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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

If you're going to insist on having bots that can plant a perfectly timed frag in front of me while I'm defending a checkpoint, even though they've never seen me, can you at least put some kind of boxes or cover inside of the checkpoints so we at least have a chance to scoot to cover?

I am entirely sick of watching my otherwise-fine teams get wiped by random death lotteries. There was enough random death with the air support already.

It's just not fun. Because everyone keeps saying "it's war bruh". It's not war. It's a game. It's supposed to be fun. Randomly dying with no way to defend against it is not fun. It's frustrating.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

In Farmhouse Co-Op, if you died on the last objective, the last spawn before the finale defence is over 120M from the F objective.

You're well under attack before you can even get to the point to defend.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

What it says on the can.

I'm in NZ. I play co-op.

As of patch, browser shows 1 or 2 community servers with less than 200 ping, and that's it.

Matchmaking drops us into server with 200+ ping.

Where did your AU servers go, NWI?

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Any server I get put into has massive lag spikes and rubber banding.

I ask in chat and I'm not the only one seeing this lag.

( Please host some servers in NZ where the internet access isn't from 2002 )

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Yep. It's terrible.

Half the time you have to attempt a vault multiple times, assuming it doesn't vault you back the way you came from.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I'm in NZ, preferring AU servers (obviously), and every time I get into a game it's me alone or one other player.

Unless the Australasian playerbase all got bored at the same time, I think something is broken.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I'm getting TKed in co-op by people who don't even realise they're TKing me.

We can't see friendly markers unless we've already been aiming at someone for a certain amount of time. How is that useful when 1-2 shots kill a friendly? Oh, and at a distance more than a stone-throw too.

And some more notification other than a standard message in the chat window. Like "HEY FUCKER YOU'RE KILLING A FRIENDLY" through their headphones? How about that?

Something needs to be done about it. It's flat-out ridiculous the amount of accidental TK going on.

(Whatever happened to 1:1 TK-self damage? People sure learn quick with that rule in place.)

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I'd be fine if they removed sprint altogether.

They probably won't do that, but maybe they could nerf the sprint speed a bit.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I made a post about this the other day.
Basically my opinion is that everyone that is alive when a cache gets destroyed should get the credit for it. Then it doesn't matter who does it, seeing as how we all have the ability to plant explosives on it anyway.


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