Never shift in to reverse without a backup plan.
Yeah, I don't know why they insist on the path of pissing off their fanbase. All it would take is a simple communication on their part to say "hey, we've fallen behind schedule because of a/b/c, and the new release date we're aiming for is x." Instead when I asked the same question in the beta thread, it got locked.
I'm currently watching Hex Entertainment circle the drain for having tried the same "silence at all costs" tactic, I've no idea why anyone would try the same nonsense.
@netheos gaaaaaaaaaaaaah the wait is killing me i want to see more of the game i wanna find out more pouts as i cross my armsman last time i felt this excited for a game was black ops 1 and 2
It ain't just you. It's a little alarming that we're three months from launch, and we're not being given any information at all. Age of Wonders: Planetfall isn't even expected this year, and they've already started weekly updates.
@netheos so it says on the pre order that we will be able to play the multiplayer a few weeks before launch is that still happininng among the beta if so roughly when
also iv been debating buying the tau or space marines in the first game but hearing the sequal might have them is making it a little tricky since i dont know if it would be worth buying them
one last thing will there be any more bonuses to pre ordering or is it just the price difrence among early accsess
not saying there bad there quite good in most respects just curious if there will be more
The game is currently expected in September, so at best we don't get access until early August.
I got them free, so my judgment is innately biased, but I really enjoyed both. Space Marines play vaguely "normal", just geared towards boarding actions. They also have a cool thing where their "favours" are completely unique to each fleet (You can't have doubles), and are based upon each of the Legions own heroes. The Tau are massively OP, but play exactly like you'd expect the Tau to (Set up at range and watch yourself win).
No idea what else they could add in. There's no more primary races to add in to the game, so a DLC-giveaway like the first seems unlikely.
@romeo You didn't say Dark Eldar in the original post, so you lead me to believe you are referring to the corsairs or Eldar in general. Also, is this BFG or 40K TT?
"Eh, seems to work just fine on the tabletop. I don't I've ever heard someone describe the Dark Eldar as overpowered there"
Just referring to the TT 40K core game. The Dark Eldar barely exist in BFG. And I recognize they aren't a perfect 1:1, but never-the-less, unless someone can survive launching repeated alpha-strikes, ludicrous speed doesn't mean much. And given that any Eldar/Corsair/Dark Eldar ship is going to be using hopes and dreams for defense, I'm sure it can be balanced fine. Have them capable of launching enough weapons in a short burst to almost assuredly take out a specific ship if focused on, but also give them the durability they have now. They might be able to screw up an opponent's strategy, but they're going to take it on the nose doing so.
@romeo You have really never heard anyone complain about the Eldar on table top? Really? That's surprising to me.
The Eldar are super overpowered, but that's not because of their kiting. That's because they can use basically any strategy in the game and still expect to do well. The Dark Eldar on the other hand need to use hit in run (Given that their armor makes Guardsmen look tough), and in spite of them being really good at that, they're nowhere near overpowered.
Eh, seems to work just fine on the tabletop. I don't I've ever heard someone describe the Dark Eldar as overpowered there, in spite of their entire playstyle being "rush in, kill a character or squad, and run away". Doesn't mean the enemy is going to play dead and wait to be picked off one by one.