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posted in SHD - General Discussion read more

@steakboy1 I'm not sure. I thought I read here that the damage done to the xenos stays the same throughout all difficulties. This may be correct or may not...I don't know.
Lacking any info like a wiki or numbers provided by the devs, I can only say, that fore me number of kill shots required seems to be constant. Difficulty only seems to influence damage done to terminators plus number and quality of spawns.

posted in SHD - General Discussion read more

Comparing to other weapons, stormbolters seems to be more about precision. Why do headshots feel to have such a minor impact then?
Why is its stopping power so bad?
Why can't I notice any effect from the damage upgrades?

posted in SHD - General Discussion read more

Tactical should be the mortar in a team. Making everything smoother, like gears meshing.
For example, his attacks lower opponents armor, lower the teams cooldown or increase some weapon statistics.

posted in SHD - General Discussion read more

Thank you Sergeant Zalinto, great info!
That sounds like you could use an apo as an viable melee char if a second apo is around ...neat.

posted in SHD - General Discussion read more

Has anyone experience with this perk? Is it noticable? What exactly does it? Does anyone have numbers how much that extra damage to limbs really is?


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