Would be nice to get some official reply from the developers if they are going to do something about these issues.
You add them as a friend on steam once and you never have to do it again. I really don't see your logic of this being an inconvenience Michel.
Idk what you're talking about MK17 is one of the best weapons in the game imho because of the low single shot recoil, damage and range output with the correct attachments.
It also has alot more versatily compared to something like a M4.
recoil reduction from crouching feels a little too OP
I'd have to disagree. Taking a more stable shooting stance does in reality, and should in game, do wonders for your recoil control. This favors tactical play and positioning.
And i'm gonna have to disagree with that statement.
From my experience crouching will help in taking more accurate shots as you can have more support points for holding your weapon resulting in less sway.
But as for the recoil i find a good stance standing up a way better shooting position for absorbing recoil compared to crouching.
When standing its alot easier to lean into it and you'll be able to flex from your knees as well.
So you want RNG, no thanks.
People storming buildings as a TEAM don't lean every corner, true. Thats how i've been taught to clear a building as a team as well. But in this video game people don't team up, they don't stack up to a door. People play invidually. And when you're an invidual you have to take every precation of safety because there is only so much you can cover by yourself, whetever if its "tedious" or not your life depends on it. That is when you lean corners, depending if the enemy knows you're there because nobody of right mind is going to "storm" a building alone. Individual tactics are quite different compared to what people use in a team. Teams breaching buildings rely on shock and awe, they only have to get in simultaneously and cover their designated corner. Irrelegardless of what tactics are employed in different armed forces around the world for different situations and scenarios, the leaning mechanic in the game is still very clunky to the point that its unusable, it only puts you at a disadvantage. Which is the point of this post, to fix this mechanism, not argue about what tactic we think is "realistic" or not. If you want "video evidence" go search "solo building clearing" or something like that on youtube.
Here is an example https://youtu.be/fgDQXGye53I
@snuffeldjuret Well yeah like majority of the post is about, the two stage leaning needs to go, its just clunky. Honestly there is nothing "unrealistic" about leaning every corner. That is entirely up to yourself. Checking a corner by leaning compared to just walking straight into has an advantage which is nearly no part of your body will be exposed before you can see them. If you just walk into a corner they will see your legs and a good bit of your torso before you can see the enemy. Obviously there are multiple ways to take a corner so there is no one correct way to do it. It all depends on the situation and if you're alone or with a team.
Correct me if i'm wrong but does the Observer also not get any score for calling in fire supports? Atleast getting some score as recognition for your work would be nice.
The 2 stage leaning is currently so bad that i don't even use it because it just puts me at a disadvantage.
@snuffeldjuret I personally think the overall movement speed is abit too fast for my taste, but leaning movement speed compared to that is atrocious which puts only push you at a disadvantage if you decide to push a corner while leaning. There are alot of other factors that combined inflict.. Like the bad hitreg, low dmg, weird recoil, lagg etc..
@dootybooty If you bothered to read past the title you would know thats not what i'm trying to achieve here. All i want is some more fluent gameplay mechanics that can be accomplished with this new engine.
@bez Yeah, then again this is a first person shooter, not a simulation and not real life. I have also served in FDF and i regularly go shooting as a reservist and i understand what you mean but from a gameplay perspective this is just not a really working feature. And from reality standpoint the max angle of the lean may be abit overexaggerated but holding the same angle is nothing of an impossibility whetever you're moving or standing still.
I would be perfectly happy if they reduce the max angle of lean but just remove the 2 stage mechanism.
As of right now both of these actions are only viable when standing completely still, and this being such a fast phase game doesn't make any sense to me.
Leaning, has two stages. One less titled stage when moving and fully tilted stage when not moving.
Now ideally peeking a corner you want to lean to not expose your feet and body to the enemy before your rifle. But there is problem with that.
With the 2 stage leaning, you start peeking a corner or whatever while leaning and soon as you see a target you stop to fire.
Now the problem being, is as soon as you stop you enter into full tilt leaning which throws you off your target. And soon as you start moving again.. as nobody wants to stand still while being shot at.. You go back into the first stage of leaning, which throws your aim off again.
Now some might say, why don't you just keep moving in the same direction so your lean stays at the same angle? Well, the idea of stopping as soon as you see an enemy is that at that point, you're exposing as little of your body to him as possible. If you keep moving he'll see your entire body. And again if you stop you'll go full tilt which is going to throw you off abit, and delay your response. Everytime you make even the slightest movement or change direction of where you're going while leaning your character will change the leaning angle. This to myself is a very infurating feature which i do not like the slightest.
Now focus, works in a way that it stabilizes your gun abit and zooms in your view abit for a more accurate shot when being held.
Focus itself is also tied to stamina, so depending on how much stamina you have the longer you can focus. If you're out of breath you can only focus for a short period untill you regain stamina. Focus being tied to stamina isn't a problem for me that much.
The problem i have with focus, and what i think makes it useless is. Even the slightest movement will cancel focus.
If you're running and press focus while coming to a stop, it will cancel.
If you're holding a corner, using focus and make a small step it will cancel.
So basically the only way you can use focus if you keep completely still. And in a fast phase shooter like this, that makes you into a really easy target.
So what i'm suggesting is.
- Remove the 2 stage leaning, just make it a simple 1 stage lean. Same angle everytime, no matter what you do. Also the movement speed while leaning could use a small buff.
- Make focus more usable in movement, i'm not saying you should exactly be able to move around completely freely while using it. But atleast tie a certain speed, or distance traveled to canceling it.
Thanks for reading, i do have a few more things i could give feedback for, but i'm going to wait for the game to be fully released to see if those see any changes then before talking about those yet. Let me know what you guys think, what suggestions you have on these subjects. Do you completely hate my ideas, do you support them? Alright have a good one.
Think back on your mistakes, try to realise what you did wrong and not repeat that same mistake.
Conciously think about your movement, everything you are doing ingame, try to predict what the enemy is going to do.
Your reaction time will improve by experience, same goes for everything tbh. Practice makes perfect, just getting them hours in will make you a better player.
Of course there are other things that might help, such as lowering your sensitivity for better accuracy, tweaking your settings to be optimal for spotting enemies.
Obviously when starting you might feel like you have no chance, but confidence comes with experience. With confidence you'll end up doing better plays, things the enemy wont expect. Insurgency is not very different from other first person shooters, experience gained from other games will certainly be a big factor.
Hello, i was wondering if there is anyone here who has played the game, or a developer that can answer my question.
My biggest problem with the original Insurgency is not being able to bind "focus" to a different key from sprint.
So are you able to do that in Insurgency Sandstorm?