I'm running a default L85A2 with a suppressor and the tactical reload has the guy hitting the bolt release every time even though the gun isn't empty.
EDIT: Seems any tactical reload is doing a 'full reload from empty' no matter which weapon I'm using.
Also still getting invisible arms after visiting loadout menu while dead (was on map Crossing).
Just died twice on Crossing due to drones. The first time I shot the drone down, took cover behind the building as it fell 30 feet down exploded, and killed me through the building.
On the last objective the drone dropped the bomb onto the building and it killed me through the roof, while the guy 5 feet away on the outside balcony was perfectly fine.
Gagdet cycling is broken: if you want to go to the third explosive using the keyboard shortcut (default 3), mashing it makes you cycle through each explosive (pull it out, put it away, repeat for the next explosive), whereas you can go straight to the third explosive using mousewheel. It wasn't like this until the pre-launch patch. Also it makes picking things off the ground annoying too because you have to pull it out and then put it back, unless you fling the mousewheel back to the thing you wanted equipped, whereas before if I wanted to keep my primary out but pickup something like an RPG I could just mash 1 while picking it up to 'pull out my primary' again.
Holding a throwable gadget and then opening the comms menu still causes the gadget to be thrown the moment the comms menu is pulled up.
Edit: Also hitting "reset to defaults" on the key binds applies the default key binds instantly. If you accidentally click it (or if i wanted to see what the default was but not actually use default binds such as in this post for selecting explosives), then you cannot undo it or have a prompt to confirm the reset.
Muzzle Brake is messed up in third person.
Also I think the mosin should be able to dump the remaining rounds by opening the magazine well, or manual bolting consecutively but faster than normal for the ammo clip upgrade. The reasoning behind this is because I typically find myself hovering around 1 to 2 bullets most of the time between firefights. Instead of firing one or two shots to empty the gun to take advantage of the magazine clip, I feel like you should be able to open the mag well, dump the rounds, and then reload using the ammo clip, or just manually bolt the gun several times to empty it faster than normal to make use of said ammo clip upgrade.
Edit: This is mostly geared for non-greased bolt mosins, as it takes forever and a half to work the action.
I can't seem to set a limit on the number of cores this game uses. I've tried doing a shortcut with the /affinity arg and using other programs to launch this game. Task Manager says Access Denied when trying to limit affinity. Please allow us to set the number of cores this game uses.
Can't stream or record very well and give free publicity (and/or visual feedback) if the game is hogging all the resources.
Semi auto fire plays the 'full auto' sound clip per shot, the one where it plays one shot, followed by the start of another but the gun only shoots once.
Full auto fire plays the semi auto sound shot.
Would really like the second shot part to be fixed; especially if you want to semi-auto while in full auto. Then it wouldn't matter which 'sound file' is played while shooting.
Edit: Just realized it's based on length of mouse click. Though it still shouldn't be playing the 'second shot'
As the title says: When spectating someone in first person, if they sprint while reloading a mosin, it keeps playing that animation, even after they stop sprinting, aim and start shooting. I imagine it probably happens with the security bolt rifle too.
When I was running the SVD as Marksman with a M150 optic and a flash hider. After emptying the gun and reloading, the action would be closed and the animation was just a magazine swap, no bolt releasing at all.
Edit: Seems it's not just the SVD. I'm having several instances of various weapons click empty and do only a mag swap.
Got stuck on Crossing near the final objective between a blue car and the concrete wall. Was trying to cross over the car but behind the barrier for cover, got stuck between the bumper and the barrier. Crouching and proning did not help at all.