Posts made by Ryuu Turner
posted in Insurgency - Technical Feedback read more

The M14's magazine can be seen clipping through the right side of the gun during a speed reload. Can this get fixed soon?

posted in Insurgency - Technical Feedback read more

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Anyone know what is going on?

posted in Insurgency - General Discussion read more

I just realized on that pic above, the lady is holding her gun left handedly. Will that be a feature later on? I am left handed and having the option to play left handed would be awesome.

posted in Insurgency - Technical Feedback read more

Anyone else having trouble with getting dropped into the same map right after completing it? Or how about being put into a match where you don't even get to spawn, or if you do it's to fight the last counterattack? I'm starting to get real irritated by matchmaking.

posted in Insurgency: Sandstorm - Open Beta - Technical Feedback read more

Some of my buddies experienced this and my arms keep being invisible.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I think the suppressor might affect the Mosin's TTK a bit. I was playing and I hit several people (I'm fairly sure it was CoM) and they didn't go down. I wasn't surprised when the guy I shot in the leg to make him move didn't die, but several long range shots, which, again, I'm fairly sure found the CoM of their target, didn't bring them down. I used a suppressor on all of them.

Edit: whoops forgot to mention this was in PvP.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@vengefulmosquito I know, but it's not like they have the exact models of any Vietnam era weapons.
XD

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Moreover, me and some friends decided to play some American soldiers fighting in the Vietnam War earlier and so we were using stripped down guns from that time period/as close as we could get. (I.e. M16A2, FAL, SKS, AKM(as a placeholder for the AK-47), G3A3, M870, Browning HP, and M1911) I ended up using the M16A2 as a rifleman a lot and found that I almost never needed to fire more than one burst as I generally would land at least one, but usually all three shots, which, contrary to @Whitby accusation about a lack of damage, did the trick to bring them down. Only when the very tight quarters led to my use of hipfire instead of the very restrictive iron sights did that change.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@whitby said in Dmg values are broken - Needs fixing ASAP:

@jensiii

MP7 is a 5+ hit kill weapon in practice aiming centre mass due to rounds in the spray hitting extremities. MP7 is an 8 hit kill weapon in the foot or a one hit kill in the head. Without a headshot, it's a little over 5 hits for a kill (on average, in reality, not laboratory conditions).

M16 is on average around 3.2 hits to kill, factoring in ingame mechanics and accounting for human variation. Sometimes bullets hit places other than the torso. In Call of Duty, it's pretty much the exact same due to the differences in modifiers. This is interchangably CoD TTK with the M16, there is no noteworthy statistical difference between the two at all. Unless CoD is "high lethality", this isn't. Just say it, you want CoD TTK. Nail your flag to your mast so we can tidily categorise your viewpoint without being pedantic.

Wait hang on a second, the guns in CoD are infinitely easier to control. In practice, it's easier to put people down in CoD with an M16. In practice, CoD has a lower TTK because of this.

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I think the MP7 is fine. When I fire a 5-round burst I get one kill, but when I fire a 3-round burst I still get the one kill and two bullets more than when I fire the 5 rounds because I am in more control with the shorter burst. Use a compensator dude. The MP7 has I think the highest horizontal recoil of all the guns which makes keeping on target hard in a different way. Just gotta get used to it.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I've been having problems with the wrong reloads playing. Particularly when doing a speed reload.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

True it is possible, but you might as well not even try. I've accidentally thrown an unbaked grenade that bounced off a power line (dammit) and landed at my feet. The remaining 4 seconds weren't enough to grab and throw it because it's almost impossible to see and NWI's system for picking up grenades in general is actually pretty bad right now.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I really like this idea and want to see glorious amounts of bots.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

addition they always know where you are right away and prefire at me as they come around corners, but when I'm coming at them when they camp they don't see me till they take fire

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

While going prone, while looking away, it doesn't matter. I have been shot so many times in ways that only bots can do. Please fix.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

After I click the Join Game button on the right side the screen goes black save for the "BETA" sticker in the top left and I hear the Main Menu music. Only ways out are closing and reopening the game or if you're in a party and get pulled into a match.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I personally like the new movement system for the more weighted people, however I do agree that quality in general has gone down. Grenade launchers are currently broken, sometimes doors don't open and can be walked through as if they aren't there, and I can't change my loadout or class in between rounds, making it so I have to just sit and stare at the screen for about 15 seconds.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Well, I wouldn't want doors to insta-kill per-say, but I don't want to door to just not move and them not get hurt at all. If the door stops swinging when it hits someone and they take damage that would be good in my book.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

On another note, has anyone dismembered an enemy corpse by close the door on it?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I personally love the mechanic, though I do understand the frustrations that come with it. I'd like to note that your amount of success with injuring people with a door has a lot to do with your method. If you just punch it, then yeah, you get nothing done. Doors can still be quite dangerous. However I think that the seeming lack of bolt/latch on doors in game is less than satisfactory, although I admit adding that would mess with the way things worked too much. Overall however, my biggest complaint with this feature is that sometimes, when kicking it in from a sprint, it will punch the door 20,394,820 times and spawn the particles for it, absolutely wrecking my frame-rate.

Edit: Another note I have is that when you "die", your character doesn't necessarily die right away, meaning being "killed" from being K.O.ed by a door makes sense in the game's mechanics.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I have also had this glitch and would like to see it addressed.