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posted in Battlefleet Gothic: Armada read more

yeah opt out of the beta.

posted in BFG - General Discussion read more

Semi spoilers for the World Engine & Craftworld.

They dont belong on this list.

posted in BFG - General Discussion read more

Yup that's eldar. Taking a heavy tonnage fleet, by that i mean Battleships, (you took two Eldar EXCEL at hurting slow moving targets.) usually ends badly.

A different fleet composition may prove more helpful in future battles. try a mix of Cruisers, Battlecruisers, maybe a BB and definitely some escorts. 🙂

posted in BFG - General Discussion read more

The only Issue ive found with this mode is that sometimes Ordinance is invisible on the map especially when its 4 Carrier fleets throwing down. However, you can still see the fighter/bomber/Assault Icon if your using the "Advanced mode" (Double tap ALT at the start of the match)

posted in Battlefleet Gothic: Armada read more

Ran a 2v2 1000pt Chaos lance fleet and didnt suck. Even Vs BB's - from a single game. It looks like Lances are back boyo's

posted in BFG - General Discussion read more

It worked.

It worked well.

It was also Alot of fun having 4000pts "on the field" at the same time. Was AMAZING.

Also works Vs Ai!

posted in BFG - General Discussion read more

Tyranids cant do this. 😞 (In regard to Disengaging ships from the battle to bring in more "Optimal" ship preferences)

posted in BFG - General Discussion read more

In direct reply to you comment regarding Vanguarding - I do not play with the emergency Timer. (Personal taste reasons) If you ARE using it, Vanguarding isnt really as much of an issue. Without the timer (and i know its stated that the timer is an "act of balance" in regard to mechanics. - Vanguard proves this point) I have the resources and time to Capture Multiple entire sectors at once. This is blatantly not working as intended and i sincerely hope you add ways for it to be hard-countered specifically by the AI. At least so that it isnt "100% set in stone. In 12 turns I own this system" There needs to be a chance you can fail. And the only one in the game at this moment is a different force capturing the system cancels the Vanguard track. Additionally controlling the Space hulk in a set "Planetary assault style" battle could be that "hard counter" as depending on the fleet stationed at the System. you might not win that battle.

Thank you for taking the time to reply to my post and I'm looking forward to the upcoming Development "post" and seeing the direction the game goes in.

Sharazad

posted in BFG - General Discussion read more

this post might come across as a "i want" post, but please bear with me, its comming fro ma good place, of love of the lore, and the thorougher enjoyment form the first game & this one! I simply love this game for what it is. However some QOL improvements and some massive (tyranid scale) bugsmashing is needed.

Please "Edit" the Entire game over time with patches and fixes for the singleplayer experience for the AI to cope without the Timer. Have the timer for an "Iron-man Experience"

Spore-mine fields do not Spread to other systems in the sector. or if they do, the system that gains the bonus after two turns does NOT show itself as having the spore mine field. (we as players have no way to tell if its working.)

Deathworld tooltip blatantly wrong. (it says "+1,234" exactly the same a listening posts during the BETA)

Tyranid vanguarding is INCREDIBLY BROKEN. - You can capture full sectors without fighting a single battle. Make it so the AI can counter it (and we as the Imperium and Necron then have to counter it in the other campaigns) also let us control & Fight with the Vanguard fleet and the infested Space hulk.

The Vanguard fleet is usually gonna be a loss, but it might be fun to actually play it. the hulk however. Just give us one Space hulk based off the Orks. Remove its shields and give it spore-shields and Just Tryanid launch bays (no guns but make the spore shields longer range than normal with a little dmg buff). Get the Hulk to the Enemys "Board edge" = Win. you've infested that System. Lose = Fail. Re-vanguard to try again.

In general for All campaigns please just increase the leadership and fleet cap Values. Fleet cap should max out at Skirmish levels. 1200. (from the 1000 max) Leadership should go upto 1600-1900 from 1350. Better Yet. take a page from the great handbook that is Total War. Unit sizes. Small, Medium & Large for your fleets so if you have not got a Great rig you can tailor how much you can bring to the field initially. (Small = Instead of 1350max Leadership, Say like 900-1000. Med = 1350, Large = 1850 etc) As a Selectable option before the campaign start.

posted in BFG - General Discussion read more

Both GW and Focus have said the following:

BFGA2 is set in the "Gathering Storm" Campaign - the first game to do so. Where the player picks up is just after Cadia Has fallen. From that point on its a "what if" Scenario.

This means that Admiral Spires Actions in the 12th Black Crusade, himself being lost in the warp after trying to hunt down Abbadon is all Canon Your actions after the Prologue are Not Canon.


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