@turyl you may disagree, but the fact that you can use a 2x with flechettes means your wrong.
Try it.

posted in Insurgency - Technical Feedback read more

Here’s another thought.

The hitscan/ballistics system makes any shots in under 0.1seconds from mouse click hitscan.
After that it works on ballistics. (Correct me if I’m wrong).
Maybe this is what’s making the one shot kill guns even more powerful because they are always operating with hitscan and not ballistics.

What happens if I go single fire and tap really fast? All hitscan?

posted in Insurgency - Technical Feedback read more

The games broken when there’s 20odd weapons to choose from but only 4 get picked in competitive.

I’d prefer if only the m4, akm, m24, Mosin and handguns where the only guns available. Breacher and rifleman can have same weapons but different accessories/nade options and supply points.
However I understand I’d be in the minority in trying to bring back AA2.5 instead of allowing insurgency to be insurgency.

Some ideas from my friends and I;
-remove flechettes
-the FAL should cost more
-FAL should have more recoil
-move svd and ebr to the sniper class
-remove svd and ebr

I use all these weapons when I play because of how good they are, so I’m not hating on them, just think they’re too strong and aren’t good for competitive.

posted in Insurgency - Technical Feedback read more

@kraeyq nice, is that also location based?

posted in Insurgency - Technical Feedback read more

Map: Summit East
Location: Rubble (next to the bridge)

I don't have a video recording setup, so i have taken a series of screenshots.

This dark gamma bug happens every time i ADS in this location.
The bug also happens on other maps, but in the middle of a game its hard to remember exactly where and when it happened.

I have also had instances where the bug goes much darker than this, but this is the only one i can recreate.

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0_1546400305471_20190102141916_1.jpg
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posted in Insurgency - General Discussion read more

They have said micro-transactions will be purely cosmetic.
i understand if you are anti-microtx, but why are you ok for paid DLC? it's the same thing.


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