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posted in BFG - General Discussion read more

@kadaeux said in So will Ability spam be a thing of the past?:

@romeo said in So will Ability spam be a thing of the past?:

So, did it seem to anyone else that the "no more ship customization besides one" thing is only for multiplayer? Maybe I'm just projecting, but I hope that's the case. I don't care if skirmish is perfectly balanced, so long as it's fun. And a good part of that fun is the RPG/customization side of things (to me, at least).

The way Valrak phrased it, in my opinion anyway, was that it was pretty much a multiplayer only thing intended, quite specifically to balance it so that new vs older players weren't left with a crippling disadvantage.

Thinks back to one or two games I had with a fully kitted out max level fleet and ending up against some poor sap with the starting two Light Cruisers.

Oh thank goodness. If that's the case, I'm glad they're divorcing some of the multiplayer stuff from singleplayer, because I feel like the two groups have very different objectives from the game.

posted in BFG - General Discussion read more

@kadaeux said in [So, how was 'what's next de focus"?]> Oh, DC, Soulstorm, BFG:A AND total War aren't really grand strategies 😛

Looks at the Hearts of Iron, Crusader Kings, Europa Universalis and Stellaris

... ok, maybe Paradox has tainted my definition of it a bit.

I haven't played the first two, but Stellaris is a 4X, isn't it? But Total Warhammer is absolutely a Grand Strategy.

posted in BFG - General Discussion read more

Chaos is dependent on playing keep-away, so they can trash everyone from outside detection range. Spreading them out ensures not only do abilities not hit multiple ships, but that the enemy fleet can't logically engage many of your ships at once, whereas you'll be able to focus fire or spread out fire as much as you wish.

Orks involve getting in close and ramming the crap out of people. They can do alright at close range brawling, and boarding, but really you should be smashing stuff with their ships all day, every day.

Eldar involve starting the match and realizing you have no hope in hell. Sorry, wish I could help with them, but I also find them useless to play as.

Space Marines are all about that boarding, and target prioritization. Take out lance-boats from the opponent first, because their ships are weaker but ridiculously armored. And remember, in general it's better to use boarding pods over teleportation. So get them up in the middle of the opponent's fleet, let the boarding pods fly and wipe out anything that will bypass armor.

Tau win by clicking "start match" and going to make a pizza or drink a beer. They're ridiculously overpowered by default (And a PITA to fight as a result). If you still want advice for them, set up a wall of Tau ships behind a Demiurg Stronghold and you can take on any fleet in the game in a standup fight.

posted in BFG - General Discussion read more

@matacucasraid said in So, how was 'what's next de focus"?:

What attack @Iyagovos ? I hope you are not referring about the sexual connotations. I wasn't. That would be sexist of your side.

In order to the French law is legal for a man or woman to be a prostitute and sell sexual services. And this is not even the case. I said maybe paying for having a girlfriend not even having sex... so if paying for having the company of one girl is legal in your country where is the attack? 🙂

They were probably referring to basically any of your replies in here. You've been disrespectful top to bottom. Smarten up.

On-topic: Having watched Valrak's vid (And eagerly waiting for his next), I'm wondering just how similar to Total War the singleplayer will be. Because I think the first Dawn of War (Dark Crusade and Soulstorm expansions) would be considered a grand strategy, as would the first BFG:A, technically. I'm wondering how close it is to the former, rather than the latter two.

posted in BFG - General Discussion read more

So, did it seem to anyone else that the "no more ship customization besides one" thing is only for multiplayer? Maybe I'm just projecting, but I hope that's the case. I don't care if skirmish is perfectly balanced, so long as it's fun. And a good part of that fun is the RPG/customization side of things (to me, at least).

posted in BFG - General Discussion read more

Man, I really hope that was a mistranslation. Because that would absolutely suck in my eyes. Would completely take away the desire to customize ships.

posted in BFG - General Discussion read more

@matacucasraid

Let me be clear on something first: I think Focus Home is absolutely terrible at communications, thanks to my limited experience with them on Battlefleet Gothic. Now, that said:

What you're asking for will make things worse for the exact reasons you just mentioned. If they start giving a roadmap this early in to development, people like you are going to hold them to it - for better or for worse. Until the game is essentially at Beta (If not Gold), the overall plan should not be laid out in full. If they say "Every fleet is going to have at least twenty active ships at a time", then find out that doing so massively imbalances the Necrons, and makes the game utterly unplayable on low and mid-range hardware, I don't want them committed to that statement.

Do I want them taking a year between announcements on this game? Of course not, that was the single greatest problem with the first game. But until they have something worth saying, I'd prefer they not say anything at all. Which, frankly, would've solved that year long wait we suffered the first time around.

posted in BFG - General Discussion read more

@imperator
I'd sooner they do the former than the latter. Not only does the former help out the less "click-like-a-hamster-on-cocaine" amongst us, it also adds some strategic depth on choosing when to fire torpedoes.

posted in BFG - General Discussion read more

@matacucasraid said in So, how was 'what's next de focus"?:

The extent of the battles in Battlefleet Gothic: Armada 2 will be about twice as large as its predecessor - and on the galactic battlefields there should be more objects in general. Individual subsystems of the ships can be targeted again.

This sounds awesome. Bigger fleets means more possibilities, and an easier time balancing things (Cough NECRON cough).

@matacucasraid said in So, how was 'what's next de focus"?:

However, Tindalos Interactive is back in the mission design, concentrating solely on the central variant of "cruiser clash" - especially the skirmish and player-versus-player battles. A point system for certain actions (boarding) is also planned.

Aw, this is a bit of a disappointment. I actually really liked all the oddball kinds of mission types, especially the "kill the admiral" one. Here's hoping they're still an option for custom matches...

Also not too crazy about boarding being point-limited, unless it gets boosted all to hell (As in, potentially take over the ship). Seems like an unnecessary restriction against a component that wasn't overpowered in the first place.

@matacucasraid said in So, how was 'what's next de focus"?:

Last but not least, some less transparent game systems (for example, morality) should become more understandable and clearer.

This I am incredibly thankful for. Several systems were hard to get info on (Even from online sources).

@matacucasraid said in So, how was 'what's next de focus"?:

No stops or pause in battles and the option of disengage new features.

Does that mean they're getting rid of the cogitator feature? I cannot be against that enough, that was an awesome feature. Maybe disable it for the multiplayer boys, but don't get rid of it completely.

@matacucasraid said in So, how was 'what's next de focus"?:

The basics of the dynamic campaigns will be "Gathering Storm" and "13th Black Crusade" (13th Black Crusade). Planned are several story campaigns in which you can command several fleets (not just one as in the predecessor).

Several fleets? That sounds awesome. I love it when they add in more things to play with. With any luck, it'll be one Imperium, one Adeptus Mechanicus and one Adeptus Astartes,

@matacucasraid said in So, how was 'what's next de focus"?:

The strategic map in the campaigns is to be expanded and expanded - the same should apply to the resource management and adaptation options of spaceships. The developers were not more specific on demand.

Even without specifics, that still sounds really cool, will be interesting to see what they do with it.

@matacucasraid said in So, how was 'what's next de focus"?:

The story is continued by cartoon-like, animated cutscenes. In addition, the developers want to work again with the excellent (English) voice actors from the first part.

We knew this already, but I'm still happy about it. The cutscenes in the first were amazing to watch. The Planet Killer in particular was awesome.

posted in BFG - General Discussion read more

@matacucasraid said in People deserve to have their faith rewarded TINDALOS!:

@Romeo well, that is your opinion but the fact opinion is when a game is more or less balanced the game survives, specially from big companies . Dow3 is a shame in the dow series . I played a lot all of them and for me Dow3 it is a total mess that not even the devs know what to do

That isn't a fact, that's also just another opinion. Because frankly I would point out that the first Dawn of War was the least balanced by a country mile, yet it got the most expansions and sold extremely well. As the Endless franchise got more asymmetric and less balanced, it also somehow went on to sell better.

I want to be clear here. I am not saying "get rid of multiplayer" or "intentionally gimp the balancing". What I am saying is that if the choice comes down to fun or perfect balance, they'd be far better served picking the former.


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