Step 1. Point at enemy.
Step 2. Disassemble enemy.
Very fair reply to a reply! There's things going on behind the scenes that we are doing to help get the best feedback from the fans/community, I can assure you. It's also my job to sync up with Games Workshop every week, and I discuss the content / assets with them to ensure we are delivering a faithful version of the IP.
We hope we don't disappoint, and we're excited to share more info.
@vile it's a deserved venting of anger giving that, as a studio, we have been quiet across a number of different areas.
I'll try and respond in a way that doesn't react to some of the comments you've made, since I sit opposite some of the most talented and dedicated developers who are pouring their heart and soul into the game.
We are a small studio, and recently our Communications Director moved on to another business leaving us a little thin on resources that would be able to engage with you as much as we would have loved to. As Line Producer on the project, it's falling to me to chat in the Discord, post in here every now and again. However with the sheer amount of work on the project, it's certainly been harder than we would have liked/anticipated.
I understand what other studios do throughout production, totally 100% agree with you. I wish I could produce some content for you guys tomorrow sadly it's not the right time.
We do have indeed 2019 as a release date, and we're currently working on a roadmap to keep you guys updated, and show more content.
Also, we are testing every single day to ensure that the player experience is absolutely on point. "Getting it right with the players" is absolutely at the heart of what we do.
I understand we haven't done a very good job of communicating with you, and I am working closely with our publisher and GM to help solve this as we move into our release year. I hope you understand and are able to be patient with us.