As shadows are the settings with most performance impact, could you provide an independent setting to shadows cast by characters on the ground?
The problem is: In low shadow settings the game has best performance but characters dont have shadows. In medium shadow setting character have shadows and game becomes more beautiful, but we can see a significant impact on performance. Could we be able to control more specific shadow details to fine tune the game visuals/performance, like enable or disable just character shadows in any shadow settings(low, med, high and things like that)?
I see many people is using shadows setting on low because its the setting that impacts fps count very much.
Why not to add some kind of "fake shadows" on low setting? Old games uses characters shadows simplified that doesn't demand too much performance.
Even things like that is better than no shadows at all:
Doen anyone try to disable HPET?
There are reports of people getting performance improvements after disable it in many games! It has something to do with DPC latency.
Read this for how to check and fix your DPC latency with windows assessment and deployment kit. DPC Latency checker is for old windows versions.
I was playing in Local Play, on the map Refiney as Security. After capture the first point when you have to defend the point, there's a group of insurgents that come to attack me using the car with machine gun. Suddenly the tracers they were firing become slow motion and in a parabolic curve, those green stripes of tracers dropped to the ground! The whole game didn't became slow motion though. Very annoying and strange huh?
That happened two times to me!