How do they spot players?
Reaction time and accuracy?
How do behaviors such as suppressing, grenade throwing, aiming, etc work?
Through the Force
Faster than a double clutch gearbox's shifting time (this is actually not even a joke)
It doesn't. They don't care if they get shot.
Grenades upon leaving the bots' hands immediately turn into a heat seeking missile that disguises itself as a grenade. The missile will find it's way through door locks, cracks and spatial wormholes to arrive on target with impeccable precision.
Honestly this feature they will be adding is actually a good idea.
I bet you those toggleable optics will cost 55000 supply points while ridiculous non-existing extended mag cost 0.0001 supply points. At least in real life you can actually "toggle" your optics, unlike the retarded extended mags that not just give you a visually disguisting magazine, but also apparently gives you 1.5x more ammo.
The feature they need to remove is the extended magazine, not this.
This game is oriented towards CQB, so there's almost no maps, where constant high power scope is neccessary.
Depends on where you hit. Arm shots were insanely lethal, and leg shots weren't too far behind.
In Sandstorm, you have to shoot someone's foot eight times with an MP7 to kill them.
Not that this is necessarily relevant to good game play: but in real life it is literally impossible to instantly kill someone with any number of gunshots to a lower extremity.
Yeah but irl if you shoot someone in the leg, he won't marathon sprint to you dodging bullets slapping you across the face before executing you with a 360 noscope headshot.
This might be a bit extreme, but don't tell me you haven't heard of the ridiculous bot accuracy, where they instantly hit you.
I'm okay with no extreme lethality as long as the bots AND PLAYERS react to being shot in a way, that they are "disabled" for a moment. You don't fucking run with a gunshot wound, no matter where you were hit.
@AncientHoplite Also I forgot to add that if the players makes sounds such as pain from a shot or coughing from a smoke this reveals your position to AI close by too.
Don't you want them to be human?
All this shit is dope.
Tell me one real world human being in the world that doesn't miss the first shot at long range in a quick life and death situation.
Or a human being that can hear footsteps after firing rapidly from his AK from a closed room.
I don't know if you ever shot a pistol in a closed range inside a room. But if you fire one single shot without ear protection, your ears will both ring and kind of hurt, while the ear which side you held the gun at, will go numb for a few seconds. This was with 9x18mm.
I'm not saying it's impossible to track someone on the battlefield, but it's very difficult and you'll never be able to accurately tell where the person is, just because you heard them.
I'm pretty sure the bots can not just track you through obstacles
Yes they can. I'm getting sick of people telling me what they can and can not do when I've seen them do it myself.
You don't understand. The sentence I wrote implies that the bots CAN track you through walls and ALSO shoot you through obstacles.
I'm pretty sure the bots can not just track you through obstacles, but also have much better penetration.
I've had numerous times where I ducked to the ground and there was literally 2 meters of earth in front of me and yet I get killed instantly with a headshot. Not only should the earth stop the bullet, but even if it was only a few decimeters thick, it'd have diverted the bullet.
Meanwhile me shooting through some thin metal on a fence and I couldn't kill the haji behind it.