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posted in BFG - General Discussion read more

@sinkarma said in BFGA 1 - Failing miserably on easy:

Ah!
thanks for the replies everyone

Now as someone asked how do I play these races that I keep failing at:
Chaos: I am trying to keep my distance but this ends with me getting shot a lot in the rear and enemy eventually catches up... I have tried using a criss cross fight style where I slpit my force in 2 and hit them from 2 sides and boost away in 2 directions and rinse repeat. but it doesn't feel like its the best strategy even though it semi works...
got to about admiral lvl 6

Nah, that is one of their better strategies. You want them separated from one another because it dictates how the AI can engage you. And given their excessive range, it doesn't negatively impact them like it does other races.

@sinkarma said in BFGA 1 - Failing miserably on easy:

Spess muriens!: I understand you're suppose to dive in, board then run away but all that happens for me is they get temporary critical damage that they repair... and with each pass I get hit back as well and my ships keep getting permanent critical damage... E.G. after 1 match I was sitting with 2 ships that both didn't have a single working module among them with the last remaining ork ship just popping his repair and fixing all his damaged weapons and blasting me to kingdom come.
got to about lvl 3

Make sure you're using Boarding Pods, not Teleportation Squads. The former can cause permanent criticals. The latter will only cause temporary ones. They're also surprisingly good at ramming, thanks to the huge front-ends on them.

@sinkarma said in BFGA 1 - Failing miserably on easy:

Tau: Yea I kinda got into close range fights... that was dumb I realize now...
got up to lvl 3

Yeah, the Tau basically need to stay away, unless you're running an all auxiliary fleet. Then stick the "Point Defense Drone" upgrade on two Demiurgs, and watch everything in 3,000m of them suffer critical existance failure. 18DPS that always hits adds up very fast.

However, that said, the easiest strategy for Tau is still something strong (Auxiliary) in front, glass cannons in behind. They can literally win without you playing if you want (Not a joke: Set them on auto-abilities and go make a sandwich, you'll almost assuredly come back to a victory screen).

@sinkarma said in BFGA 1 - Failing miserably on easy:

Eldar: I accidentally rammed the enemy ship and mine just crumbled into dust...
still at lvl 1

Yeah, the Eldar are bad at ramming. And stand-up combat. And most of the game modes. And existing longer than seven seconds.

@sinkarma said in BFGA 1 - Failing miserably on easy:

Ork: never played orks. never will.

Oh man, you're missing out on one of the most fun races in the game!

posted in BFG - General Discussion read more

@neighbor-kid said in bad trends in modern rts:

I play on a 60" tv at 1080... and i had to angle the camera to see the map.

I'm not sure I follow your logic. I have a 52" and 100" both used for gaming, but you don't "see" anything more just because the monitor/TV/projector is physically larger. 😛

posted in BFG - General Discussion read more

@kadaeux said in So will Ability spam be a thing of the past?:

@romeo said in So will Ability spam be a thing of the past?:

So, did it seem to anyone else that the "no more ship customization besides one" thing is only for multiplayer? Maybe I'm just projecting, but I hope that's the case. I don't care if skirmish is perfectly balanced, so long as it's fun. And a good part of that fun is the RPG/customization side of things (to me, at least).

The way Valrak phrased it, in my opinion anyway, was that it was pretty much a multiplayer only thing intended, quite specifically to balance it so that new vs older players weren't left with a crippling disadvantage.

Thinks back to one or two games I had with a fully kitted out max level fleet and ending up against some poor sap with the starting two Light Cruisers.

Oh thank goodness. If that's the case, I'm glad they're divorcing some of the multiplayer stuff from singleplayer, because I feel like the two groups have very different objectives from the game.

posted in BFG - General Discussion read more

@kadaeux said in [So, how was 'what's next de focus"?]> Oh, DC, Soulstorm, BFG:A AND total War aren't really grand strategies 😛

Looks at the Hearts of Iron, Crusader Kings, Europa Universalis and Stellaris

... ok, maybe Paradox has tainted my definition of it a bit.

I haven't played the first two, but Stellaris is a 4X, isn't it? But Total Warhammer is absolutely a Grand Strategy.

posted in BFG - General Discussion read more

Chaos is dependent on playing keep-away, so they can trash everyone from outside detection range. Spreading them out ensures not only do abilities not hit multiple ships, but that the enemy fleet can't logically engage many of your ships at once, whereas you'll be able to focus fire or spread out fire as much as you wish.

Orks involve getting in close and ramming the crap out of people. They can do alright at close range brawling, and boarding, but really you should be smashing stuff with their ships all day, every day.

Eldar involve starting the match and realizing you have no hope in hell. Sorry, wish I could help with them, but I also find them useless to play as.

Space Marines are all about that boarding, and target prioritization. Take out lance-boats from the opponent first, because their ships are weaker but ridiculously armored. And remember, in general it's better to use boarding pods over teleportation. So get them up in the middle of the opponent's fleet, let the boarding pods fly and wipe out anything that will bypass armor.

Tau win by clicking "start match" and going to make a pizza or drink a beer. They're ridiculously overpowered by default (And a PITA to fight as a result). If you still want advice for them, set up a wall of Tau ships behind a Demiurg Stronghold and you can take on any fleet in the game in a standup fight.

posted in BFG - General Discussion read more

@matacucasraid said in So, how was 'what's next de focus"?:

What attack @Iyagovos ? I hope you are not referring about the sexual connotations. I wasn't. That would be sexist of your side.

In order to the French law is legal for a man or woman to be a prostitute and sell sexual services. And this is not even the case. I said maybe paying for having a girlfriend not even having sex... so if paying for having the company of one girl is legal in your country where is the attack? 🙂

They were probably referring to basically any of your replies in here. You've been disrespectful top to bottom. Smarten up.

On-topic: Having watched Valrak's vid (And eagerly waiting for his next), I'm wondering just how similar to Total War the singleplayer will be. Because I think the first Dawn of War (Dark Crusade and Soulstorm expansions) would be considered a grand strategy, as would the first BFG:A, technically. I'm wondering how close it is to the former, rather than the latter two.

posted in BFG - General Discussion read more

So, did it seem to anyone else that the "no more ship customization besides one" thing is only for multiplayer? Maybe I'm just projecting, but I hope that's the case. I don't care if skirmish is perfectly balanced, so long as it's fun. And a good part of that fun is the RPG/customization side of things (to me, at least).

posted in BFG - General Discussion read more

Man, I really hope that was a mistranslation. Because that would absolutely suck in my eyes. Would completely take away the desire to customize ships.

posted in BFG - General Discussion read more

@matacucasraid

Let me be clear on something first: I think Focus Home is absolutely terrible at communications, thanks to my limited experience with them on Battlefleet Gothic. Now, that said:

What you're asking for will make things worse for the exact reasons you just mentioned. If they start giving a roadmap this early in to development, people like you are going to hold them to it - for better or for worse. Until the game is essentially at Beta (If not Gold), the overall plan should not be laid out in full. If they say "Every fleet is going to have at least twenty active ships at a time", then find out that doing so massively imbalances the Necrons, and makes the game utterly unplayable on low and mid-range hardware, I don't want them committed to that statement.

Do I want them taking a year between announcements on this game? Of course not, that was the single greatest problem with the first game. But until they have something worth saying, I'd prefer they not say anything at all. Which, frankly, would've solved that year long wait we suffered the first time around.

posted in BFG - General Discussion read more

@imperator
I'd sooner they do the former than the latter. Not only does the former help out the less "click-like-a-hamster-on-cocaine" amongst us, it also adds some strategic depth on choosing when to fire torpedoes.


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